TestECull said:
Aprilgold said:
TestECull said:
Aprilgold said:
TestECull said:
ITT: Nerd rage.
Seriously, good on Mojang to delay it. Means there's less chance of bugs in it.
And I'll point this out while I can, Minecraft is in beta, people who bought the game are, essentially, beta testing it. Therefore, all their doing is witholding tests for players to tell them the bugs, I don't know, the few MILLION [I think] testers out there.
So I suppose releasing a patch so badly broken we can't play at all is helping us find things?
The players are finding the small, rare bugs. The big game breakers should be found and remedied before a patch goes out at all.
Again, if they were game breaking, and the devs knew, then this delay is fine, but if ITS NOT known, thats the point of beta, the devs should be focusing on making the game better, and allowing the testers actually weed out bugs for them, instead of them trying to make each patch flawless.
...So you're perfectly fine with, say, for example, Obsidian doing that?
Frankly, I'm fucking tired of it. Every dev in the market it seems, Valve excluded, seems to treat their customers as free beta testing. I'd love to see Mojang set an example, fixing the vast majority of the bugs before they release the update at all instead of letting us facepalm at the ruined savegames...again.
Any triple A developer gets no god damn slack from me if they pull this shit. But mojang is indie, therefore, we can at least TRY to help.
Simple math below.
Paying 60$ for beta testing is a NO NO!
Paying 15$ at quarter of retail price is ALRIGHT, and the game hasn't been release.
If its game breaking, then the devs should catch it, very fast. If they DON'T catch it, then the players [testers in Mojangs case] should report it. Again, you compared a INDIE developer to a triple A developer, both have a different amount to work with.