Minecraft: let's see your creations

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Zer_

Rocket Scientist
Feb 7, 2008
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My Base(S). I didn't build this with any real sense of direction, nothing two epic, just several cool bases interconnected to each other with a minecart system.

 

Cogwheel

New member
Apr 3, 2010
1,375
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Zer_ said:
My Base(S). I didn't build this with any real sense of direction, nothing two epic, just several cool bases interconnected to each other with a minecart system.

I envy you and your minecart/redstone-fu. I'm no good at ALL with either.
 

Sydust

New member
Nov 18, 2009
23
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pffff. You guys have no life. (super jealous, also ignoring countless hours spent on own minecraft game crafting underground tunnel city)
 

Veylon

New member
Aug 15, 2008
1,626
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Okay. An office tower with blinking lights on top.

My mighty 5-bit adding machine.

An interior shot of one of the adding rooms.

A tower of multiplying (WIP)
 

Cogwheel

New member
Apr 3, 2010
1,375
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Math.

Maaaaaaath.

I hate that stuff already. Combining it with redstone is a recipe for disaster, so I'll stick to more conventional projects.
 

maninahat

New member
Nov 8, 2007
4,397
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Same here. I can't even begin to understand how all these hand crafted computers work.
 

Cogwheel

New member
Apr 3, 2010
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Rasputin1 said:
Something me and a friend did.

The pyramid and pixel art don't impress me nearly as much as the absurd effort it must have taken to clear that much flat ground.

Edit: Oh wait, classic. You made an island. My bad. Carry on, then.
 

Cogwheel

New member
Apr 3, 2010
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maninahat said:
Ah, just suprise me with the rest when you're done with the project.
So. Here's [http://www.megaupload.com/?d=5P9CKG4P] that thing I promised. Or hinted at in an overly cryptic manner, anyway.

Bad news out of the way first. The last room? The last room went so poorly for me that I eventually hit a brick wall of apathy despite the sheer amount of time invested into this project. If it doesn't work? You'll find the necessary tools to force your way through it, or just ignore the whole thing and proceed to the exit. No, it's nothing like what I originally planned, but building that mess stopped being fun a very, very long time ago.

And now, rules.

Rule one: Don't break anything unless you have the appropriate tools. You may only break stone/metal (but not stuff made of it) if you have a pick, earth/sand/gravel with a shovel and logs/planks/bookcases/workbenches/something I may have missed with an axe. Anything else, even glass? No breaking it.

Exception: You may always break redstone, clay and signs, even with your bare hands.

Rule two: Try not to hack anything in.

Rule three: Ignore the above rules if it's more fun to break them.

Rule four: Yes, you may place blocks you have.

Rule five: There are riddles. They come in two kinds. Some are hints. Some, which you see over a chest, have to be answered before you can take the contents. Just guess and check against the answers here.

Rule six: Forgot to add this, but it's kinda important. Whenever you reach a room with an eye, you may back up your save. If you die, restart from there.
First chest: Achilles

Second chest: Hercules

My attempts to be vaguely unsettling will fail catastrophically. Commence mockery.

Oh, and there's a texture pack. I suggest you use it (back up whatever you normally use beforehand). It was hand-picked from several packs to fit the dungeon as well as possible.


So... thoughts? Aside from the horribly botched mess that is the last room, I mean. I know the whole thing isn't particularly impressive, but it took me quite a while, so I'm hoping it's at least briefly amusing.



Also there's a secret door involving water, and a riddle in the library. Neither quite works. Feel free to smash stuff willy-nilly to move on. Oh, and a burning bridge. Likewise doesn't quite work, as lava is stupid and unreliable.

Oh, and once you get past the first minecart? Before you move on to the next room, get to full health. Really, I mean it.

Next, the bit where you have to run in a big hurry? You'll know when you see it. Not the bridge, but near the end. Past the platformer area (which I have received death threats for). The end was meant to be clay, or maybe a door. Instead, it's stone.

Until I fix it, break the stone with your hands and proceed in a straight line.

Consider this thing a problem-riddled mess of a beta.
 

maninahat

New member
Nov 8, 2007
4,397
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Cogwheel said:
maninahat said:
Ah, just suprise me with the rest when you're done with the project.
So. Here's [http://www.megaupload.com/?d=5P9CKG4P] that thing I promised. Or hinted at in an overly cryptic manner, anyway.

Bad news out of the way first. The last room? The last room went so poorly for me that I eventually hit a brick wall of apathy despite the sheer amount of time invested into this project. If it doesn't work? You'll find the necessary tools to force your way through it, or just ignore the whole thing and proceed to the exit. No, it's nothing like what I originally planned, but building that mess stopped being fun a very, very long time ago.

And now, rules.

Rule one: Don't break anything unless you have the appropriate tools. You may only break stone/metal (but not stuff made of it) if you have a pick, earth/sand/gravel with a shovel and logs/planks/bookcases/workbenches/something I may have missed with an axe. Anything else, even glass? No breaking it.

Exception: You may always break redstone, clay and signs, even with your bare hands.

Rule two: Try not to hack anything in.

Rule three: Ignore the above rules if it's more fun to break them.

Rule four: Yes, you may place blocks you have.

Rule five: There are riddles. They come in two kinds. Some are hints. Some, which you see over a chest, have to be answered before you can take the contents. Just guess and check against the answers here.

Rule six: Forgot to add this, but it's kinda important. Whenever you reach a room with an eye, you may back up your save. If you die, restart from there.
First chest: Achilles

Second chest: Hercules

My attempts to be vaguely unsettling will fail catastrophically. Commence mockery.

Oh, and there's a texture pack. I suggest you use it (back up whatever you normally use beforehand). It was hand-picked from several packs to fit the dungeon as well as possible.


So... thoughts? Aside from the horribly botched mess that is the last room, I mean. I know the whole thing isn't particularly impressive, but it took me quite a while, so I'm hoping it's at least briefly amusing.



Also there's a secret door involving water, and a riddle in the library. Neither quite works. Feel free to smash stuff willy-nilly to move on. Oh, and a burning bridge. Likewise doesn't quite work, as lava is stupid and unreliable.

Oh, and once you get past the first minecart? Before you move on to the next room, get to full health. Really, I mean it.

Next, the bit where you have to run in a big hurry? You'll know when you see it. Not the bridge, but near the end. Past the platformer area (which I have received death threats for). The end was meant to be clay, or maybe a door. Instead, it's stone.

Until I fix it, break the stone with your hands and proceed in a straight line.

Consider this thing a problem-riddled mess of a beta.
Thanks a bunch. Great idea for a project! I'll give it a shot.

EDIT Got as far as the jump puzzle room and fucked up my saved games. You probably deserve those death threats. The texture pack hasn't seemed to have worked though. I followed the instructions and everything.
 

Altorin

Jack of No Trades
May 16, 2008
6,976
0
0


just spent about an hour and a half making this on the unsaveable demo version.

I made it too high so I couldn't put the final 2 lines on the top, but oh well

happy halloween
 

rabidmidget

New member
Apr 18, 2008
2,117
0
0
Kuchinawa212 said:
The true creator is offline right now, but Unusual Stranger is a GOD at minecraft. I have to share one his creations
Ha, you can see me talking in that picture.

OT: ...I don't think I have done anything to the scale of the projects shown here.
 

Count Igor

New member
May 5, 2010
1,782
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Link, because I'm lazy: http://img801.imageshack.us/gal.php?g=awesometree2.png

That wall I'm building (Still not half done) has used over 3000 stone bricks so far.
That's not including the stairway to heaven, or the regular base.


Now, I know, it's not that impressive, but it will be when it's at the max height! (Like my tree).
Plus I'm working on something secret.
 

oplinger

New member
Sep 2, 2010
1,721
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Huh, just the thread i'd be looking for in a couple days.

But since it's here...Um ...I guess I'll show you guys what I've been making so far.

...Also bear in mind I did this in survival mode, as I plan to live in it and you know...be awesome.

You guys should recognize it, even if it's only half there. (the underground tunnel you use in the beginning is there, and functional.)

 

thahat

New member
Apr 23, 2008
973
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0
AfterAscon said:
PurpleSky said:
AfterAscon said:

I'm in the process of hollowing out a mountain. I originally wanted to create a cavern and a base a kin to Magneto's prison in the X-men movies. To get a scale of it, it will probably take me a couple of hours to increase the width of the room by 3 blocks. Needless to say, this is why I haven't done it yet.

BTW I play on peaceful because getting attacked by creepers/skellies/zombs was really pissing me off when building other stuff and the cavern looks so much better in complete darkness. I also found that, even when the above cavern had torches all along the walls, due to the distance there was enough darkness in the centre of the room to spawn creatures.

I've created other stuff, such as the tower of Sauron; lava is the eye and obsidian as the pupils, but it was night in my current game and I was to lazy to wait. Regardless, the above was the most time consuming.
Why not just play multiplayer apha with all the blocks you want and no mobs, or maybe you like the darkness?
I like the resource gathering nature of it and the sense of accomplishment. I also enjoy the survival aspect and regularly create new games on hard to explore and build bases, but once you have all the basic materials and equipment the enemies stop being a challenge and more a minor inconvenience, so I get hid of them altogether. I?m looking forward to the patch which makes torches a limited resource because that should add a new dimension to it.
there were going to be infinite lamps, though, right?
 

C95J

I plan to live forever.
Apr 10, 2010
3,491
0
0
don't know how to get printscreen into a picture on here, so I will just say that it is a little cottage :)
 

Ldude893

Elite Member
Apr 2, 2010
4,114
0
41
SomebodyNowhere said:
I spent an ungodly amount of time today making this on a classic server
His metal ass isn't shiny enough. Nice, though.

EDIT:
Here's my house which I dug from underground. Its got the best defenses against mobs, and it's near-completely fireproof. Plus, it's very cozy.


 

Steve Fidler

New member
Feb 20, 2010
109
0
0
A house I just finished making. I spent forever trying to make this in NBTEdit but every time it corrupted my file, for some reason. So I used InvEdit to get the resources I needed and made it by hand.





I'm not a big fan of collecting resources so I use InvEdit to get fun out of the game.