Minecraft's Symbolism Analyzed! Analysis of the Ending

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Overusedname

Emcee: the videogame video guy
Jun 26, 2012
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BehattedWanderer said:
I have to agree with Vincent here. I've been watching your OoT analysis, and I'm quite impressed with it. There's the analysis, some of which we've seen before, alongside some fresh ideas, and it's intercut with enough that's interesting to see where you go with it. Just be careful you don't play out the diversions too long, and there could be quite a lot of future for you.
Thanks again, man. I certainly feel motivated. :D
 

Danzavare

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Oct 17, 2010
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Thank you very much for posting this~! This is exactly why I think the hypothetical debate about whether 'games are art' is redundant. The majority of books/films/performances/etc don't convey their meaning in a necessarily obvious way. You can look at them and barely scratch the surface of what they offer. I'd argue that in most cases, things that are better at engaging with people (Fun games like Minecraft, Okami, Mirror's Edge) generate more meaning than things that try to be artsy for the sake of being artsy (I'm looking at you Braid). The real gems only become apparent when you take the time to really delve into something. If we want to find value and meaning in our videogames we simply have to look for it (Ideally through a critical lens).

Now for some -hopefully- helpful criticism. It might just be me, but I feel you could cut out a lot of the overly arrogant/pretentious bits. I know you're doing it on purpose for laughs, but it cheapens the quality of your video. You're making legitimate arguments and the smaller jokes you sneak in throughout the video are funny, but the wine-swirling and 'I'm a god' stuff is already overdone in most every other internet-personality video. You just don't need it. I'd also suggest hurrying up or cutting out tangents like the Mark Twain bit. Long videos aren't necessarily bad, but it's easier to engage with a concise argument that stays on point.

Overall I really like what you're doing, with some refinements you could be great~!

Captcha: face to face
 

Scrustle

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Apr 30, 2011
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I don't think you need to cut down on the length of your videos. While it's true that shorter videos tend to get more attention because people have short attention spans, it doesn't mean you can't be successful with them. Take a look at TotalBiscuit's or Movie Bob's "Game Overthinker" videos. They go on for a long time too and are pretty popular, especially TB.

I think the stuff you talk about needs to have time to be talked about in depth. Maybe you could set a limit to something like 10 minutes if you feel you need to, but I would generally ignore people who instantly disregard your work without even seeing it because it takes too much of their oh so precious time away. They don't know what they're missing.
 

Zen Toombs

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Nov 7, 2011
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Overusedname said:
O hai guys.
'Sup. So your voice is fantastic.

I'm at work at the moment, so I'll finish watching that minecraft video later. Also will probably check out your other ones as well.

EDIT: The Farmville joke and the Jimquisitionesque egotism seemed a bit overdrawn though.
 

Overusedname

Emcee: the videogame video guy
Jun 26, 2012
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Danzavare said:
Thank you very much for posting this~! This is exactly why I think the hypothetical debate about whether 'games are art' is redundant. The majority of books/films/performances/etc don't convey their meaning in a necessarily obvious way. You can look at them and barely scratch the surface of what they offer. I'd argue that in most cases, things that are better at engaging with people (Fun games like Minecraft, Okami, Mirror's Edge) generate more meaning than things that try to be artsy for the sake of being artsy (I'm looking at you Braid). The real gems only become apparent when you take the time to really delve into something. If we want to find value and meaning in our videogames we simply have to look for it (Ideally through a critical lens).

Now for some -hopefully- helpful criticism. It might just be me, but I feel you could cut out a lot of the overly arrogant/pretentious bits. I know you're doing it on purpose for laughs, but it cheapens the quality of your video. You're making legitimate arguments and the smaller jokes you sneak in throughout the video are funny, but the wine-swirling and 'I'm a god' stuff is already overdone in most every other internet-personality video. You just don't need it. I'd also suggest hurrying up or cutting out tangents like the Mark Twain bit. Long videos aren't necessarily bad, but it's easier to engage with a concise argument that stays on point.

Overall I really like what you're doing, with some refinements you could be great~!

Captcha: face to face
I agree completely about the art stuff: I've felt it's such a hollow, redundant argument. Hell, as soon as a game made me profoundly happy or sad I knew there was something else going on.

Thanks for the criticism. It's always taken into account, and I always try to get a bit better with pacing and humor in each episode. And I will try to speed up my tangents to make them more efficient: I kinda couldn't fight the urge to geek out about one of my fav authors, ya know how it is XD But yes, I shall work on that.

I'm glad you enjoyed. Thanks for the feedback.

My captcha isn't relevant. Sad face.
 

Overusedname

Emcee: the videogame video guy
Jun 26, 2012
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Scrustle said:
I don't think you need to cut down on the length of your videos. While it's true that shorter videos tend to get more attention because people have short attention spans, it doesn't mean you can't be successful with them. Take a look at TotalBiscuit's or Movie Bob's "Game Overthinker" videos. They go on for a long time too and are pretty popular, especially TB.

I think the stuff you talk about needs to have time to be talked about in depth. Maybe you could set a limit to something like 10 minutes if you feel you need to, but I would generally ignore people who instantly disregard your work without even seeing it because it takes too much of their oh so precious time away. They don't know what they're missing.
Thank ye! Glad ya liked it. And yeah, I could trim some of the fat, but almost everyone has told me not to shorten it for the sake of shortening it.

Zen Toombs said:
Overusedname said:
O hai guys.
'Sup. So your voice is fantastic.

I'm at work at the moment, so I'll finish watching that minecraft video later. Also will probably check out your other ones as well.

EDIT: The Farmville joke and the Jimquisitionesque egotism seemed a bit overdrawn though.
Much appreciated.

I'm always learning how pace those things. Some like the false-egotism, some don't. Thanks for the feed back.

fish iron4 said:
Im quite disturbed, why slenderman is in the related videos...
That disturbs the hell out of me too, honestly. I have no idea why that's there. I watched it like...ONCE and now it's related. It's kind of bizarre.
 

Scrustle

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Apr 30, 2011
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Overusedname said:
Thank ye! Glad ya liked it. And yeah, I could trim some of the fat, but almost everyone has told me not to shorten it for the sake of shortening it.
Maybe they're just not your audience then.

EDIT: The Farmville joke and the Jimquisitionesque egotism seemed a bit overdrawn though.
Much appreciated.

I'm always learning how pace those things. Some like the false-egotism, some don't. Thanks for the feed back.
I have to agree with the egotism stuff. It's funny most of the time but sometimes it's piled on a bit too thick. Maybe that's just because your show is new so it's like you don't have much to be comically overly egotistic about yet.

fish iron4 said:
Im quite disturbed, why slenderman is in the related videos...
That disturbs the hell out of me too, honestly. I have no idea why that's there. I watched it like...ONCE and now it's related. It's kind of bizarre.
You guys don't know the connection between the Slenderman and Minecraft?
 

Overusedname

Emcee: the videogame video guy
Jun 26, 2012
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Scrustle said:
You guys don't know the connection between the Slenderman and Minecraft?
Is it cuz of the Endermen? Or Herobrine?


Scrustle said:
Maybe they're just not your audience then.
I think I mistyped somethin'. I meant NO ONE wants me to shorten them just for that reason. Very few people do, anyway. I've had 2 people total suggest I do so.
 

Coolshark

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Jul 15, 2012
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Hey again, I just watched the Zelda series you made, and I gotta say, I'm surprised you just started. You're doing really well for a newbie. Hell, yer doing well period.

I'd love to see your thoughts on Majora's mask.
 

Overusedname

Emcee: the videogame video guy
Jun 26, 2012
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Scrustle said:
Makes the most sense. It was also uploaded to a gaming channel so...

Coolshark said:
Hey again, I just watched the Zelda series you made, and I gotta say, I'm surprised you just started. You're doing really well for a newbie. Hell, yer doing well period.

I'd love to see your thoughts on Majora's mask.
Thanks! And Majora WILL be covered...at some point!
 

Coolshark

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Jul 15, 2012
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Overusedname said:
Thanks! And Majora WILL be covered...at some point!
You have no idea how happy that makes me, bro.

Is that gonna be another series, out of curiosity? Or will that just be one episode?
 

Steeveeo

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Sep 2, 2008
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A couple points, mostly nitpicking. First off, I pretty much liked the entire video save a few things that seemed a bit of a stretch for me.

The main thing I did not like was that most of these ideas seem to be extrapolated from the ending text of Minecraft, rather than the gameplay itself. Note, this may be just because I played the game since the Alpha stage, before The End was a thing, but I and most of the people I ask about it seem to think that the ending "cinematic" was a contrived piece of crap that had very little bearing on what the game actually meant to us players at the time.

Majorly, I think the above is because there is not a single word of spoken or text dialog before the very end of the game, and then suddenly it gets all metaphysical and whatnot. While I don't disagree that there are some thought-provoking lines in there, I do disagree with the ending being that big of a part of the meaning.

Other than that, it's just a couple spelling mistakes, some badly sized annotation bubbles (text ran off the end and into the video), and some audio mixing issues -- namely where there was an electronic remix of one of C418's songs near the beginning that kinda drowned you out a bit.

Aside from all that, I thought it was all pretty enjoyable to watch, and I would recommend keeping it up, possibly making a series out of it and getting partnership down the road.
 

Overusedname

Emcee: the videogame video guy
Jun 26, 2012
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Steeveeo said:
-snippity snip
That was one of the more helpful critiques I've gotten thus far, so thanks.

For the ending text well....I see it as hinting to the existing subtext. I just wanted to explain what I think Jeb and Friends were getting at.

I also thought it was just another time waster at first but even if that ending was thought of retro-actively (which I think it likely was), it still kinda makes sense. Subtext can be accidental, if that makes sense. I'm a writer and I make some subconscious symbolism that I only notice later all the time. But yes, it was most likely added AFTER the fact. But I still personally believe it all fits. Just my interpretation. I see it as a hint to what was there.

Thanks for the feedback and the encouragement. I'm halfway done with the next video as I type this, actually, so I'm definitely continuing the show. :)

(side note: Holy crap this forum post is now 2 pages long.)
 

Steeveeo

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Sep 2, 2008
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Overusedname said:
Steeveeo said:
-snippity snip
-snip you too!
True, true. I guess we all get our own opinions off of it, but mine leans more toward Survival SSP from before The End. Essentially, I believe that there's a certain profoundness within the quiet desolation of Single Player (not sure if this can really ever apply to Multiplayer). The player is pretty much the only human on a nigh on infinitely expansive world, populated only by wild beasts and malevolent monsters (and now Squidward). The music by C418 does an incredible job of communicating the feeling of being alone, with nothing but your creations to keep you company.

But, well, I guess the subtext of the game evolves just as much as the game itself. Also, in writing this, I realize now how much I miss "simple" Minecraft, before NPCs, creative mode, gigantically advanced redstone circuitry, and Big Bad Bosses (that don't actually attack back, now there's gotta be some sort of subtext there).
 

Overusedname

Emcee: the videogame video guy
Jun 26, 2012
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Steeveeo said:
But, well, I guess the subtext of the game evolves just as much as the game itself. Also, in writing this, I realize now how much I miss "simple" Minecraft, before NPCs, creative mode, gigantically advanced redstone circuitry, and Big Bad Bosses (that don't actually attack back, now there's gotta be some sort of subtext there).
Makes me think of Shadow of the Colossus. Those titans never really DID anything to you, now did they?

The opportunity for introspection was always there, in my opinion. It just wasn't emphasized with words; just gameplay.

DeadpanLunatic said:
Whether subtext is 'accidental' or in line with the authors intended reading is irrelevant, the creator of a text does not hold the keys to its meaning. Meaning is created through your own interaction with the text.

On that note, I also disagree that the end text was what added this level of introspection to Minecraft. Actually, I came to that realization 45 minutes into my first session, when I first got out of the hole I had been digging to look at my work and realized that I had been so wrapped up in figuring out the mechanics (since the game is tight-lipped in this regard) I was basically engaged in a form of play therapy for those old enough to only look at you funny when you hand them real toys.
Good point here. I guess I can also note that I joined right before the 'End' Patch was added.

Our own interaction with the work is always important; we take our own perspective into it, and that's taken to an even greater extent in videogames.


DeadpanLunatic said:
Using space as an extension of the self is not new to me, being the core concept of Campbell's work, so I'm afraid I wasn't really blown away by your video. To be fair I probably wouldn't have stayed if I had reached the end 'credits' myself yet. But still, fairly good stuff you have there.
I don't expect to blow everyone away everytime, only people who never thought of it that way. That's why I also try to keep it funny and otherwise informative, and try to provide at least an alternative interpretation. And it seems we came to similar conclussions of the game's best element: Introspection, which I find interesting.

And thank you. If you still thought it was good despite the fact that I preaching to the choir, that's a good sign.

DeadpanLunatic said:
If you ever want to do just text, let me know. How would you like to write for me?
I love to use audio, but I've written for quite a while. It could be cool to give it a shot. :D I'd love to get some more experience.

Also...I'm a little new to the community (Though I already love the discussion here). I see you're involved in the Community showcase, is that what you're referring to? Or something else?