Crunchy English said:
Due to the rage found over at the Zynga vs. Infinity Ward thread right now, you've got to wonder about this. Echo Bazaar is little more than bar filling, Farmville is the worst kind of persistence (the useless, lazy, pull-lever kind) and Rhythm games are just Simon-says with a beat.
But they're all "games". People might argue about the particulars, but Echo Bazaar won an Escapist Award, and few people will question the rush of 5-starring a Guitar Hero Track. Fewer people will want to recognize that Zynga's re-skinned abominations count, but they have rules and goals... sorta. So what is the minimum requirement to be a game? Is it just the definition of the word? Is it anything that we can have fun with? If a 5 year old turns a box upside down and pretends its a spaceship, he's playing, but is it a game?
A game can be anything so long as there is (1)
interactivity, (2) a
goal, and (3) an
opponent. In the case of the example you provided, it really depends on whether or not he is attempting to fly to Mars or if he is just flailing his hands around as he floats through space, because that's the difference between playing a game and indulging a fantasy. Assuming he
is attempting to fly to Mars, then the interactivity and goal are obvious. The opponent, on the other hand, isn?t so apparent, and though it may never come into play, it certainly exists; In this case, the opponent is the child himself. The only things which would cause him not to complete his goal are things which only the child can conjure up. Since there is a risk ? provided by the opponent ? of not completing the goal, it is a game. That may seem contradictory since the child has complete control over every variable, but even so, omnipotence doesn?t disqualify it as a game.
Garry?s Mod, for example, grants ultimate authority to the player, but would still be considered a game by most. In fact, I?ll go so far as to say Garry?s Mod more akin to a child pretending a box is a spaceship than it is to most video games specifically because the goal is player-made. The Garry?s Mod player generates his or her own goal, deciding what it is they ultimately want to do, just as the child decides to fly to Mars. On the other hand, just as the child flails his hands around as he floats through space, if the player fails to realize a goal and just messes around, then the player isn?t playing a game. Though they are utilizing the game to have fun, they are not actually playing a game ? they?re just playing around with a program. This is because ?having fun? isn?t the player?s goal
in the game, but rather a result of the game. Fun is what you hope to achieve
by playing the game, not what you hope to achieve
within the game.
That doesn?t necessarily mean that a game has to be fun, though. To be
fun is to exceed the bare minimum of what it means to be a game. In fact, to bring out any emotion
at all is to exceed the bare minimum. Obviously the role of games has traditionally been to have fun. After all, what?s the point in playing if it?s going to make me sad, right? The thing is (and I?m sure you?ve all heard this a million times over), video games don?t
have to be any more fun than movies or literature do. From here I could rant on about how video games in general haven?t ascended to the status of art (not yet!), but that?s another discussion entirely?
So yeah... That's my 2 cents lol...