Minor details that annoy you in games.

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The_Lost_King

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Luca72 said:
WoahDan said:
I know the whole power fantasy thing is 'in' right now but I'm pretty much sick of it, video game worlds seem less real to me when everyone lines up to praise me and I'm the only one who is solving the world problems.
That. I don't mind power fantasy games being around, but I don't like them being EVERY GAME. I couldn't go anywhere in Skyrim without finding out I'm the chosen one for like nine different factions. In a game that's supposed to be open enough to feel like it goes on with or without you, it's frustrating feeling like everything is tied to my actions.

Also, video games are only limited by time, money, and imagination. So why does every intelligent race or species in fantasy and science fiction games just look like a green human? The Asari in Mass Effect reached intelligence millions of years before humans on a completely different planet, but they just turn out to be blue humans with funky heads? I understand why it's a cost concern in movies - it makes sense in Star Trek to glue some stuff on a guys nose and paint his face red and call him an alien. But come on video game devs, I know you can do better!
You forget the conversation where every race think that the Asari look similar to them selves. In Mass Effect 2 there was a bachelor party and the salarian said that he doesn't get why humans find the Asari pleasing because they look like salarians, the Human replied that they looked like a human and the Turian said that they looked like Turians. The Salarian theorized that Asari use a mild form of mind control.
Edit: Dope ninjaed
 

Lilani

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In Skyrim, the way you always ended up being "the chosen one" or you ended up being the leader for every group you joined. It annoys me that the developers just assume that the player joins the thieves guild or the Dark Brotherhood to become the leader. So by the time you reach endgame on top of being the Dragonborn, you're also a Nightingale, the Listener, and a werewolf. It's just ridiculous. They make you the leader, but inevitably you end up being the most useless leader in the world because you can't command anybody, and you have basically no special privileges for being the leader, so it's all just silly on the player's end. Too many "you are the chosen one" situations in games just make the whole thing feel fake.
 

rhyno435

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Weentastic said:
I hate it when a character interrupts another character mid sentence, or is interrupted by something else and there's a huge long pause before the actual event or sound bite gets played. Its like all the developers had to do was clip out half a second and everything would be cool, but they just taped the two clips together and you get this ridiculous clairvoyant character that can tell when an explosion is gonna happen or when another character is gonna finish his sentence.

Also I hate when reload animations are just a character dicking around with their gun instead of actually inserting some new bullets.
Ohhhhh you have no idea how much I hate that. Even triple A games are guilty of this sometimes. It seems like such a simple gripe to fix, which is why it bugs me so much. It makes it worse when, in the subtitles, it shows something like "we have to get to the --" and then the interruption happens. I'll finish reading the words and know there's gonna be a surprise before it happens.
 

The_Lost_King

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Lilani said:
In Skyrim, the way you always ended up being "the chosen one" or you ended up being the leader for every group you joined. It annoys me that the developers just assume that the player joins the thieves guild or the Dark Brotherhood to become the leader. So by the time you reach endgame on top of being the Dragonborn, you're also a Nightingale, the Listener, and a werewolf. It's just ridiculous. They make you the leader, but inevitably you end up being the most useless leader in the world because you can't command anybody, and you have basically no special privileges for being the leader, so it's all just silly on the player's end. Too many "you are the chosen one" situations in games just make the whole thing feel fake.
That is annoying. It made sense in the Thieves Guild(barely) and Dark Brotherhood quests but it makes absolutely no sense what so ever in the Companions and College of Winterhold. I did some heroic things sure but I don't deserve to be the leader give it to one of the other npcs and just have me be respected.
 

The Madman

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SajuukKhar said:
I hate it in RPGs, especially Obsidian RPGs, were a character will spout off some idea or position and then tell you they have believed it all their lives, yet they apparently fall for a series of 3 easy persuasion checks that cause them to alter their ENTIRE life's beliefs at the drop of a dime.

No one in any Obisidan game actually believes 90% of what they are saying, if they did, you wouldn't be able to persuade them to change their idea at the drop of a dime.

And it REALLY makes Obsidian's characters looks like weak willed idiots.

Bethesda may have shitty writing, but at least Esbern and Delphine actually BELIEVE what they say.
Can you give any examples? I know what you mean and I actually agree with you to an extent, but at the same time I've always thought Obsidian was one of the better developers in that regard.
 

the abyss gazes also

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TheNamlessGuy said:
Picking up things in most games.

Example, have your sword/spell/shield/whatever out in Skyrim and pick it up.
MAGICAL LEVITATION POWER OUT OF NOWHERE!
Trying to place those items. I wanted to collect the cool random objects of the world and decorate my houses with them... But you can't. Not really anyway.
 

SajuukKhar

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The Madman said:
Can you give any examples? I know what you mean and I actually agree with you to an extent, but at the same time I've always thought Obsidian was one of the better developers in that regard.
The most noticeable example was at the end of Fallout New Vegas were you could convince Lanius, or Oliver to just walk away.

I felt the entire line of reasoning used for BOTH of those conversations were some of the most dumb things ever written.

It would be like going up to Alduin in Skyrim, or Dagon in Oblivion, and passing 3 100 speech checks and them just leaving.
 

Brendan Stepladder

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SajuukKhar said:
The Madman said:
Can you give any examples? I know what you mean and I actually agree with you to an extent, but at the same time I've always thought Obsidian was one of the better developers in that regard.
The most noticeable example was at the end of Fallout New Vegas were you could convince Lanius, or Oliver to just walk away.

I felt the entire line of reasoning used for BOTH of those conversations were some of the most dumb things ever written.

It would be like going up to Alduin in Skyrim, or Dagon in Oblivion, and passing 3 100 speech checks and them just leaving.
At least in New Vegas each army was at wit's end. Also, Dagon and Alduin are deities, and can kick unholy amounts of ass by their lonesomes. Oliver and Lanius are people. People who are competent in combat, but still just people.
 

Goofguy

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Lilani said:
In Skyrim, the way you always ended up being "the chosen one" or you ended up being the leader for every group you joined.
This, 100% absolutely this. I was made Archmage for the College of Winterhold and I was definitely the worst mage of all the members there. I did the bare minimum amount of magic to get accepted in to the College and I completed all subsequent quests using my overpowered Archery and Sneak. I didn't even want to be the leader of the College and it certainly didn't feel like I earned it.

And being made Harbinger of the Companions still had me doing ***** work for my subordinates... uh what? How the hell does that work?
 

ScrabbitRabbit

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The Madman said:
SajuukKhar said:
I hate it in RPGs, especially Obsidian RPGs, were a character will spout off some idea or position and then tell you they have believed it all their lives, yet they apparently fall for a series of 3 easy persuasion checks that cause them to alter their ENTIRE life's beliefs at the drop of a dime.

No one in any Obisidan game actually believes 90% of what they are saying, if they did, you wouldn't be able to persuade them to change their idea at the drop of a dime.

And it REALLY makes Obsidian's characters looks like weak willed idiots.

Bethesda may have shitty writing, but at least Esbern and Delphine actually BELIEVE what they say.
Can you give any examples? I know what you mean and I actually agree with you to an extent, but at the same time I've always thought Obsidian was one of the better developers in that regard.
Yeah, this hasn't often been my experience with their games. Planescape: Torment was made by what would essentially become Obsidian and just TRY to convince Vhailor that his beliefs are bullshit. All you'll get is an axe in the face.

I can't really speak much for the New Vegas example as I've only gotten one ending so far (Wild Card) and in that I butchered Lanius and threw Oliver off of the dam.

Goofguy said:
I was made Archmage for the College of Winterhold and I was definitely the worst mage of all the members there. I did the bare minimum amount of magic to get accepted in to the College and I completed all subsequent quests using my overpowered Archery and Sneak. I didn't even want to be the leader of the College and it certainly didn't feel like I earned it.
The College quest line ended so climatically for me and then THAT ruined it. It just made no sense and I didn't return until the main quest demanded it. Some arch-mage I turned out to be, right? I'd have much preferred an "there is nothing more we can teach you, go off on more adventures!" ending but, no, you have be turned into the God-damn headmaster.
 

sanquin

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1: RPG's that don't include an unarmed melee fighter of some sort. Or at the very least have a fighter that uses fist weapons. (sci-fi rpg's excluded) I especially miss this in mmorpg's a lot. Luckily skyrim does have that option. Though it's made harder for you since there is no real unarmed skill.

2: That, and auto dialogue or auto actions. Scenes where your character is made to say things or made to do things in crucial moments, that I personally totally disagree with. Things that I would have done completely differently, yet am not allowed to because the devs say so. An even worse version of this is when something goes bad or your character does something, while if it had been normal gameplay you would have easily been able to handle the situation, or it would have gone very differently.

Like in mass effect. In cut scenes you always fire 1 bullet to kill someone, from a normal pistol. Yet during fights you have to rain down hell on them to get them down. 1 bullet doesn't even dent them. Or how you can suddenly jump in cut scenes, but lack that ability during all gameplay. Or how you lose any and all tech/biotic ability in cut scenes and have to suddenly only rely on team mate powers or a pistol.

EDIT:
About in skyrim always being the chosen one. That's indeed a bit too much over the top. If you do all quests you will basically become the leader of all guilds and organizations. I mean, imagine if that happened for real. Imagine the power you'd have. But beside that, they should just add refuse options for them. Where you can say 'Sorry, but no thanks. Make someone else leader'. And then after a little bit more dialogue you just part ways, staying a normal 'high ranking' member. Done.
 

Eddie the head

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Holding x or what have you to run. I don't mind sprint but run come on Batman pick up the pace. You to Boss form Saints Row.

One other thing it was "Minor details" not "Major parts of the game."
 

TheYellowCellPhone

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I detest conversation systems where the world freezes around you, like Mass Effect or Bethesda games. Thankfully Skyrim fixed the problem. You still can have detailed conversations while characters mill about. Better than other games where you're talked to and you mindlessly reply (Call of Cthulhu) or you don't even reply (Valve games, Bioshock).

Black Arrow Officer said:
Lifeless-feeling game words. Case in point: The Citadel from Mass Effect. It's gotten more lively in past games, but it still feels lifeless. Everyone is either leaning over a railing while craning their neck the same way for all eternity without ever leaving, standing still while facing each other but never saying a word, standing in place while only moving their heads to look at Commander Shepard when he passes by, or walking 20 feet in one direction then turning around and repeating for all eternity. I think Skyrim did it best when it came to towns and villages that actually felt like places with intelligent lifeforms. Villagers go from shop to shop, strike up conversations with each other, sit around fires while eating food or drinking mead, lean over railings, and at the end of the day go home to have dinner with their families and sleep. Go to a Stormcloak or Imperial war camp and you'll see soldiers talking with each other about the conflict, grinding their weapons, sitting around a fire, wandering the camp, chopping firewood and resting in their tents. Skyrim, in my opinion does the best job at creating a world that feels alive, where so many other games have sterile and boring worlds filled with NPC's who do nothing interesting.
Try playing Bully. The game had an amazingly detailed world going on while you play. The game's around five years old, too.
 

Asita

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Goofguy said:
This, 100% absolutely this. I was made Archmage for the College of Winterhold and I was definitely the worst mage of all the members there. I did the bare minimum amount of magic to get accepted in to the College and I completed all subsequent quests using my overpowered Archery and Sneak. I didn't even want to be the leader of the College and it certainly didn't feel like I earned it.

And being made Harbinger of the Companions still had me doing ***** work for my subordinates... uh what? How the hell does that work?
I've got to echo this sentiment in both respects. The lack of actual skill tracking in Skyrim kinda killed immersion in some of the faction quests. "Congratulations, you're the archmage" rings very hollow when your highest magic skill is still below 20.

Similarly, if you're going to be made the leader of any of the factions, for the love of Talos make the player feel like a leader! You become the Listener, the only Listener, the sole link to Night Mother and through that the way the Dark Brotherhood learns of the Black Sacrament...and what do you do? Run up to the Night Mother and then perform the jobs yourself. Yeah, NO. Oblivion handled the role a LOT better. The Listener hears and conveys the words of the Night Mother to the Speakers, who then arrange for the contract to be fulfilled. It makes you feel like you're the one pulling the strings rather than the errand boy. I mean honestly, if the Listener is to hear the contracts and fulfill the contracts himself/herself, what is the rest of the Brotherhood for? Why does Brynjolf feel more like he's doing more of the Guildmaster's duties than you? Why can someone who deals exclusively in melee combat be considered master of the Mage's College? It's annoying, really.


On a different note: I can point to several graphical issues in Dragon Age that just tick me off, some more obvious than others. On the more obvious end, the blood spatter is just plain lazy. You get hit by any blood and every part of you is speckled with it...which remains there until you leave the area entirely, without the characters so much as wiping off their faces. That's a minor annoyance in its own right, but lore renders it a downright stupid error. Much of what you fight in that game is darkspawn...and darkspawn blood is toxic. Your characters even say "watch out for their blood!" during combat, yet somehow they forget this warning the moment their blades hit enemy flesh. This gets even more annoying when you look at how...thoroughly everything gets coated. Your sword has speckles of blood all along it...including on the handle. You know, the part you were gripping while you cut into that enemy? The one part that logically shouldn't have gotten sprayed at all?

Less obvious is a problem that is all but invisible unless you're in the right environment. Take a look at this picture of Morrigan. Specifically, look at her hair. The back of it. Note how the normally invisible rectangles that were used to make her hair stand out against the background. A similar problem can be noticed with Wynne's hair against the right backdrop (I believe I first noticed it when I saw her standing in front of her shimmering door-ward in her intro quest). Bugs me to no end. We see a similar, albeit inverted problem at certain points of Psychonauts. What I refer to is points where you can see the outlines of the rectangles used because the 'invisible' parts weren't fully erased. In Psychonauts, this is perhaps most evident in the level "Gloria's Theatre", on the nightmarish versions of the actors, particularly in the mouth region. You'll notice some white lines floating above the lower teeth and below the upper ones. This is the area where the UVWs for the rectangles used to make the teeth were not fully erased. Again, annoying.
 

Owyn_Merrilin

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It's funny, because I saw this thread right in the instant I decided to start a thread about minor annoyances in gaming. Talk about timing XD

Anyway, for me it's games that need the memory card (remember those?) to be in a specific slot, or they won't recognize it. I know it's possible for one game to use both slots, because most of them do. Although what's even more annoying is the way Gauntlet Legends and, if I remember correctly, Virtua Fighter 4 required each player with a saved game to save in a card on the slot corresponding to their controller. Note that it was possible to do it all with one card, you just had to get up and switch it when prompted. I really don't know what prompted that design decision, aside from a pretty pointless attempt at making things /exactly/ like the arcade version, down to details that it really made no sense to copy.
 

Reginald the Butler

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Whenever my character is handed an item, and it disappears into their body. I understand it would look weird if every item I was holding was visible, but I always wonder how that shotgun fits so well next to my liver.
 

Black Arrow Officer

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TheYellowCellPhone said:
I detest conversation systems where the world freezes around you, like Mass Effect or Bethesda games. Thankfully Skyrim fixed the problem. You still can have detailed conversations while characters mill about. Better than other games where you're talked to and you mindlessly reply (Call of Cthulhu) or you don't even reply (Valve games, Bioshock).

Black Arrow Officer said:
Lifeless-feeling game words. Case in point: The Citadel from Mass Effect. It's gotten more lively in past games, but it still feels lifeless. Everyone is either leaning over a railing while craning their neck the same way for all eternity without ever leaving, standing still while facing each other but never saying a word, standing in place while only moving their heads to look at Commander Shepard when he passes by, or walking 20 feet in one direction then turning around and repeating for all eternity. I think Skyrim did it best when it came to towns and villages that actually felt like places with intelligent lifeforms. Villagers go from shop to shop, strike up conversations with each other, sit around fires while eating food or drinking mead, lean over railings, and at the end of the day go home to have dinner with their families and sleep. Go to a Stormcloak or Imperial war camp and you'll see soldiers talking with each other about the conflict, grinding their weapons, sitting around a fire, wandering the camp, chopping firewood and resting in their tents. Skyrim, in my opinion does the best job at creating a world that feels alive, where so many other games have sterile and boring worlds filled with NPC's who do nothing interesting.
Try playing Bully. The game had an amazingly detailed world going on while you play. The game's around five years old, too.
I've played Bully. That was one of the funniest games I've ever played in my life. What's cool about the game is how every student at Bullworth had a name, a unique personality, quotes, and a fighting style. There's rarely an uninteresting or unfunny character in Bully. I remember spending hours just messing around with everybody, like sitting in a tree and sniping adults walking around town, gassing the bitchy secretary with a stink bomb, and my favorite, throwing marbles at the entrance of the boys dorm, then pulling the fire alarm and hiding in a garbage can. When the students try to get out, they slip on the marbles one by one, but then they start accusing each other of being the marble-thrower and start a huge brawl. I also loved all of the random shit going on around Bullworth. I saw the fat nerd momma's boy Algie smoking while leaning against a wall, a squad of Greasers getting beat up by the huge preppie Bif Taylor, and the funniest thing I've seen in my life, Beatrice walking up to Mandy and firing a freaking bottle rocket at her! However, my mom made me sell the game after I had it for only two years because it was encouraging "violent" behaviors, even though I didn't get into a single fight in high school, was friends or at least neutral with nearly everybody, and had an A- in most of my classes.
 

karcentric

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When your in a driving game and....

1. Cars spawn out of nowhere and crash into you.

2. You hit an invisible wall so to speak, (in Most Wanted if you drove along the wall to pass traffic you'd occasionally snare something stopping your car dead.

3. Opponents that can catch up when your going flat out and just hover behind you.

That'll do for now.
 

rob_simple

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The unskippable company circle jerk that now takes place every time I put a game disc in. I can only assume that this is now some sort of contractual obligation because I can't think of anyone who gets excited at seeing the Havok Engine or Dolby Digital logos for ten excruciatingly long seconds every time they want to play a game.

Add to that that our stupidity apparently now means we also need several unskippable instructions about how to use our motion controls without battering the person or plant pot next to us and you're looking at about three days before you actually get to the title screen...and then wait for the game to search for new updates or user-generated content.

By way of this, it also rips my knitting when games have ridiculously long load times between retries, even when they're only moving my character back six feet and resetting the one chair I knocked over.
 

MetalDooley

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The weight system used in Bethesda games.I can carry 299kg of stuff and run and jump normally but add 1 more kg and suddenly I can barely move??