aguspal said:
Vhite said:
I'm sure that everyone here knows what are the most important things for him/her that game must have to be amazing. This isn't the thread about them. I want to hear what little things there are that can really improve your experience with game but you aren't automatically expecting them.
For me it's high value currency. Many games have been giving you more money than you can spend or give you just enough for you to buy just what you need. That's ok but what I like is when game is greedy and you have to think before every purchase if it really is worth it, even if you are buying just a healing potion.
What are yours?
Just out of curiosity, what is that one game you are talking about?
I have yet to play a game that does what you said.
Broken Hearts, Czech RPG maker game, I mention it often on escapist but not by name because chances of finding someone who knows it are minimal and I want to save people from disappointment of game not being in English. It's really just a game sticked together from sprites of other games and it's flawed in many ways yet it did many things so incredibly right it really broke my heart when I realized what it could have been if it was finished properly. There really wasn't any game that got me so emotional over it like this one.
Story had some part in it, but game had some amazing features that obviously were never finished. Like strategic combat where you fought with armies on large scale which was used just once to move main story forward. There were also many locations around the world that you never had to visit for any reason but were obviously special. Of course game wasn't all that obviously unfinished, fights weren't turn based and were rather fun, fight with almost every kind enemy felt different. Difficulty was rather high and you were required to be skilled in combat and have your character leveled properly. There were many original bosses, stealth missions, and again I should mention that story was amazing.
Sorry for the wall of text, as I mentioned I tend to get emotional over this game. Also it's almost a yearly tradition for me to capture some unfortunate soul that happens to stumble upon me mentioning this game and nail him to the wall of text.
As for the gold, there really was a very few of it. I remember one part near the end of the game that had island with lengthy dungeon full of traps, twice as much so long since you had to walk back too. At its end there was a one treasure chest that had about 6k of gold and it was totally worth it. Also there were some parts were I had to reconsider if I want consumables for next part of the game or save 1k for +1 damage enchant (damage also came in low number).