TakerFoxx said:
MiracleOfSound said:
There is a rhyme scheme in the verses alright, but it's quite subtle. I'll put the rhymes in caps:
Ceaseless COILS
Constant TOIL
We turn on torment's WHEEL
Jealous MISStress
A KISS
You can't REPEAL
and
Bath in the LAKES of FIRE
The SNAKES and LIARS of
YORE
they WORE
your FACE
Friends on the path of KNOWING
Are GROWING
In your SPACE
Unconventional rhyme scheme then. Gotcha.
And hey, I gotta ask. I haven't played Planetscape Torment (though it does look interesting), so I was wondering if the unorthodox structure is representative of something in the game, or if you just wanted to try something new.
Simply put, PS:T will be one of the most unusual, unconventional experiences you will have. If you played KotOR II and were thinking, "Man, Chris Avellone does some wonderfully weird narrative; too bad Obsidian didn't finish it," well, this is what happened when he got a passion project done.
First, the source material was an intentional deconstruction of typical high fantasy through a very dystopic lens. PS:T then just ran with it. It starts with the story of an amnesiac immortal who can't die - that's his problem. You can get through the game killing about two enemies total. The game then doesn't assume the player is stupid; high-minded, very smart jokes and discussions about faith, beliefs, games (both table-top and CRPG), and perception are woven into the narrative. I will also add if you're a sucker for good writing, this usually makes the list of games which can absolutely mess with a player's emotional state.
This game gets onto a lot of top 10 lists for a reason. Patch it, suck through the wonky 2e AD&D based combat, and you will be in for something special. No way can I do this justice in a few paragraphs. It's a dark, gritty, compelling, smart game for smart people.