Yeah, that was kinda the aim alright. The song is about their friendship so I tried to use phrases and metaphors that could apply to both of themTheBestPieEver said:Even though they feel like written for Cortana's perspective, I do admire how they can also be applied to the Chief.
haha that's ok, it was very deliberately made to 'fit the game' this timeTheBestPieEver said:I really like the instrumentation too, it maintains a sense of speed and scale very (don't kill me for this) fitting to the halo series.
Making my way through it slowly. At its base it feels like Halo (stating the obvious, perhaps, but more so than Reach). MP is just as good, with a dash (just a dash, mind) of CoD-style XP and in-match ordnance drops.T0ad 0f Truth said:Off topic though, is Halo 4 worth it? The series really seemed like it should have stopped after 3. There were no loose ends, the covenant was defeated, the mystery of the forerunners adequately solved, and the flood destroyed. Honestly The Chief and Cortana either should have died at the end of three or made it back to earth. It felt like keeping them alive was just a way to keep Halo going to make more money. The story resolved itself. What gives? :/
TL;DR
I'm approaching this one with reservations.
Does it live up to the other games?
What stories are they drawing from? The forerunner saga, or Ghosts of Onyx stuff. The latter would be vastly preferred IMO. The forerunner saga went around trying to explain so much about the "Gods" that they took away a lot of the atmospheric mystery behind them (and retconned their Humanity!)IMAGinES said:Story wise, they're drawing a lot more from the expanded fiction, whereas before it was "nice to know but completely unessential". They still do the old Halo trick of "minimal exposition, just drop you in and get out of the way," but they're also giving the characters a lot more oomph - Chief suddenly talks more, and outside of cutscenes.
I didn't dislike the ending, I just thought it wasn't the best thing to do. I mean you have Achilles and Odysseus, The epitome of Warrior Gods (one actually was a warrior half-god), and their endings are, respectively, death or a quiet retirement. It didn't diminish their badassery, and it provided an immensely satisfying ending. Idk I just think it was less closure than I'd have liked.As to the end of 3 - I thought it was perfect. Not in the sense of "setting it up for a sequel," but in the sense of keeping the Chief whomever the player thought he was. Killing the Chief off would rile up the players who'd built him up to be a Warrior God who Never Dies - and in a way, returning him to Earth would have done the same, because then, when the war is over, the Chief has to stop being a warrior, thus turning him in the eyes of those same players into a (forgive me) pussy.
Putting him into cryosleep lets his myth carry on, potentially forever.
Everyone else gets the bittersweet ending of a hero trapped in his own fate, the being whose only job is to fight, stowed away until called on again.
I'm pretty sure it's mostly from the Forerunner Saga, because they certainly weren't drawing from the The Fall of Reach - Glasslands stuff. A little disappointing, but there you go.T0ad 0f Truth said:What stories are they drawing from? The forerunner saga, or Ghosts of Onyx stuff. The latter would be vastly preferred IMO. The forerunner saga went around trying to explain so much about the "Gods" that they took away a lot of the atmospheric mystery behind them (and retconned their Humanity!)
It's quarter notes, it's just heavily compressed against the kick drum to give a percussive 'pumping' effect. It is the kick and snare drum that mutes the cymbal, not the next cymbal hit. It's a trick to make the kick and snare feel louder and more punchy to the ear. Here's another example of this technique at 2.09:UNHchabo said:One thing I noticed, only because I'm a drummer with a pair of studio headphones...The crash cymbal sound you mainly use in the chorus sounds strange. The only thing I can think of is that each time the sound gets played, it's muting the previous one, which sounds unrealistic. It also sounds like you're using eighth notes there; I think the problem could be alleviated with quarter notes instead.