I love the way characters come first in your songs. You really brought the tragedy that resides under the surface of Ezio's actions to the forefront, when it's so easily lost during the course of the actual games.
A fair point on one level, but that's only a part of the game; what I enjoyed the most about AC was Ezio's story and the wonderfully relaxing time I spent wandering around Venice/Florence. Hence the song is focused on those aspectsCaramel Frappe said:Just doesn't suit Assassin's Creed for the game is about killing in the ways of an assassin not wanting to be caught,
It's not something one can easily get over...maximalist566 said:P.S. I think I still can see your ME3-ending depression in the song![]()
OT: I can somewhat understand it. But I have never been a fan of ME - in fact played all 3 this month only to see what was all that hype about. The only franchise whose fan I may be is disappointing only in release datesAbstractStream said:It's not something one can easily get over...
All due respect to you as well, but that's just the thing; he didn't write this about the action scenes. I guess that's a lot of what the video is, but he doesn't make those, and this song is about Ezio confronting his destiny as an assassin, not about him stabbing dudes in the face. And there's nothing wrong with that. You said people tend to be attracted to video games for what they are, and what they are is an art form capable of delivering not only fun combat, but the type of emotion and experience that Gavin writes about in songs like this. I guess I'm just not sure why you wanted the song to better fit the action scenes when it clearly isn't about the action at all, but about Ezio's inward struggle to come to peace with a destiny that's been forced upon him.Caramel Frappe said:With all due respect, video games do tend to attract people for what they are. Assassin's Creed is a beautiful game and MiracleOfSound did make a fitting craft for the game's side on seeing sights along with the artistic layout the game puts you in (the protagonist that is). Yet, I only wished for the music to fit the action scenes because music for fights alone are quite entertaining to come by. Relaxing and calm music won't settle with such events but I won't get on you about that. So yeah I understand we shouldn't be disappointed (because the song was really good regardless how I feel) but feedback can always improve even if it's not really a big deal for the matter.Thaius said:I'm surprised at how many comments are criticizing the slow, contemplative nature of the song, saying it should have been more violent and big... I guess it's a common complaint with your music, people not understanding why your song is like that when all they did in the game was kill people, but I still just wish people didn't regard games with such shallowness as to ignore the thematic elements around which you build your songs.
Also featuring longer, more complicated parts with male voices, courtesy of MoSMiracleOfSound said:Secret sign, shadows in the moonlight. Clandestine, flashes of a pale white.