Miracle of Sound: The Crush (Pacific Rim)

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MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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WarpZone said:
If you're right and the game was actually MEANT to be questioned, dissected, picked apart and disagreed with, why isn't anyone but me saying it?
Dunno where you've been looking, almost everyone I talked to discussed it in that manner.

WarpZone said:
Why did you couch the actual meaning of your song in lyrics that can be so easily confused with a literal reading of the events of the game, presented from Joel's side?
Because I don't like insulting my audience's intelligence.


WarpZone said:
Anyway... If I did a song about The Last Of Us, it'd be much more straightforwardly condemning Joel.
So what you're saying is, art is only acceptable to you when it psychically bonds with your brain before you see or hear it, and it then coincides with exactly how YOU would have done it. Gotya.
 

WarpZone

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Mar 9, 2008
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*sigh* I'm sorry, man. This particular song was an excellent response to an excellent movie. I loved the main riff, it really felt slow, ponderous and mechanical, yet imbued with human purpose and righteous intent. Everything it needed to be.

I also really liked Necromorph Soup, just because. :p
 

WarpZone

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MiracleOfSound said:
Dunno where you've been looking, almost everyone I talked to discussed it in that manner.
I've been looking online, at reviews and blogs, where creative professionals and games journalists make public statements about what they thought of a game. If someone said something different to you in a private face-to-face conversation, I naturally wouldn't have heard about it.

MiracleOfSound said:
So what you're saying is, art is only acceptable to you when it psychically bonds with your brain before you see or hear it, and it then coincides with exactly how YOU would have done it. Gotya.
No. >_< Subversive art is great. Confusing art is just fine. But The Last Of Us was not presented to the gamer community in the way that, say, Spec Ops: The Line was. Reviewers didn't do their naval-gazing publicly. They just kept saying "yay, parenting!"

It reminded me a lot of high school. I guarantee you that every single parent at the school I went to would gladly throw the entire student body under the bus to give their own personal kid even a slight short-term advantage. Worse, I see this kind of attitude being used every day, by businesses and individuals, to justify all the shittiest human behaviors.

So. That's why this ranting. It made me angry. Or rather, I took it at face value and it touched off a lot of OTHER shit I was angry about. YOUR art is fine. I didn't get it. You explained it, and I get it now, and that was on me for not getting it. But the game itself could have been presented better, or at least critiqued better, because until you told me in your own words that that was the POINT of the game, I thought I was literally the only one seeing it.

And I have a secret fear that there are two types of men: People who think Joel was wrong, and people who think Joel was right, and that the second class of people are the ones spending the most money buying up all the brown man-shooters, so nobody in the industry dares question them or call them on it after Spec-Ops sizzled. Instead they just keep smiling and nodding and making vague statements that could mean anything to anyone who hears them.

Note that I'm not accusing YOU of that. You've been very candid and straightforward, once I got your attention. I just don't understand why nobody else is recoiling in horror at the ending. Nobody's even saying that there's anything horrible in the ending to recoil from. They're just saying it's a great game with a great story about fatherhood. What the hell, industry?

You really think *our* interpretation of the ending is commonplace? *Really?* Cuz nobody's saying anything. If this was a Portal sequel the big twist at the end would be a meme by now, spoilers or no spoilers. It just strikes me as... atypical.

How could it be that everybody gets it, but nobody's talking about it? *I* got it, I just didn't think there was anything *to* get, let alone that everybody *else* got it, that's what made me angry. You're telling me that everyone else gets it too and that revulsion is actually what the developers were going for? Really? So how come everyone else is playing dumb, then? I don't see anyone else bragging about how they get it, except in a sense so general that I can't be sure they aren't just praising the game at face value, which is typical behavior and therefore what I expected going into reviews and the like.

I'm not saying you're wrong, I'm just more surprised and confused now.
 

Jungy 365

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Sep 13, 2010
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Really liked this; for some reason the rhythm of the song was what really made it for me, particularly in the chorus. I suppose it was because it really conveyed the rhythm of the Jaegers, both in the mechanical way they walked and the perfectly in sync pilots.

Also, the last few songs over the last month have all been brilliant Gav, and have really been a good group of diverse songs. The one that's stayed with me most is "Nameless", even though I have no idea what Planescape Torment was, and all I can gleam from it was your song and its music video. Still, I liked how it seemed like a song of the dead that lamented the life that the character had before. Was it intentional to not have a big climactic and loud end to it and have it on a (relatively)consistent pace and tone to it to convey the monotony of the dead?
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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WarpZone said:
[

How could it be that everybody gets it, but nobody's talking about it?

http://kotaku.com/the-last-of-us-ended-perfectly-and-it-doesnt-need-a-s-534296961

http://www.polygon.com/2013/7/24/4548992/the-ending-of-the-last-of-us

http://www.escapistmagazine.com/forums/read/9.819183-The-Last-of-Us-Plot-Ending-Discussion

http://www.forbes.com/sites/insertcoin/2013/06/17/coming-to-terms-with-the-difficult-ending-of-the-last-of-us/

http://www.youtube.com/watch?v=61Rant7_oPI

http://www.youtube.com/watch?v=IxDZh2fd4AU
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Jungy 365 said:
Really liked this; for some reason the rhythm of the song was what really made it for me, particularly in the chorus. I suppose it was because it really conveyed the rhythm of the Jaegers, both in the mechanical way they walked and the perfectly in sync pilots.
Glad to hear that, it was exactly what I intended - for the rhythm to sound like a big stomping, plodding Jaeger

Jungy 365 said:
Also, the last few songs over the last month have all been brilliant Gav, and have really been a good group of diverse songs. The one that's stayed with me most is "Nameless", even though I have no idea what Planescape Torment was, and all I can gleam from it was your song and its music video. Still, I liked how it seemed like a song of the dead that lamented the life that the character had before. Was it intentional to not have a big climactic and loud end to it and have it on a (relatively)consistent pace and tone to it to convey the monotony of the dead?
It was kind of meant to imply the way the Nameless one cannot die and every time he does he just comes back to life again :)
 

phoenixbeast

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Apr 14, 2009
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I wasn't sure how I was feeling about the song through the first little bit, but then the "I wanna feel that power surge" line came and the rest of the song blew me away. I'm sorry for doubting you for 15 secs, forgive me! I have a feeling this will be blaring over my speakers for a good long time.

Also whats with all the great songs recently? You're spoiling us! I can barely keep up with showing them to my friends!
 

WarpZone

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Mar 9, 2008
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MiracleOfSound said:
http://kotaku.com/the-last-of-us-ended-perfectly-and-it-doesnt-need-a-s-534296961

http://www.polygon.com/2013/7/24/4548992/the-ending-of-the-last-of-us

http://www.escapistmagazine.com/forums/read/9.819183-The-Last-of-Us-Plot-Ending-Discussion

http://www.forbes.com/sites/insertcoin/2013/06/17/coming-to-terms-with-the-difficult-ending-of-the-last-of-us/

http://www.youtube.com/watch?v=61Rant7_oPI

http://www.youtube.com/watch?v=IxDZh2fd4AU
Huh.

Well, now I DO feel like an idiot.

But the only thing I can say in my defense is, I read the reviews WHEN THE GAME CAME OUT, and then I played the game. When I hit the ending, it came as a shock. If I had played the game first, without reading any of the initial reviews, perhaps I would have reacted to it the way the developers intended. But because I'd read Penny Arcade's and The Escapist's first look at it, I wasn't expecting that. I don't know what I was expecting. Supposedly it was this Good Game About Being A Parent. Maybe I was expecting a rehash of The Walking Dead. Worst case scenario, maybe Sephiroth was going to drop from the ceiling and run Ellie through with a giant katana, or something. But not what actually happened.

I feel better now, actually. You've reaffirmed my faith in humanity a little bit.

Sorry for making a scene.
 

Mudze

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Jan 6, 2011
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WarpZone said:
I read the reviews WHEN THE GAME CAME OUT
Reviews discussing the meaning of a game directly after a game's release tend to get slammed hard by the community. It's sad, because review should be critical and thoughtful, but let's face it. The gaming community is full of terrible, terrible people. And some good ones. But mainly terrible people.

You -can't- discuss the actually interesting things about a game when it comes out nowadays without potentially ruining a career. If Ocarina of Time came out today and a reviewer released an article on how the game explores maturity, death, feminism and diversity, no matter the quality of the article, it would get inundated with "SPOILERS11!1!11!" and "HURR WHUT A FAGIT, GAMES ARE JUST 4 FUN U NOOB LOL AMIRITE GUUIZ". It's the sad truth of the matter.

I'm glad you understand what they were going for now. Art can just randomly slip you by if you're not paying attention sometimes.
 

Ansem-The-Wise

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Oct 19, 2008
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Wonderful song as always, Gav. It really captured the feel of the movie. After listening to all the songs you've put out recently, I've wanted to ask; Has the development of tinnitus, and the knowledge that you can't play your songs live, allowed you to experiment with different music styles that couldn't really be performed live?
 

WarpZone

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Mudze said:
I'm glad you understand what they were going for now. Art can just randomly slip you by if you're not paying attention sometimes.
Yeah. And, again. I *did* get it. Joel is a *spoilerz,* I get that. I got it in the first place, the first time I saw the ending happen. But WHILE I was watching that happen, I had to reconcile what I was seeing with the fact that trusted games journalists had told me that this was an awesome game for parents about parenting.

And I'm like... no. No! Being a parent does not give you a free pass to exterminate the human race, Games Industry! What's *wrong* with you!? Oh, right. You're going to say that if I were a parent, I'd see it that way, too, is that it?

You can see how I connected the dots, right? This had nothing to do with me "missing" the fact that art was happening. This was me making incorrect assumptions about what Other People were reacting to in the art. In many ways, I suppose that probably paints a much worse picture of me, but there you have it.
 

Mudze

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Jan 6, 2011
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WarpZone said:
Snippety snip
Well, I disagree actually. It is an amazing game about parenting. The morality surrounding parenthood is incredibly complex and difficult to wrap your head around. Naughty Dog went with an extreme and chose the side against the idea that your child is all important in comparison to the human race, and I feel they did a more than adequate job presenting it that way. I do believe you missed the art that happened (while I am willing to concede that the entirety of the preceding sections of the game count as art, due to the tone, mood building, and characterisation, I do believe that the ending-ish scenes are the only parts of the game that classify as "high" art, which then after-the-fact turns the rest of the game into high art), because the art that happened was that the game presented a choice that you're supposed to consider and feel conflicted about, but then disagree with Joel. The whole point of the game was to make you incredibly uncomfortable about the choices of this man you've been following and supporting. It's unfortunate that garmez jurnalizm led you astray though. Try keeping a fresh mind in future, ignore what reviewers say it's about.
 

walsfeo

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Feb 17, 2010
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I'm going to have to listen to this again. You all seemed to really like it, but it didn't get off the ground for me. I'll give it another try tomorrow.
 

Darth_Payn

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Aug 5, 2009
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\m/ WOOOOOOOOOOO! \m/ Way to go Gavin! This song feels like it jumped right out of Pacific Rim's OSC to robot-rocket-punch me in the face with it's pure awesomeness!
cynicalsaint1 said:
Something very NIN-sy in the main riff.
I dig it.
Did NIN (or just Trent Reznor) do some work on the movie's score? It now sounds like it.
 

Loremaster P

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Nov 23, 2009
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Going to see the movie tomorrow, hope it lives up to this amazing adrenaline-pumping beast of a tune.
 

TimeLord

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Every time you release a song, I think it's my favorite or your best work to date. Then you go and release another, and another, and another, then 'Beneath the Black Flag' (which I am still addicted to listening on repeat) and now this! An amazing[footnote]Unfortunately there's only so many times you can use the terms; brilliant, fantastic, amazing etc before they feel a bit meaningless to describe your work. It's way beyond brilliant, fantastic or amazing![/footnote] song to a fantastic film!
 

Imp_Emissary

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The song with the imagery is just freaking amazing! I know nothing is perfect, but this has got to be darn close!
:D Well done!