Mirror's Edge 2 Wishlist

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thestig1214

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Oct 14, 2009
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Just wanna see what you all want from Mirror's Edge 2 (Yes there is a second one). And please don't say "to suck less" because I thought ME1 was a good game but I think ME2 should have more moves and free roam... and less lens flare... and a longer story...
 

magicmonkeybars

Gullible Dolt
Nov 20, 2007
908
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I'd like a means to know where to go next and less bright light white glare.
I get stuck so often wondering where to go, I guess you really need to play way more and recall where to go but other than that maybe just less helicopter harrasment.
I mean seriously a gatling gun to chase unarmed couriers, this city has an out of control police budget.
 

KO4U

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Aug 15, 2010
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I'm with ya!

3D platformers are a rarity these days. I have to turn to my well worn PS2 collection for any of that action.

Mirrors Edge 2 please be:

-Smoother: tighter control and more anytime actions (as opposed to many context sensitive actions)
-Smarter: lame characters=no drama! Gimmie a Faith I can...have faith in. Sorry about that.
-Open: "wide open spaces!" Even a Ratchet and Clank game feels less linear than ME1
-Vision: consider, just consider...making it 3rd person?
 

Rusman

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Aug 12, 2008
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Less corridor's, I want to just run about large areas with multiple paths, free roaming could get awkward though. More than one solution/exit to things will make you feel more clever/awesome for stringing together a bunch of slide, scrambles, wall runs and jumps. And have better replay value.

A better and longer story with more in depth characters.

And for love of god some money spent on the cut-scenes, the whole of ME1 was beautifully designed and then the cut-scene look like someone pieced it together in flash.

EDIT: I wish these captcha's were English had to refresh about 4 times before I could understand what the hell the 2 words were.
 

TheYellowCellPhone

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Sep 26, 2009
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Don't say ME, I keep thinking Mass Effect.

A free roam would be kickass. I hate constantly redoing the tutorial for the free roam time they give you.

Ability to reload guns.

Another thing is that enemy disarms are sloppy. Even with the time slow. I swear, most times I hit disarm at the right time (when the gun turns red) is doesn't work, and I get rifle butt to the face and die.

Other than that the gameplay is solid. Gun combat is pretty fluent and the running-climbing-sliding-kicking a moron in the balls-gameplay was especially fluent.
 

latenightapplepie

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Nov 9, 2008
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Longer singleplayer story mode with a better story.

Maybe a co-op mode with a side story. I can't help but think that free-running could be really improved by two people working together. Not unlike how the Splinter Cell games added a co-op mode.

Better combat. Incorporate the 'momentum' concept into the fighting mechanics more, where successive well-timed strikes flow together to take out enemies very efficiently, and poorly-timed ones get you killed.

Also, if you're going to include guns, don't make them suck.
 

EHKOS

Madness to my Methods
Feb 28, 2010
4,815
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Take out the tiny bits. It will not work in corridors. Other than that, just make it more interesting, I really enjoyed the first game.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
19,316
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Free roam, more animations, less/no combat. If there's any, make multiple routes available so you can always avoid it. I'd sooner be in a sniper's scope than in a fist fight.

Note: The issue with free roam is that the map would make the game files be about 50 GB. Really.
 

TiefBlau

New member
Apr 16, 2009
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Variety.

If there's anything Mirror's Edge has taught me, it's that first-person platforming is fucking awesome. But climbing ledges, wall-running, and jumping on platforms really aren't all that innovative after, you know, the third level. Let us perform Assassin's Creed-esque leaps of faith or have us totally acrobatting it about like some kind of...acrobat. Having the camera on your head is disorienting, there's no doubt. But everything about this game seems pretty experimental (though the product as a whole is disappointingly safe). Test the waters a bit and see how you can get the character to move without giving all your players motion sickness.
 

TiefBlau

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Apr 16, 2009
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Sindre1 said:
Crowds of people.
If you walk into them you move slowly, but it can be avoided.
Meh. Mirror's Edge is all about cleanliness and flow, and crowds are nothing if not dirty and flow-breaking.
 

Spectrum_Prez

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Aug 19, 2009
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thestig1214 said:
I think ME2 should have more moves and free roam...
That Guy Who Phails said:
I second free roam, damn, that'd be awesome...
KO4U said:
-Open: "wide open spaces!" Even a Ratchet and Clank game feels less linear than ME1
TheYellowCellPhone said:
A free roam would be kickass. I hate constantly redoing the tutorial for the free roam time they give you.
Free roam, as in an open world or level for you to explore, would never work.

Don't expect it, and don't encourage it. It will never work. The reason why is pretty simple: In order to have the type of action that made Mirror's Edge so awesome, it needs to have very specific heights set up so that you can perform the moves that the game allows you to. Creating one mission with two or three paths per section full of right-height, right-placement surfaces for the player to parkour on is fine. Creating a whole block of open-world surfaces would be a nightmare of designer micromanagement that would drive budgets insane and take forever to do.

It would also look really unnatural. Think about it: when gameplay dictates environment, you end up with those 3rd person shooter levels full of chest high walls stuck everywhere. Except instead of chest-high walls, we would have perfect 2m rooftops, 5m gaps between buildings, obvious waterpipes everywhere, blah blah blah.

In other words, if it's do-able, it'll be at great cost to the developer. And even if it is done, it'll look weird and unnatural.

By the way, OP, do you have a link to a game announcement? I've been waiting for this foreverrrrrrrr.
 

purf

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Nov 29, 2010
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What they^ said.
And even more so, it wouldn't hurt if the developers focused on what they produced as the Trials2 SE [http://www.youtube.com/watch?v=Jo2NAQ7-DFc]. Imho, there's no need to make this relate to an "FPS" at all.

(or... do it right. make it have "the right fit". No more ventilation shafts!)


(edit: however, thanks for your input.. I'm, going to re-install it tomorrow :)
 

Outright Villainy

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Jan 19, 2010
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Consistency in cutscenes. The artstyle really didn't mesh with the rest of it.
Also, the story was laughably bad. So hire new scriptwriters, and try and distance as much from the first game as possible, story wise. Faith was boring as hell, so make her less boring, or just get someone else.

No gun combat. Melee combat could work; perhaps a small extendible baton you can carry around, to decisively deal with enemies in your path quickly, but easily overwhelmable with more than 2. It should be more about moving forward and fighting as little as possible.

NO cramped spaces, and far less interior levels in general, which rarely worked.

Free roam city would be sweet, but more open ended missions in general would be fine instead. Multiple pathways, entry points, that sort of thing. Would really make thinking through a path much more useful.

Oh, and fix the godawful screen tearing.

That's about it though, I quite enjoyed the first game, despite its faults.
 

cabalistics

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May 4, 2009
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I kinda like the bits when you were being chased by the pursuit cop and the bit where you chase Jacknife so I'd like to see more of that stuff, better story with more fleshed out characters, certainly branching paths but not free roam, more levels
 

thestig1214

New member
Oct 14, 2009
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Outright Villainy said:
Consistency in cutscenes. The artstyle really didn't mesh with the rest of it.
Also, the story was laughably bad. So hire new scriptwriters, and try and distance as much from the first game as possible, story wise. Faith was boring as hell, so make her less boring, or just get someone else.

No gun combat. Melee combat could work; perhaps a small extendible baton you can carry around, to decisively deal with enemies in your path quickly, but easily overwhelmable with more than 2. It should be more about moving forward and fighting as little as possible.

NO cramped spaces, and far less interior levels in general, which rarely worked.

Free roam city would be sweet, but more open ended missions in general would be fine instead. Multiple pathways, entry points, that sort of thing. Would really make thinking through a path much more useful.

Oh, and fix the godawful screen tearing.

That's about it though, I quite enjoyed the first game, despite its faults.
I agree on all those terms. It was a nice concept and could have easily been like a "Game of the Year" game but it had too many flaws for such a great concept.