Mirrors edge: Evolution or Gimmick?

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Doug

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Mirrors edge has a few gameplay trailers out now, and a plot trailer - so, discuss what you think about it! Gimmick or interesting evolution of FP-games (maybe even the 'next-Portal')?

Personally, I think it looks very interesting and a fun concept that'll be a relatively unique experience. But as with all things, only time will confirm or deny what anyone thinks.

The only possible problem with it I see it 'Simulation Sickness' - its like car sickness backwards - you're eyes tell you you're moving, but your body knows its not. Up to 50% of people can suffer from it, according to wiki.
 

Jumplion

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I find it a very interesting title.

It's definatly one of the more original titles/IPs that are out/coming out this year and i absolutely love the concept.

But i usually don't like saying things before a games released, so let us wait.
 

BallPtPenTheif

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i feel it's gimmicky. the pathway's seem too limited, utilizing a "runner's vision" or something so that pathways appear red to help you out... it seems a bit like spoon feeding the route to the user.

addittionally, i think the whole opressive government narrative is silly and unecessary. they couldn't make jumping from buildings a fun game on it's own?

what could have been a really cool expression of the parkour scene is now just some combination of Perfect Dark and Sonic The Hedgehog. and doing some cool climb run sequence is way less cool the 2nd time around.
 

ElArabDeMagnifico

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BallPtPenTheif said:
i feel it's gimmicky. the pathway's seem too limited, utilizing a "runner's vision" or something so that pathways appear red to help you out... it seems a bit like spoon feeding the route to the user.

addittionally, i think the whole opressive government narrative is silly and unecessary. they couldn't make jumping from buildings a fun game on it's own?

what could have been a really cool expression of the parkour scene is now just some combination of Perfect Dark and Sonic The Hedgehog. and doing some cool climb run sequence is way less cool the 2nd time around.
See I'm a mix of this and the positive, I think Mirrors Edge looks like it could be spectacular if they just made the route's a little less "spoonfed" (just give us the bowl, we'll know what to do) - and the only thing I see the story as, is just an excuse to run around with a package on top of buildings, and get chased by people with guns, and then kick their ass.

Basically, I'm excited yet skeptical.
 

BallPtPenTheif

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ElArabDeMagnifico said:
See I'm a mix of this and the positive, I think Mirrors Edge looks like it could be spectacular if they just made the route's a little less "spoonfed" (just give us the bowl, we'll know what to do) - and the only thing I see the story as, is just an excuse to run around with a package on top of buildings, and get chased by people with guns, and then kick their ass.

Basically, I'm excited yet skeptical.
i guess i'm too spoiled by Skate and underwhelmed by this idea. i've seen the potential of a freestyle analog control scheme that allows for true open world gameplay where the point of the game is what you make of it.

but i am probably looking at this game all wrong. it probably has nothing really to do with parkour and is more about a game company who was stoked on the opening chase sequence in Casino Royal, and just wanted to extend that experience into a game. But then they rented Ultra Violet and thought a supressive government of the future was a cool idea. slip slap BAM!!! we get Mirrors Edge
 

Doug

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BallPtPenTheif said:
I guess i'm too spoiled by Skate and underwhelmed by this idea. i've seen the potential of a freestyle analog control scheme that allows for true open world gameplay where the point of the game is what you make of it.
Ahh, to be honest, I've not played Skate, might try it (generally avoid skating/biking/boarding games because it ain't my thing, heh).

If Mirrors edge is like the roof-top running around of Assassins Creed, but with this momentum/rolling/etc, and a focus on the actual motion of the person (kinda like a base-jumping simulator) rather than the combat, it should be alot of fun, I hope too.
 

Anarchemitis

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Evoloution. DICE is always looking to be innovative, even if that comes at the price of story.
 

Shotaro

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I am optimistically skeptical about it, I want it to be absolute genius and the best thing in gaming since sliced bread. But deep down I know that will not be the case (NB this is how I felt about Portal too so I could very well be wrong). It is really just a case of sucking in the hype, remaining healthily cautious and waiting for it to come out.
 

Woe Is You

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My inteest sort of dropped a bit when the cartoon trailer they showed was just rife with cliches, but the game itself looks very very interesting. I don't even mind if it's a bit gimmicky, since they're trying something new with this.

It's a toss for me. It could end up being awesome, but it could end up being like Assassin's Creed. I really wanted to like AC, I really did, but it desperately needs variety. I'm fearing Mirror's Edge will end up like it.
 

sma_warrior

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BallPtPenTheif said:
But then they rented Ultra Violet and thought a supressive government of the future was a cool idea. slip slap BAM!!! we get Mirrors Edge
Guess you've never heard of 1984?
 

Anarchemitis

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I thought everyone knew the definition of 'Orwellian' on this site. Oh wells.

I'm looking forward to Mirror's Edge.
 

J'aen

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How is it a gimmick? Is the parkour in Assassin's Creed a gimmick? No. It's a gameplay mechanic. Same as Mirror's Edge.
 

JaguarWong

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It's always a shame when anyone brushes of anything new as a 'gimmick' and no less so here.

I'm not saying Dice will succeed but at least they're TRYING something new which is more than can be said for 90% of developers.
 

KamikazeSailor

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I really didn't get it, I watched the gameplay trailers and such... all I saw was Jet Set meets Oblivion... and not "meets Morrowind" cause Mirror's Edge has a lot of little noob-friendly pieces of info (like the paths turning red) that they put in as part of the gameplay and call it something like "Runner's Vision" (a la Flux Capacitor)... the story certainly didn't seem special to me...


Someone explain to me what's so "unique" about this game? I really didn't see it...
 

Hey Joe

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Looks like an absolutely awesome and fun game to play, but 'tis a shame about the narrative (All I can garner at the moment is that it's OMG TEH GOVERNMENTS IS AFTER MEEZ!!!!1).

The questions is, does potentially shit hot gameplay need a narrative?
 

J'aen

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Hey Joe said:
Looks like an absolutely awesome and fun game to play, but 'tis a shame about the narrative (All I can garner at the moment is that it's OMG TEH GOVERNMENTS IS AFTER MEEZ!!!!1).

The questions is, does potentially shit hot gameplay need a narrative?
Nope. I don't play Call of Duty for the gripping, original storyline.

Also, why does everyone compare whatever First Person game they don't like to Oblivion, even when it's NOTHING LIKE any Elder Scrolls game ever?
 

Doug

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KamikazeSailor said:
I really didn't get it, I watched the gameplay trailers and such... all I saw was Jet Set meets Oblivion... and not "meets Morrowind" cause Mirror's Edge has a lot of little noob-friendly pieces of info (like the paths turning red) that they put in as part of the gameplay and call it something like "Runner's Vision" (a la Flux Capacitor)... the story certainly didn't seem special to me...
What 'paths turning red'? I'm sure the orange was the texture, and part of the whole white, red, blue colour theme they have going.

KamikazeSailor said:
Someone explain to me what's so "unique" about this game? I really didn't see it...
The momentum based gameplay? Unless I've missed another game with that?
 

J'aen

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There are red objects, such as cranes, which indicate the safest path. However, safest doesn't mean quickest, and you can go off the rails if you have a better idea.