Anarchemitis said:
Evoloution. DICE is always looking to be innovative, even if that comes at the price of story.
I'm looking at their track record, and what I see is a list of good games (minus a couple of bad ones) and no title which could be labeled as innovative, even less a series which would warrant the "innovative studio" sticker like if it was a recurring thing.
I think Mirror's Edge would work better in Quake 3 Arena maps (considering where the idea comes from, it's not that absurd).
JaguarWong said:
It's always a shame when anyone brushes of anything new as a 'gimmick' and no less so here.
I'm not saying Dice will succeed but at least they're TRYING something new which is more than can be said for 90% of developers.
This is right they're trying, but in what is it new exactly?
Shenmue and Breakdown had the full FPS experience thing. Other games already have the jump mechanics, and third person perspective games like Ico, Shadow of the Colossus, Prince of Persia and Assassin's Creed have already made the climb and grip thing.
Maybe the single innovation there is trying to mix a few of those things together. Like the Wii, where the innovation was to clump things together as the default package.
What people tag as gimmick is the first person view, because other than that, if you look at it like a game where a camera followed you, I wouldn't see much originality here.
As for the white world, Sonic Unleashed has a fair dose of them, and it's almost there.
You'll notice that the vast majority of the awesome comments on the internet are all about the bleached walls and rooftops, that is, a set of textures definitely whitish, with an overall strong luminosity.
Yes, it's different from the doom and gloom staples, but for fuck sake, that's only textures.
And people think graphics become more and more irrelevant? Bollocks.
There's also something weird, it looks like the character is lying back.