HP didn't feel "drifty" to me, it was more like when you turned you had no idea whether you were going to sharply veer off or just twitch a little. It doesn't matter how much you actually pushed the stick, the game would just randomly decide to do whatever it felt like. I never felt like I could trust the controls, and my failures were never down to my own lack of skill. It was just the short temper of the game.ZedLeg said:I liked the drifty way the cars handled, although I will concede that it wasn't a long lived game. There wasn't a huge variation in feel between cars. Some were slightly more slidey some were slightly less. It was a good mix of Burnout and NFS though which is what you'd hope for from Criterion. Hopefully Forza Horizon or the new Citerion NFS game will be the sandbox driving game we've been waiting for.
Now Shift felt drifty to me. Every single tap of the stick brought out the rear end. Zero grip at all. It didn't matter how fast you were going or how you turned, it always sent you in to a slide. And not an arcade style slide like with Burnout where you can keep your speed up and control direction. It just fucked everything up. The sequel mostly fixed the problem and the game was actually playable, but the first was so terrible I don't even understand how they thought the game was in a fit state to release. It was like pre-alpha or something.