Misleading Genre Titles (MMO, Free To Play)

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Fidelias

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Nov 30, 2009
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So I'm getting a little fed up with some of the misleading genres that developers have been slapping on games nowadays.
Most notabably, "Free to Play" and "MMO".
Now, I understand that this is my opinion, and others might have a different opinion, but over the (many) years that I've been gaming, I've formed my own thoughts on these terms.

My issue with Free to Play is pretty simple; a lot of companies have been using this word to describe anything and everything that allows customers to try their game for free, even if it's basically just an extended demo (I'm looking at you, Blizzard).
The thing is, that isn't what Free to Play is supposed to mean. Free to Play should describe a game that gives equal chance for a Free player to beat the game, as a paying player. Whether that means competetive or player verses environment, if you have worse equipment in player verses player, or you can't max out the level of your character in player verses environment, it's NOT a free to play game.
I'm just going to stop here, 'cause I'm probably preaching to the choir with this.

Now my issue with "MMO" is when it applies to games like Star Conflict, Mechwarrior Online, or Hawken. Don't get me wrong, I absolutely love these games. They're amazing! But they aren't MMO's. Some of you might disagree and argue that it's massively multiplayer because there's an extremely large amount of people playing it. But do we consider Call of Duty a "massively" multiplayer shooter? Halo? The only difference between these so-called MMO's and CoD is the fact that you have general chat.(Don't start flaming, I only meant multiplayer interaction, not the gameplay itself)
For a game to be classified as an MMO there needs to be some kind of interaction between players on a massive scale. Whether that means 32 verses 32 combat, or just being able to explore the universe while grouping up with other players, there needs to be something more than just general chat and an auction house.

I'm just getting tired of games using these misleading words. It's confusing and the companies are pretty much lying just to get more money.
 

Sixcess

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Feb 27, 2010
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Technically the games you list are MMOs. After all MMO only stands for Massively Multiplayer Online. Depending on how massive your definition of massive is they can be called MMOs. Technically.

Devil's advocating aside, yeah, like many (most?) people when I see the words MMO I think MMORPG, and they're not that. But with the growing popularity of sub-genres like the MMOFPS I don't think that the definition of MMO will get any narrower any time soon.

F2P is a tricky one. I can't think of any that are blatantly falsely advertised as such - Blizzard are pretty clear that WoW is F2P to level 20, which is an extended demo, particularly with the level cap now at 90? 95? I forget. So, technically...

I don't really see anything wrong with F2P players not being on an entirely equal footing with paying players. They've got to make their money somehow, and although I sometimes grind my teeth at some of the petty restrictions that are imposed in some games ultimately you get what you pay for and... well... If I'm putting enough time into a game, and enjoying it enough that the restrictions do become a hindrance I'll spend some money to get past that.

I'd say that any game that won't allow you to reach the level cap on a free account is not truly F2P. However I don't think F2P players have any intrinsic right to the endgame/best gear/etc. If you've got that far it's not unreasonable that they might want a bit of cash in return.
 

Jasper Jeffs

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Nov 22, 2009
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Does it really matter? You can just use the internet to find out these things. I didn't realise people just downloaded games without at least watching a video of it, you could just fucking Google a FTP game's name and chances are the top result is "x FTP restrictions". Same for games that label themselves as an MMO.
 

Smooth Operator

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Oct 5, 2010
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Ya some new phrases are in order for these new games, instead of MMO perhaps Persistent Multiplayer Environment... or something similar.
Free to Play in most cases still holds up, you know very well what sort of model the game runs by it's only a question of pricing.

And yes it bloody matters that oranges and buckets get properly named.