Ben Lyons said:
I'm starting to suspect many people read the title of the thread, and perhaps the OP, and comment based on that, or perhaps what they may assume may be the content of the thread.
gargantual said:
On and on with the lazy writing arguments and the usual keyboard warriors come bursting in. I say simply balking at the very usage of a old trope rather than discussing HOW said trope is employed is fast becoming a lazy criticism.
Have you actually read this thread through, because yes thats occurred in this thread, but not been dominated by it, and actually there have been some very interesting discussions on the nature of sexuality and the portrayal in various forms of media for various target markets. In fact more than once criticism has been levelled ( not just by myself ) at those who've trotted out complaints of the whole 'Anita-hitman' thing.
Motivations don't have to be always be truly noble, they can be low brow and fantasized, especially in games that premise themselves in fantasy. That is the goal of story in video games, to prompt action. We can crticize the methods but all tools and devices are on the table. If a dev decides were going to be filthy and based from the get go, but they give some characters with dignity thats it. Case closed.
No problem with that at all. But can you also accept that there issues that appear when that was not the intended goal, that there are stereotypes that exist throughout culture. In this thread we've already discussed stereotypes in children's orientated media. I'm not saying "we/they shouldn't do this" I'm saying they should be aware of issues, and at least consider them. The ironic part of your statement is that if a dev decides to make something 'filthy' they have already considered the issues, much more so than say someone making a children's platform game and making the only woman who ever appears in it a powerless victim of kidnap and other villainy.
Broad generalisations aren't going to get us anywhere, but discussing the ethics of say the op making erotic art, or stereotypes in specific genera or styles of games will. or even looking at the different messages these stereotypes send.
Awww Maan. I had such a thorough response prepared and the page quit on me again.
Oh well what was I going to say?
Oh right. I understand where you're perspective is coming from. I feel that the other responses are still too dismissive though. From Showtime documentaries like 'Sexy Baby' I'm aware of what effects over saturation on titillation in one area and sanitized violence can possibly have. On people wondering where they fit in, but visual lust in games to magazine advertisement, film etc its driven by a wider demographic consumer demand than we might think.
But its a metric that we can't accurately 'minority report' and examine the global negative effect of with any sort of solid empiricism. We can draw from history however the pros and cons of having a safe values driven media that is largely catered towards the family towards the exclusion of risque entertainment or audiences curious and craving for them. It'll just fuel demand or create a blackmarket. So best solution is just variety so the impressionable are well informed.
Even Movie Bob covered it. Hollywood lost ground at the turn of the 60's because the indie 70's put out the exploitation, grit and curiosity that the establishment didn't want to cover because of prudency, family values and the hays code. It became its own Streisand effect.
So considering over saturation of the taboo in video games. The best education is for games of that genre to keep exploring the seedy and dark, but make sure the balance and laws of cause and effect for actions in that world are communicated if they claim to be authentic. Violence, economy, and sexual projection. So parties get a clearer picture in worlds that claim to be realistic. Variety in those games helps messaging, rather than concerning ourselves with how neutered or homogenized they are to all tastes and avoiding discussion of certain subject matter entirely. Better to give players the opportunity to know if they feel good or bad about certain visuals.
I mean...heck...that's why target marketing is an important hallmark of media communications.
Mind you this is IF we worried about negative internalization between reality and fantasy, but I think a majority of players can take these games only in the context of the game world and disassociate when the machines turned off. Games now they mostly aspire to be wild kooky action worlds with the 'veneer' of authenticity. Counter-Strike looks real, plays very tactical, but I wouldn't dare say it mirrors the SWAT team discipline or experience, and that's the separation I feel folks like @Silvanus aren't demonstrating as much that they understand like you do. Its about taking those visuals in a controlled simulated environment and in some cases throwing out the textbook on reality purely for escapism.
Without that understanding of plays unruly, but just looks a certain way. even The Sims could lead to subtle or harmful internalization. To create a fake life and live entirely through an avatar? It'd would be more healthy for an individual to develop knowledge of self and improve themselves in the real world wouldn't it? I've witnessed far unhealthier addictions to World of Warcraft and Second Life firsthand, so sometimes the more visually and depraved and unruly bro games can actually prove to be a bigger disclaimer, than safe titles that play WAY too close to our real world insecurities.
And to the Anita Hitman thing. Hardly any lets plays do exactly what was done in her video, the only conclusion is that the beating up of the strippers was deliberate for that tropes vid and saying guys were meant to derive a perverse pleasure from a scenario that isn't facilitated and detrimental to game progress. Its still misrepresenting the devs regardless of how well meaning her intentions were. The arguments seem to suggest that if it wasn't the developers intentions they wouldn't allow any abuse of stripper NPCs. Imagine what kind of weird game mechanic message itd send. Strippers are invincible gods and not common people with similar vulnerabilities? Of course not. A lot of players poke, twist bend and prod everything, so any walls you put up in level design also send messages to them too. We regard life carefully because of vulnerability, or see the shock value in entertaining the absurd, backwards and reprehensible, because we're aware of how the real world works.
I mean other players are not trying to lose points and go outside these rules which are a greater dictator and influence of gameplay. Her argument coming down to. (Doesn't matter if your trying to be dark and seedy, you should still be tasteful in doing so. Therefore strip clubs should be off limits because of presumed larger ramifications in society.) Well taste is subjective. You can be tasteful but it's always a choice. Quantitative assessments arent always the same as Qualitative. Tasteful and foul communication come from the same birth. Its all in testing the waters and seeing what in context, something is received a certain way and what isn't. She's generalizing too based on the bias of the vid, and not really giving the devs the benefit of the doubt, all to make a connection. Kat Bailey made the same disingenuous presumptions about Castlevania Lord of Shadows 2. In misrepresenting the devs intentions to make Drac more of the classic vamp, by saying it was intended rape. If the gaming community were at large appalled with the status quo in AAA the sales would reflect, and they would go the way of disco music.
I think we could also consider the millions of folks who play these games religiously, but don't comment on these internet with concerns like we care enough to do. They understand for themselves. They appreciate realistic visuals but don't take them as complete gospel in relation to the narrative. Just another surreal dimension to mess around with, escape into or just have fun with at their leisure. its a far cry from
CAPTCHA: Real Life Experience
but hey, it does what it says on the tin.