Missions and Levels that almost ruined the whole game for you or Why Dead money? WHY?

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The Madman

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Silentpony said:
Pfft. Wrex is the only one who ever did anything significant to the plot. Garrus was just there to say the throw-away lines cut from Shepard's dialogue and to be a romance option for the 2nd game that wasn't a lesbian.
Bah! Garrus is with you from the beginning. He's got your back no matter what you decide, he's there for ya, he's the goddamned pillar of the team and I'll not have you speak ill of him!

In all seriousness I'm actually replaying the ME series right now for the first time in years, go figure, and just did the bit where you hang out with Garrus on the Citadel last night. I love that scene, it's just such a great little character moment and considering how otherwise grim the series can often be, it was oddly nice to see Shepard actually smiling and laughing. One day I'll actually have to give the Garrus romance route a try.
 

Rabish Bini

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Dead Money was such an interesting one, some loved it some hated it. Personally, I enjoyed it overall mainly cos I found the plot/characters/setting to be probably the best in NV + DLCs. That said that gameplay holy shit it was painful. If I didn't have mods to make it easier I would've necked myself.

OT: The beginner planets of both KotOR and TSL. Taris and Peragus are ok the first time through, but by god do they kill any will for repeat playthroughs. I'm impressed I've replayed the two games as many times as I have.

FalloutJack said:
I won't say that it's perfect. The bomb collars do get to be a pain. For my money, there are worse things. Like, this didn't ruin NV for me, but I didn't like the Tunnelers. They forced you to go through these areas with 'em twice, not counting a few other minor encounters. There's a fundamental problem with them. Bethesda tried too hard. They wanted to make something tougher than Deathclaws, but...they're gremlins. They're small, they hate light, and apparently they breed like hell. By no means should they be 'the next great menace', according to Ulysses. Didn't like him either. This didn't ruin the game for me, but these were wrong decisions.
Yeah those things were shit. I found them so easy but so unbelievably painful to fight through. That said I love Ulysses, but I'm a sucker for Avellone so meh.

Also, sorry to nitpick but NV was Obsidian, not Bethesda.
 

Kyrian007

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Anything that wasn't the village, the castle, or the hospital in Resident Evil 4. All of the great, fun, spooky, interesting moments happened in those areas. Everything else... didn't work nearly as well and on repeated plays were just kind of a chore to get through.

As far as Dead Money goes... I had it ranked 3rd out of NV's dlc. 4th if we're counting the gun runners add-on.
 

FalloutJack

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Nov 20, 2008
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Rabish Bini said:
Obsidian, not Bethesda.
So hard to remember, sometimes. Ah well.

Back on topic, I'm going to hit my old standby of declaring that FF8 ruined FF8 for me and you all know why.
 

Saelune

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Rabish Bini said:
OT: The beginner planets of both KotOR and TSL. Taris and Peragus are ok the first time through, but by god do they kill any will for repeat playthroughs. I'm impressed I've replayed the two games as many times as I have.
Ugh, Taris, how the hell did I not immediatly think of Taris!? Hell, I only remember its name out of hate! Ive yet to beat Kotor 1 cause I never get pass Taris Ive beat 2, but 1 I always get stuck on Taris.
 

sXeth

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The stealth sections in Wolfenstein New Order (and Old Blood). Laborious and non-sensical slogs (Old Blood at least gave the guardbots in its version guns, rather then randomly having nightstick users). Clearly some afterthought or forced inclusion since they don't even have any sort of hud (or proper animations when you're detected).

Dsic 2 of Final Fantasy 7 (Or the end of the Midgar section through to the Northern Crater). Any sense of pacing or tension to the plot just vanishes as the game goes on a 10 hour decision to play tour the world, with detour after detour. It can't even stick on the idea of chasing Sephiroth (which you're given no reason to do, other then him being designated "Bad Man").

I wouldn't say ruined, but its a fresh memory. The Beacon level in Titanfall 2. The first half is a bunch of puzzle mechanics, but they're never actually deployed as a puzzle. There's only one Arc switch that powers whatever thing you need to move forwards at a time. No actual puzzle concept of the mechanic is applied. The second part, with most of the fighting is actually a pretty cool arena, but bogged down by more use of the Arc Tool to open doors (and you can't close them again, which would be an actual tactical mechanic), and the cranes. The cranes, which are just a slow tedious mechanic in a game basing most of its play around speed and mobility. Much like the earlier part of the level, most of them you're just sliding from one position to the other as well, its not like they offer any real puzzle mechanic or variety by being there.
 

Bad Jim

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Barbas said:
OT: GTA: Vice City - those timed boating missions after you buy the boatyard. Rrrgh. Missing a single checkpoint would mean you failed it, but you'd have to go all the way back to the boatyard (or reload a saved game) to have another go.
I think the more annoying boating mission was for that Cuban guy, since there were a whole bunch of missions behind it. You don't need the boatyard, it doesn't pay much, and there are no more missions after the boatyard race, so you can just leave it.
 

Barbas

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Bad Jim said:
I think the more annoying boating mission was for that Cuban guy, since there were a whole bunch of missions behind it. You don't need the boatyard, it doesn't pay much, and there are no more missions after the boatyard race, so you can just leave it.
Fair point; his were fun, up until the one where you have to clear a dock full of enemies with assault rifles at close range, then escape by car while being pursued by the FBI. I think the boatyard ones clinched it by combining fiddly boat controls with poor visibility and stuttering caused by the horrible storms. A lot of the potentially more frustrating levels were at least interesting and action-packed rather than just being races.
 

bartholen_v1legacy

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The Bahamut Cloister of Trials in FFX is so bad that it put my playing of the remaster on a 6 month hiatus. It's the worst part of a game already littered with bad sections, like the 5-hour intro.
 

Casual Shinji

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Noveria in Mass Effect 1. Fuck that boring piece of shit mission. I can't put my finger on it, but every playthrough that place just sucked the joy from me.

Also the Left Behind DLC for The Last of Us. I'm not kidding when I say I felt nigh on physically ill after playing it that first (and only) time. Overacting? Maybe. But I can't lie about my initial feelings toward it.

And the Wind Temple from Wind Waker. That giant main shaft with the propeller at the bottom is the bane of my existence.
 

Gordon_4_v1legacy

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Silentpony said:
Speaking of...Virmire. Fuck that. Ashley and Kaidan were both badasses. Why couldn't I sacrifice I dunno...Wrex. Or Garrus. Fuck those guys.



Honestly though, from a story progression point of view keeping Wrex is vital, Garrus I'm not so sure about but Kaiden Alenko was a bland ************ and the heroic death I furnished him with every time was probably the high point of his life.
 

maninahat

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Silentpony said:
inu-kun said:
The DLC to Bioshock infinite, especially the part with the rebel leader being a good gal all along, completely ruined it for me.
I kinda' liked that, because it was in keeping with her character. She was a freedom fighter, not a straight up murderer going around shanking children to teach their dead parents a lesson. The fact Daisy tried to kill the kid kinda' ruined her character for me, and I was glad the DLC fixed it.
It felt like a really obvious, hand-ringing retcon though. Like they realised how stupid, lazy twist to make Daisy into a kid killer, just to set up the false equivalence with Comstock and justify killing her off. And then they try to reverse the entire thing in a really contrived way in the DLC.

For me, I'd say it was the sewer levels in Vampire: The Masquerade: Bloodlines: The Game. Oh great, a sewer level! And it is full or really tough, unavoidable monsters that will kick your ass if you had up until now gone for a stealth/speech build and not a combat character! And lets stick lots of dead ends and pointless diversions in there too, because mazes are always fun!

Oh,and also that stupid fucking bullshit bank robbery mission in GTA 4: the one where you have to drive for ten minutes to the heist, baby sit your bank robber colleagues from an army of cops, even though they love to dive in front of your guns and wander into the path of cars, and there are no check points, so any fatal mistake will require to spend fifteen minutes redoing everything. The final straw is that once you have fled through the underground and stolen a car top side, the game instructs you to drive back to their safe house. It's only when you get there that the game instructs you that you should have lost the cops first. Queue my car exploding, and me having to repeat the mission yet again.
 

Casual Shinji

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Gordon_4 said:
Kaiden Alenko was a bland ************ and the heroic death I furnished him with every time was probably the high point of his life.
ZING ZING ZING ZING ZING!!!
 

FalloutJack

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bartholen said:
The Bahamut Cloister of Trials in FFX is so bad that it put my playing of the remaster on a 6 month hiatus. It's the worst part of a game already littered with bad sections, like the 5-hour intro.
Funny, most people complain about Yunalesca. Go figure.
 
Oct 22, 2011
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I can't remember a single level that'd screw up entire game for me. Some games could've really done without THAT particular level, though.


Gordon_4 said:
Honestly though, from a story progression point of view keeping Wrex is vital, Garrus I'm not so sure about but Kaiden Alenko was a bland ************ and the heroic death I furnished him with every time was probably the high point of his life.
Agreed. Even though i saved him because of the roleplay reasons(i know, who "roleplays" in rpgs?), i was kinda regreting it later, cause Ashleigh, while not that great either, was still a more interesting companion.

And i'd still left both of them on Virmire, if that'd mean getting Wrex back in ME2.
 

SlumlordThanatos

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SlumlordThanatos said:
I just encountered my first set of zombies in Divinity: Original Sin.

For the uninitiated, zombies are healed by poison. Dealing physical damage to a zombie has them spill poison on the ground that poisons them (the status acts like a HoT because, you know, zombies), then continues to heal them as they walk in it.

That just feels...unfair, and this is coming from a Dark Souls veteran when it comes to difficulty. They just made the game harder for no good reason.
A bit of an update.

Apparently the Arhu Sparkmaster 5000's controller is bugged. After finally making my way past the zombies, I made it into the cave where Arhu's mech is being kept. I give the controller to my fastest character, I enter the proper codes, the Sparkmaster emotes as though the remote is working...and then I get one-shot by Ultra Bolt anyway.

I even made sure to use the remote after the mech got charged. Nope, it one-shot my party regardless. The controller doesn't seem to be doing anything, even though it says that it is.

I wanna like this game, but it's making it difficult.
 

Kyrian007

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Barbas said:
Bad Jim said:
I think the more annoying boating mission was for that Cuban guy, since there were a whole bunch of missions behind it. You don't need the boatyard, it doesn't pay much, and there are no more missions after the boatyard race, so you can just leave it.
Fair point; his were fun, up until the one where you have to clear a dock full of enemies with assault rifles at close range, then escape by car while being pursued by the FBI. I think the boatyard ones clinched it by combining fiddly boat controls with poor visibility and stuttering caused by the horrible storms. A lot of the potentially more frustrating levels were at least interesting and action-packed rather than just being races.
I actually liked the boat missions. But I see where a lot of the problems are. I think to enjoy them you have to be both a: old enough to remember Miami Vice, and b: someone who watched Miami Vice. Kind of a niche audience to appeal to.