Name: Derth (Trauss by birth name)
Gender: Male
Age: 40
Race: Skaa
Power: Allomancy
Type: Misting (Soother)
Metal: Brass
Degree of Skill: Advanced
Status: Known
Appearance: Around six-foot. Short, close-cropped brown hair and brown eyes, unremarkable save for his height. Patient and, oftentimes, slow to voice his thoughts to others, he is much more observant and far more wise than he would have people know, often passing himself off as a typical, idiot skaa. Though adapted to a life of few scruples, Derth avoids killing whenever possible.
Special Skills: Reading, Writing, Observantion, Persuasion, Combat (small arms, like daggers)
Strengths: Observant and intelligent, Derth can often evade trouble through manipulating others, whether purely through words or with a slight edge from his allomancy.
Weaknesses: Though cunning in his own right, Derth is not very detail oriented. Derth is often lost in thought while idle, and he may take some time to adapt to new surroundings and ideals as he tries to accomodate for them. Though skilled with knives and daggers, Derth is not want to kill or even maim his foes, preferring to make an escape through less violent means and leaving the messes to others.
History: Born in 921, Derth never learned much of his parents. Raised by his mother's twin brother, Saar, he was forced into the hard life of the typical skaa, working in one of the many factories supporting Luthadel. He had little free time and less care, falling into the same rut that held so many skaa thrall all their lives.
It wasn't until he was 15 that Saar told him of his father's noblity and his mother's death, as the man himself lay upon his deathbed from exhaustion. He was told of his mother, Sarah, and her brief affair with a noble lord who, even then, Saar refused to speak of. After Derth was born, Sarah's continued affair was found out and she was executed, Saar having taken in Derth as a surrogate for his wife's own stillborn son. Saar died soon after, leaving behind only Derth and his wife, Arran, who was also in declining health.
For the next three years, Derth was forced to work even harder in the factories of Luthadel to support the slowly dying Arran. Every day was spent laboriously doing his own work and covering for hers when possible. He survived countless small injuries that, to this day, leave him with tiny cuts, scrapes, bruises and burns along his arms and legs that continue to remind him of where he came.
After Arran passed, Derth could no longer justify his life, leaving behind the factories and wandering the streets of Luthadel. This was where he spent a decade, leaping from gang to gang, learning to steal and coerce using his size and, eventually, his wit. Another, older man and a veteran thief, Faler, took him under his wing during this time and taught him much. Derth even began to prove to others that he could be more than an intimidating presence and a slackjawed observer, as Faler took the time to teach him to read and write. Though his mind expanded, Derth was never able to leave behind the marks of his past and remained a relatively slow thinker, often looking much as he did then as he idly thinks things through.
Derth Snapped during a particularly delicate job that he, Faler, and the rest of a gang preformed on a member of House Venture as the noble passed through Luthadel. They were blindsided by an Inquisitor that managed to pull apart most of the gang, and Faler, though Derth was one of the few who escaped. A known member of the gang, Derth was later confronted by an obligator and frantically pushed at the man's emotions. When he screamed, Derth killed him.
For the next decade thereafter, Derth wandered the Final Empire, putting his new skill to good use, amassing a modest fortune through the schemes and plots of others. He retired and returned to Luthadel as a craftsmen, using the skills he had developed outside Luthadel as a jeweler to make money a more honest way. Though he tries to hide and forget his past, changing his clothes, his hair, and even his name, Derth remembers the past and occasionally uses his skills to covertly help others. Still, the lure of his old life has some draw, and not everyone in Luthadel has forgotten the name "Trauss."