Mistborn: Metals of Man- A Mistborn RP (Closed/Not Enough Interest)

Recommended Videos

LevROLL

New member
Jun 12, 2011
101
0
0
Berenzen said:
LevROLL said:
Quick question. Given that being widely known as a Misting is probably a bad thing, does the Status part of the character sheet, specifically Hidden, mean that the character knows they are a Misting, but hides this from others? And, so, Known would then mean that a select group of people know and rely on their powers, right?
Hidden means that a select few (i.e. the character's crew/family/House if noble) know about the character's power. Known is that it is widely known that the character is a misting. Each has it's advantages and disadvantages, being known as a misting as a skaa might get your crew better jobs, but at the same time, has a higher chance at piquing the interest of the Steel Ministry.

It can be advantageous or disadvantageous as a Noble as well, if someone is a known Mistborn, people might decide it's best not to screw around with their house, or if you are a known pewterarm people might be willing to talk to you as they know you won't influence their emotions.

Unsnapped just means that the character hasn't come into their power yet.
All right. Thanks for the clarification. I'll try to churn out a character sheet, but that history part is going to challenge me...
 

drmigit2

New member
Dec 25, 2008
1,195
0
0
Berenzen said:
drmigit2 said:
Name: KarVak
Gender: Male
Age: 165
Race:Kandra.
Powers: Aside from being able to shape shift those he kills. He has no outwardly obvious powers but anyone who he absorbs and uses as a form stays available to him as a form forever. Thus making him difficult to track.
Type: Blessing
Metal(s) Used: Blessing of Presence
Degree of Skill: Advanced, Dual Copper
Status: Hidden, though was known for a while, is considered to be dead.
Appearance- Being seen as a Kandra would be a disadvantage, so he uses any forms he can get ahold of. Though, his favorite is of a man around six feet tall, brown hair with brown eyes, long hair and glasses. His other forms go from a blonde woman of nobility to an elderly skaa man

Special Skills: Lying, observation, sneaking, staying hidden, charisma, almost anything that is not actually fighting.
Strengths: Can use hemalurgy to sneak and kill while at the same time disrupting other hemalurgic creatures. A great infiltrator and can run pretty fast. Almost a hundred forms from people he has killed over time.
Weaknesses: Sucks in a direct fight, big time.

Personality: After his time in the pits, he changed drastically. While not totally insane, he is a bit mad and shows little remorse for anyone he kills. He is mostly self centered and is goal oriented, he hates all nobility and will almost always refuse to work with them. He aligns himself with the terrismen over anyone else as he feels that he is in a similar situation. The kandra "brothers" he used to have are long since a thing of the past, he gave up most of the contracts and rules a long time ago. Though, he still does make the occasional contract.

History: "Born" in the year 796, his creator was actually ok to work with. He was subjected to espionage almost from the start, killing untold amounts of Skaa, most of which he still can use for various forms. He served his master faithfully until he died, that was when he found himself free. It was a strange word to him but he found himself making a contract with another noble in a few weeks. He again served, though he felt strange doing this man's work as he was mostly adult half breeds who's mothers had escaped and most likely died. Once the contract ended he waited for years, making his own life and staying out of the limelight. Ten years ago he made one last contract with a nobility. The third assignment he was given was to kill a mother and an infant halfbreed, the child belonged to his own contractor. He killed the mother as to him it was just another assignment, the baby he refused to kill. He attempted to flee with the child but was located by allomancers via the altium the contract was made with. Once he was found, he was captured and was forced to watch the baby die by the hands of the men who had followed him. After that, he was sent to the pits, there he spent the past nine years, only escaping this very year. He had learned the in's and out's of the prison that had become his home and had used his hemalurgy to first kill another prisoner with an iron spike he had come across, then he drove it in to another prisoner and had the prisoner go on a rampage. He took the first chance to kill a guard that came in pursuit, and used that form to escape from the pits. He has told nobody of his current escape, aside from the nobility he has killed. He is currently in pursuit of his old contractor and any other nobility that would associate with him.
The biggest issue I have with your character's history is that Kandra are straight up not allowed to kill, and they make it part of their contract that they will not harm/kill other humans. The Kandra are spies used to infiltrate and to impersonate people in order to gain information rather than assassinate. Furthermore, Kandra require the bones of the person they intend to impersonate, so if you wish to have multiple forms, you will need to be carrying the bones with you- you will also need a few minutes of time if you want to change. Finally, only kandra know how to make other kandra- so your character cannot have a human creator that owns him, instead he would be raised for a hundred years in the kandra homeland and trained in his skills before he would be allowed outside and able to mkae a contract.

BrassButtons said:
Name: Skyler
Gender: Female
Age: 17
Race: Skaa
Powers: Allomancy
Type: Misting
Metal(s) Used: Pewter
Degree of Skill: Intermediate
Status: Hidden
Appearance: She is 4'5", with short brown hair (though it looks black with all the ash) and amber eyes. Despite her small size she tends to act as though she were the biggest, toughest person in the room.

Special Skills: Fighting (hand-to-hand), stealth
Strengths: She's well-practiced at bluffing and intimidation.
Weaknesses: She is impulsive and hot-headed to the point of recklessness, and is illiterate.

Personality: Bull-headed and impulsive with a short fuse. She doesn't have a strong sense of morality, and mostly does whatever seems most beneficial to herself at the time. She is prejudiced against plantation skaa, and tries very hard to deny that she grew up on a plantation.

History: (Hidden because it's a tad long)

Born in 944, Skyler was the product of an ill-conceived affair between Reve Pirdeux, son of a minor noble in the Western Dominance, and Anna, one of the plantation skaa. When Skyler was a toddler Anna fell ill and died, and her brother Lucas took over as Skyler's caretaker.

From a young age she was impulsive and adventurous. The quickest way to get her to do something was to tell her not to do it, and as a result Lucas was constantly trying to impress upon her the importance of not standing out. And while she grudgingly acknowledged the importance of keeping her head down, her desire to push the boundaries did not go away.

At 13 years old she decided she wasn't afraid of mists or mistwraiths, and began sneaking outside at night simply to prove that she could. Right away she realized that not being afraid of the mists gave her a degree of freedom. However when the other skaa learned she had been out in the mists, they became afraid of her. Several of them wanted to drive her out--with force, if necessary--and if not for Lucas intimidating them into leaving her be, they would have. Instead they resorted to shunning her as much as possible. She continuing going out at night, and began to investigate the manor as well, eventually growing bold enough to sneak in and filch things.

This was intolerable to the other skaa--not only was she going into the mists, but her stealing from the manor would surely come back on all of them, and they could not allow that to happen. She was attacked by several of the skaa, Lucas tried to defend her and was killed, and Skyler fled. This is what made her Snap.

She made her way to Fadwrex, where she worked with various thieving crews. At first she received a fair bit of mockery for both her stature, and her ignorance of city life. That, coupled with her temper, resulted in her learning to fight quite well. One of the crews had a Thug named Duke, who recognized her as a pewterarm and taught her a bit about her ability. At 17 she left the Western Dominance and headed into Luthadel.
Looks pretty good. Quick question though- have you read the books? Your character is very similar to the main character in TFE.
ah, I never really knew the books, the contract I thought was a mere suggestion and could be overruled, kind of ruins the character I had in mind on top of other things, alright yeah might as well scrap him.

Also, it seems kind of useless for a kandra to only be able to transform in to dead people when he himself cant kill anything... The point of my character is that he kind of abandons the contracts, I mean I dont know much of the lore but what would happen if he just kind of killed anyway? It is why I made him hidden
 

LevROLL

New member
Jun 12, 2011
101
0
0
Name: Derth (Trauss by birth name)

Gender: Male

Age: 40

Race: Skaa

Power: Allomancy

Type: Misting (Soother)

Metal: Brass

Degree of Skill: Advanced

Status: Known

Appearance: Around six-foot. Short, close-cropped brown hair and brown eyes, unremarkable save for his height. Patient and, oftentimes, slow to voice his thoughts to others, he is much more observant and far more wise than he would have people know, often passing himself off as a typical, idiot skaa. Though adapted to a life of few scruples, Derth avoids killing whenever possible.

Special Skills: Reading, Writing, Observantion, Persuasion, Combat (small arms, like daggers)

Strengths: Observant and intelligent, Derth can often evade trouble through manipulating others, whether purely through words or with a slight edge from his allomancy.

Weaknesses: Though cunning in his own right, Derth is not very detail oriented. Derth is often lost in thought while idle, and he may take some time to adapt to new surroundings and ideals as he tries to accomodate for them. Though skilled with knives and daggers, Derth is not want to kill or even maim his foes, preferring to make an escape through less violent means and leaving the messes to others.

History: Born in 921, Derth never learned much of his parents. Raised by his mother's twin brother, Saar, he was forced into the hard life of the typical skaa, working in one of the many factories supporting Luthadel. He had little free time and less care, falling into the same rut that held so many skaa thrall all their lives.

It wasn't until he was 15 that Saar told him of his father's noblity and his mother's death, as the man himself lay upon his deathbed from exhaustion. He was told of his mother, Sarah, and her brief affair with a noble lord who, even then, Saar refused to speak of. After Derth was born, Sarah's continued affair was found out and she was executed, Saar having taken in Derth as a surrogate for his wife's own stillborn son. Saar died soon after, leaving behind only Derth and his wife, Arran, who was also in declining health.

For the next three years, Derth was forced to work even harder in the factories of Luthadel to support the slowly dying Arran. Every day was spent laboriously doing his own work and covering for hers when possible. He survived countless small injuries that, to this day, leave him with tiny cuts, scrapes, bruises and burns along his arms and legs that continue to remind him of where he came.

After Arran passed, Derth could no longer justify his life, leaving behind the factories and wandering the streets of Luthadel. This was where he spent a decade, leaping from gang to gang, learning to steal and coerce using his size and, eventually, his wit. Another, older man and a veteran thief, Faler, took him under his wing during this time and taught him much. Derth even began to prove to others that he could be more than an intimidating presence and a slackjawed observer, as Faler took the time to teach him to read and write. Though his mind expanded, Derth was never able to leave behind the marks of his past and remained a relatively slow thinker, often looking much as he did then as he idly thinks things through.

Derth Snapped during a particularly delicate job that he, Faler, and the rest of a gang preformed on a member of House Venture as the noble passed through Luthadel. They were blindsided by an Inquisitor that managed to pull apart most of the gang, and Faler, though Derth was one of the few who escaped. A known member of the gang, Derth was later confronted by an obligator and frantically pushed at the man's emotions. When he screamed, Derth killed him.

For the next decade thereafter, Derth wandered the Final Empire, putting his new skill to good use, amassing a modest fortune through the schemes and plots of others. He retired and returned to Luthadel as a craftsmen, using the skills he had developed outside Luthadel as a jeweler to make money a more honest way. Though he tries to hide and forget his past, changing his clothes, his hair, and even his name, Derth remembers the past and occasionally uses his skills to covertly help others. Still, the lure of his old life has some draw, and not everyone in Luthadel has forgotten the name "Trauss."

My attempt at a skaa misting. Been a while since I read the books, though, so tell me if anything is inconsistent with the lore or... itself.

Edit: I keep revising the tiniest details I find wrong in this. Don't mind that.

Clerical? Edit: Realized how close "Kells" is to Kell. Go figure. Changed his birth name.
 

BrassButtons

New member
Nov 17, 2009
564
0
0
drmigit2 said:
I dont know much of the lore but what would happen if he just kind of killed anyway? It is why I made him hidden
Just speaking based on the lore, a Kandra who broke a Contract would return to the Homeland to be executed. They are extremely disciplined (I think at one point Kandra shuffling slightly in their chairs are characterized as rowdy) and consider their adherence to the Contract to be a source of pride.
 

drmigit2

New member
Dec 25, 2008
1,195
0
0
BrassButtons said:
drmigit2 said:
I dont know much of the lore but what would happen if he just kind of killed anyway? It is why I made him hidden
Just speaking based on the lore, a Kandra who broke a Contract would return to the Homeland to be executed. They are extremely disciplined (I think at one point Kandra shuffling slightly in their chairs are characterized as rowdy) and consider their adherence to the Contract to be a source of pride.
gee that is pretty limiting as far as characters go...
 

LevROLL

New member
Jun 12, 2011
101
0
0
drmigit2 said:
BrassButtons said:
drmigit2 said:
I dont know much of the lore but what would happen if he just kind of killed anyway? It is why I made him hidden
Just speaking based on the lore, a Kandra who broke a Contract would return to the Homeland to be executed. They are extremely disciplined (I think at one point Kandra shuffling slightly in their chairs are characterized as rowdy) and consider their adherence to the Contract to be a source of pride.
gee that is pretty limiting as far as characters go...
Think about it, though. The kandra have phenomenal power and great intelligence. They need something to limit them in order to avoid abusing this strength. You could always focus almost exclusively on the espionage part.
 

drmigit2

New member
Dec 25, 2008
1,195
0
0
LevROLL said:
drmigit2 said:
BrassButtons said:
drmigit2 said:
I dont know much of the lore but what would happen if he just kind of killed anyway? It is why I made him hidden
Just speaking based on the lore, a Kandra who broke a Contract would return to the Homeland to be executed. They are extremely disciplined (I think at one point Kandra shuffling slightly in their chairs are characterized as rowdy) and consider their adherence to the Contract to be a source of pride.
gee that is pretty limiting as far as characters go...
Think about it, though. The kandra have phenomenal power and great intelligence. They need something to limit them in order to avoid abusing this strength. You could always focus almost exclusively on the espionage part.
Kind of makes it difficult for him to be good at hemalurgy though xD. I kind of based him around the fact that I wanted a hemalurgic kandra and considering hemalurgy is all about stabbing people with long rods...

*edit* just did some research, turns out kandra cant be allomancers, how sad.

*edit edit* ok, there is one thing I dont understand about kandra and that is what their main form is supposed to be, if they cant keep a disguised form, do they just spend most of their time running around as some spirit goo thing? aslkjasdlhdf
 

LevROLL

New member
Jun 12, 2011
101
0
0
drmigit2 said:
LevROLL said:
drmigit2 said:
BrassButtons said:
drmigit2 said:
I dont know much of the lore but what would happen if he just kind of killed anyway? It is why I made him hidden
Just speaking based on the lore, a Kandra who broke a Contract would return to the Homeland to be executed. They are extremely disciplined (I think at one point Kandra shuffling slightly in their chairs are characterized as rowdy) and consider their adherence to the Contract to be a source of pride.
gee that is pretty limiting as far as characters go...
Think about it, though. The kandra have phenomenal power and great intelligence. They need something to limit them in order to avoid abusing this strength. You could always focus almost exclusively on the espionage part.
Kind of makes it difficult for him to be good at hemalurgy though xD. I kind of based him around the fact that I wanted a hemalurgic kandra and considering hemalurgy is all about stabbing people with long rods...

*edit* just did some research, turns out kandra cant be allomancers, how sad. also, I would like clarification on the powers section as that is really vague.
First, wish I knew this quote thing better. Second, if I remember correctly, kandra have special rods of certain metals placed in them that are designed to fortify certain attributes. These are called their Blessings, and each kandra has a single Blessing.

For more than that, the internet or BrassButtons/Berenzen can probably explain it better than I.

Edit: You could also see if the OP/GM/Berenzen would let you be an Inquisitor, but... that would be difficult to RP. And spoiler-y to explain.
 

drmigit2

New member
Dec 25, 2008
1,195
0
0
LevROLL said:
drmigit2 said:
LevROLL said:
drmigit2 said:
BrassButtons said:
drmigit2 said:
I dont know much of the lore but what would happen if he just kind of killed anyway? It is why I made him hidden
Just speaking based on the lore, a Kandra who broke a Contract would return to the Homeland to be executed. They are extremely disciplined (I think at one point Kandra shuffling slightly in their chairs are characterized as rowdy) and consider their adherence to the Contract to be a source of pride.
gee that is pretty limiting as far as characters go...
Think about it, though. The kandra have phenomenal power and great intelligence. They need something to limit them in order to avoid abusing this strength. You could always focus almost exclusively on the espionage part.
Kind of makes it difficult for him to be good at hemalurgy though xD. I kind of based him around the fact that I wanted a hemalurgic kandra and considering hemalurgy is all about stabbing people with long rods...

*edit* just did some research, turns out kandra cant be allomancers, how sad. also, I would like clarification on the powers section as that is really vague.
First, wish I knew this quote thing better. Second, if I remember correctly, kandra have special rods of certain metals placed in them that are designed to fortify certain attributes. These are called their Blessings, and each kandra has a single Blessing.

For more than that, the internet or BrassButtons/Berenzen can probably explain it better than I.
I already picked the blessing of presence, which allows him to have greater intellect. My question is how this is supposed to be useful if he cant kill anything and his powers rely on things being dead. That and the freaking disguise thing, none of the websites I have been to adequately describe this.
 

LevROLL

New member
Jun 12, 2011
101
0
0
drmigit2 said:
LevROLL said:
drmigit2 said:
LevROLL said:
drmigit2 said:
BrassButtons said:
drmigit2 said:
I dont know much of the lore but what would happen if he just kind of killed anyway? It is why I made him hidden
Just speaking based on the lore, a Kandra who broke a Contract would return to the Homeland to be executed. They are extremely disciplined (I think at one point Kandra shuffling slightly in their chairs are characterized as rowdy) and consider their adherence to the Contract to be a source of pride.
gee that is pretty limiting as far as characters go...
Think about it, though. The kandra have phenomenal power and great intelligence. They need something to limit them in order to avoid abusing this strength. You could always focus almost exclusively on the espionage part.
Kind of makes it difficult for him to be good at hemalurgy though xD. I kind of based him around the fact that I wanted a hemalurgic kandra and considering hemalurgy is all about stabbing people with long rods...

*edit* just did some research, turns out kandra cant be allomancers, how sad. also, I would like clarification on the powers section as that is really vague.
First, wish I knew this quote thing better. Second, if I remember correctly, kandra have special rods of certain metals placed in them that are designed to fortify certain attributes. These are called their Blessings, and each kandra has a single Blessing.

For more than that, the internet or BrassButtons/Berenzen can probably explain it better than I.
I already picked the blessing of perseverance, which allows him to have greater intellect. My question is how this is supposed to be useful if he cant kill anything and his powers rely on things being dead. That and the freaking disguise thing, none of the websites I have been to adequately describe this.
Damn these quotes!

Kandra typically rely on whoever they have a contract with to supply a disguise. Otherwise, someone has a sack or something they carry around full of the bones the kandra can use.

The Blessing of Perseverance, I guess, would be focused on giving the kandra an edge on mimicry and cunning. Again, there are those better than I to explain this, though I do my best.
 

drmigit2

New member
Dec 25, 2008
1,195
0
0
LevROLL said:
drmigit2 said:
LevROLL said:
drmigit2 said:
LevROLL said:
drmigit2 said:
BrassButtons said:
drmigit2 said:
I dont know much of the lore but what would happen if he just kind of killed anyway? It is why I made him hidden
Just speaking based on the lore, a Kandra who broke a Contract would return to the Homeland to be executed. They are extremely disciplined (I think at one point Kandra shuffling slightly in their chairs are characterized as rowdy) and consider their adherence to the Contract to be a source of pride.
gee that is pretty limiting as far as characters go...
Think about it, though. The kandra have phenomenal power and great intelligence. They need something to limit them in order to avoid abusing this strength. You could always focus almost exclusively on the espionage part.
Kind of makes it difficult for him to be good at hemalurgy though xD. I kind of based him around the fact that I wanted a hemalurgic kandra and considering hemalurgy is all about stabbing people with long rods...

*edit* just did some research, turns out kandra cant be allomancers, how sad. also, I would like clarification on the powers section as that is really vague.
First, wish I knew this quote thing better. Second, if I remember correctly, kandra have special rods of certain metals placed in them that are designed to fortify certain attributes. These are called their Blessings, and each kandra has a single Blessing.

For more than that, the internet or BrassButtons/Berenzen can probably explain it better than I.
I already picked the blessing of perseverance, which allows him to have greater intellect. My question is how this is supposed to be useful if he cant kill anything and his powers rely on things being dead. That and the freaking disguise thing, none of the websites I have been to adequately describe this.
Damn these quotes!

Kandra typically rely on whoever they have a contract with to supply a disguise. Otherwise, someone has a sack or something they carry around full of the bones the kandra can use.

The Blessing of Perseverance, I guess, would be focused on giving the kandra an edge on mimicry and cunning. Again, there are those better than I to explain this, though I do my best.
I see little point in the other blessings considering kandra are already given the shaft and are unable to kill things. Awareness is usefull for making your kandra a scout I guess, potency is useless considering they do something akin to sepuku if they kill things so strength is worthless, and stability makes you become Spock.
 

LevROLL

New member
Jun 12, 2011
101
0
0
drmigit2 said:
LevROLL said:
drmigit2 said:
LevROLL said:
drmigit2 said:
LevROLL said:
drmigit2 said:
BrassButtons said:
drmigit2 said:
I dont know much of the lore but what would happen if he just kind of killed anyway? It is why I made him hidden
Just speaking based on the lore, a Kandra who broke a Contract would return to the Homeland to be executed. They are extremely disciplined (I think at one point Kandra shuffling slightly in their chairs are characterized as rowdy) and consider their adherence to the Contract to be a source of pride.
gee that is pretty limiting as far as characters go...
Think about it, though. The kandra have phenomenal power and great intelligence. They need something to limit them in order to avoid abusing this strength. You could always focus almost exclusively on the espionage part.
Kind of makes it difficult for him to be good at hemalurgy though xD. I kind of based him around the fact that I wanted a hemalurgic kandra and considering hemalurgy is all about stabbing people with long rods...

*edit* just did some research, turns out kandra cant be allomancers, how sad. also, I would like clarification on the powers section as that is really vague.
First, wish I knew this quote thing better. Second, if I remember correctly, kandra have special rods of certain metals placed in them that are designed to fortify certain attributes. These are called their Blessings, and each kandra has a single Blessing.

For more than that, the internet or BrassButtons/Berenzen can probably explain it better than I.
I already picked the blessing of perseverance, which allows him to have greater intellect. My question is how this is supposed to be useful if he cant kill anything and his powers rely on things being dead. That and the freaking disguise thing, none of the websites I have been to adequately describe this.
Damn these quotes!

Kandra typically rely on whoever they have a contract with to supply a disguise. Otherwise, someone has a sack or something they carry around full of the bones the kandra can use.

The Blessing of Perseverance, I guess, would be focused on giving the kandra an edge on mimicry and cunning. Again, there are those better than I to explain this, though I do my best.
I see little point in the other blessings considering kandra are already given the shaft and are unable to kill things.
I don't remember whether the kandra have a stigma against murder only, or simply excess violence against men, but the other Blessings aren't quite useless.

Awareness: Greatly heightens senses, like tin does. Useful for spying from afar.
Potency: Gives the bearer twice the physical strength and endurance. Useful for combat and torture.
Presence (the one you chose): Higher mental capacity. Useful for quick thinking and the cunning.
Stability: Fortifies emotional stability... I got nothing for this one.

Also, if the GM agrees, it could be possible to have more than one Blessing. I wouldn't count on that, though.
 

BrassButtons

New member
Nov 17, 2009
564
0
0
drmigit2 said:
*edit edit* ok, there is one thing I dont understand about kandra and that is what their main form is supposed to be, if they cant keep a disguised form, do they just spend most of their time running around as some spirit goo thing? aslkjasdlhdf
Their "true" form (that is, without any bones) is basically a pile of goo. However they spend very little time in this form. They mostly switch from one body to another as the situation warrants. He might have a set of bones stashed somewhere if he does not want to keep his current body after the contract ends.

Keeping disguised isn't really difficult for them, as the only people who would ever know someone is a Kandra are the people who hired him. Nobody else could ever spot the difference.

If you're really focused on getting to kill things, you may want to see if you can be an antagonist and play a Steel Inquisitor. Those guys are basically murder machines.

LevROLL said:
Also, if the GM agrees, it could be possible to have more than one Blessing. I wouldn't count on that, though.
I'm pretty sure this happens in the books. You'd just need a way to explain how he got the additional hemalurgic spikes.
 

drmigit2

New member
Dec 25, 2008
1,195
0
0
I made severe alterations to the sheet to make him fit with the kandra mold.
Name: KarVak
Gender: Male
Age: 165
Race:Kandra.
Powers: Aside from being able to shape shift those he kills. He has no outwardly obvious powers but anyone who he absorbs and uses as a form stays available to him as a form forever. Thus making him difficult to track.
Type: Blessing
Metal(s) Used: Blessing of Presence
Degree of Skill: Advanced, Dual Copper
Status: Hidden, though was known for a while, is considered to be dead.
Appearance- Being seen as a Kandra would be a disadvantage, so he uses any forms he can get ahold of. Though, his favorite is of a man around six feet tall, brown hair with brown eyes, long hair and glasses. His other forms go from a blonde woman of nobility to an elderly skaa man

Special Skills: Lying, observation, sneaking, staying hidden, charisma, almost anything that is not actually fighting.
Strengths: Can infiltrate pretty much any base, is a master manipulator and while he is not allowed to kill anyone himself, he is allowed to let others do the killing for him, often times preying upon weaknesses in character, willpower and intellect.
Weaknesses: Sucks in a direct fight, big time.

Personality: After his time in the pits, he changed drastically. While not totally insane, he is a bit mad and shows little remorse for anyone he had killed. He is mostly self centered and is goal oriented, he hates all nobility and will almost always refuse to work with them. He aligns himself with the terrismen over anyone else as he feels that he is in a similar situation. The kandra "brothers" he used to have are long since a thing of the past, he gave up on them and their laws a long time ago, aside from the first contract. Though, he could still be willing to make a contract with another human.

History: "Born" in the year 796, after his hundred year training period, he was given his first ever contract out in the world. He was subjected to espionage almost from the start, leading to the deaths of untold amounts of Skaa, most of which he stole various trinkets from. He served his master faithfully until he died, that was when he found himself free. It was a strange word to him but he found himself making a contract with another noble in a few weeks. He again served, though he felt strange doing this man's work as he was mostly tracking adult half breeds who's mothers had escaped and most likely died. Once the contract ended he waited for years, making his own life and staying out of the limelight. Ten years ago he made one last contract with a nobility. The third assignment he was given was to follow a mother and an infant halfbreed, reporting their location to local guardsmen to kill them. The child belonged to his own contractor. He had the mother killed as to him it was just another assignment, the baby he refused to let die. He attempted to flee with the child but was located by allomancers via the altium the contract was made with. Once he was found, he was captured and was forced to watch the baby die by the hands of the men who had followed him. After that, he was sent to the pits, there he spent the past nine years, only escaping this very year. He had learned the in's and out's of the prison that had become his home and had convinced the fellow prisoners to begin a revolution, even if it meant the death of them all. He took the first chance to use the bones of a guard that came in pursuit and died by the hands of some prisoner and used that form to escape from the pits. He has told nobody of his current escape, aside from the nobility he has killed. He is currently in pursuit of his old contractor and any other nobility that would associate with him.
 

drmigit2

New member
Dec 25, 2008
1,195
0
0
BrassButtons said:
drmigit2 said:
*edit edit* ok, there is one thing I dont understand about kandra and that is what their main form is supposed to be, if they cant keep a disguised form, do they just spend most of their time running around as some spirit goo thing? aslkjasdlhdf
Their "true" form (that is, without any bones) is basically a pile of goo. However they spend very little time in this form. They mostly switch from one body to another as the situation warrants. He might have a set of bones stashed somewhere if he does not want to keep his current body after the contract ends.

Keeping disguised isn't really difficult for them, as the only people who would ever know someone is a Kandra are the people who hired him. Nobody else could ever spot the difference.

If you're really focused on getting to kill things, you may want to see if you can be an antagonist and play a Steel Inquisitor. Those guys are basically murder machines.
It is not that I really want to kill things that badly, I just figured it would fit with my character a bit if he was up for a stabby stab
 

LevROLL

New member
Jun 12, 2011
101
0
0
BrassButtons said:
drmigit2 said:
*edit edit* ok, there is one thing I dont understand about kandra and that is what their main form is supposed to be, if they cant keep a disguised form, do they just spend most of their time running around as some spirit goo thing? aslkjasdlhdf
Their "true" form (that is, without any bones) is basically a pile of goo. However they spend very little time in this form. They mostly switch from one body to another as the situation warrants. He might have a set of bones stashed somewhere if he does not want to keep his current body after the contract ends.

Keeping disguised isn't really difficult for them, as the only people who would ever know someone is a Kandra are the people who hired him. Nobody else could ever spot the difference.

If you're really focused on getting to kill things, you may want to see if you can be an antagonist and play a Steel Inquisitor. Those guys are basically murder machines.

LevROLL said:
Also, if the GM agrees, it could be possible to have more than one Blessing. I wouldn't count on that, though.
I'm pretty sure this happens in the books. You'd just need a way to explain how he got the additional hemalurgic spikes.
I agree with the Steel Inquisitor part, but, remember the dude from that one book (I can't remember which book. It's jumbled in my head)? That would be kind of hard to RP, wouldn't it? Almost entirely observations on actions, physical surroundings, and internal dialogue.

As for the other part... aren't kandra not to do...that? I know there was that one time... with that one guy... but, maybe I'm wrong. It just isn't commonplace, right?

Edit: I tried to remove spoilers, I guess. Sometimes it's hard to think things through.
 

BrassButtons

New member
Nov 17, 2009
564
0
0
LevROLL said:
As for the other part... aren't kandra not to do...that? I know there was that one time... with that one guy... but, maybe I'm wrong. It just isn't commonplace, right?
Hmm, you may be right. Then again, we're told very little about Kandra, (and the Contract is never spelled out) so there may be exceptions.
 

LevROLL

New member
Jun 12, 2011
101
0
0
BrassButtons said:
LevROLL said:
As for the other part... aren't kandra not to do...that? I know there was that one time... with that one guy... but, maybe I'm wrong. It just isn't commonplace, right?
Hmm, you may be right. Then again, we're told very little about Kandra, (and the Contract is never spelled out) so there may be exceptions.
Maybe. Would it be a matter of entitlement then, or... that other case? Maybe a gift from a kandra who had to use the... what was it... The Resolution?

Do kandra give gifts?
 

Berenzen

New member
Jul 9, 2011
905
0
0
Hemalurgy really isn't all that common. Highly secret in fact, kept from all but the REALLY higher-ups in the Steel Ministry, the Kandra, and House Venture High Lords.

As for Kandra- They are given a pair of Hemalurgic Spikes when "born", one of Stability which
protects against the effects of emotional allomancy and the control of the god Ruin
and another of one of the other metals, as has been already explained. In order to get additional spikes as a Kandra, you have to kill another Kandra and take his spikes, which goes against their Contract.

As for Steel Inquisitors- yeah, they're really murder machines, but you have to be careful to not have too many spikes in you. If you want to roll one up as an antagonist go ahead. However, you will also have to write up some inner thoughts of someone close to you whispering for you to be paranoid, as a result of the flaw in Hemalurgy and the spoilery thing that I said above. It will be very difficult to write. If you decide to put too many spikes in you, it is possible to have total loss of control of the character. Furthermore, you won't be able to 'see'. Instead, you will observe individual atoms of metals (other than aluminium, as it's allomantically inert). As has been said, it's a lot of internalization, not a lot of dialogue.
 

drmigit2

New member
Dec 25, 2008
1,195
0
0
Berenzen said:
Hemalurgy really isn't all that common. Highly secret in fact, kept from all but the REALLY higher-ups in the Steel Ministry, the Kandra, and House Venture High Lords.

As for Kandra- They are given a pair of Hemalurgic Spikes when "born", one of Stability which
protects against the effects of emotional allomancy and the control of the god Ruin
and another of one of the other metals, as has been already explained. In order to get additional spikes as a Kandra, you have to kill another Kandra and take his spikes, which goes against their Contract.

As for Steel Inquisitors- yeah, they're really murder machines, but you have to be careful to not have too many spikes in you. If you want to roll one up as an antagonist go ahead. However, you will also have to write up some inner thoughts of someone close to you whispering for you to be paranoid, as a result of the flaw in Hemalurgy and the spoilery thing that I said above. It will be very difficult to write. If you decide to put too many spikes in you, it is possible to have total loss of control of the character. Furthermore, you won't be able to 'see'. Instead, you will observe individual atoms of metals (other than aluminium, as it's allomantically inert). As has been said, it's a lot of internalization, not a lot of dialogue.
I already resubmitted the Kandra sheet, check it out on page 1 near the bottom