First and foremost, use the quote button - it's there for a reason [so I get alerted to the fact you've replied to my post].shootthebandit said:@D_987
you say, what would MMO add to FPS, by MMO i dont mean a persistent open world (that just wouldnt work with the genre) all i mean is simply MASSIVELY MULTIPLAYER ONLINE. who would want to be in such a massive battle on that scale
Secondarily, define "Massively multi-player online" by a shooters standards. Then it becomes subjective, what is massive in those terms? Regardless a persistent, open world is part of the MMO experience nowadays - what's the difference between this concept and Call of Duty beyond the higher player-base?