MMOFPS, would you play one?

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vampirekid.13

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May 8, 2009
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im curious, why there are none out there... now when i say a MMOFPS i have a very strict visualization of it.

think of a MMO based on GTA.

you have 2 factions: Cops and Mafia.

when you create a character, you pick, are you going to be a policeman or a Mafia member.

the main "stats" would be run speed, reload speed, accuracy, recoil strenght, stamina.

secondary stats would be + to perks... (getting into this later)

the idea is you have a fully functional city, where every person that isnt in the police or the mafia is an npc, a fully functional npc that does whatever its job is. in the world there would be no blocked off areas, no impossible to enter rooms, basically everything would be accessible one way or another.

getting into the factions now...

Cops: you would only play field agents obviously.
benefits: carries 2 melee weapons, 1 secondary weapon, 1 main weapon, starts off with slightly higher accuracy, car is main way to turn in and accept new missions. and take new ammunition for your guns.
neutral: can switch main weapons only at his cop car. secondary main weapon is a shotgun.
minus side: starts with lower run speed, and reload speed. can only carry limited amount of ammo.

mafia
benefits: higher run speed and reload time, main mission hub is cell phone (portable and always on you), can use certain drugs to numb pain making them harder to kill

minus: no car until later levels, but has more ammo on hand.


as you level up you gain certain things.

as a cop starting at level 1 you are just a street patrol with your baton, and pistol, and no other weapon. the game naturally creates small crimes for you to complete, small misteries to solve, generally easy ones, that once you are done with give you experience and currency as a reward.

as you level up you gain new abilities including drug vision, weapon vision, hostility vision.

you also get talents which u can use to buy permanent abilities for your character, these include: ability to have 1 weapon attachment on your secondary weapon, ability to have 1 weapons attachment on your primary weapon, ability to have 1/2/3 grenades of certain types on you, ability to carry more weapons and ammo, etc.

hmm, thats a very raw version of the game and i havent fully decided on anything, or the entire mafia side of it. yet...

cops final talents, once they hit max level include air support, water support, ground support including spike strips or NPC/players getting alert you need help.

mafia final talents would include, drive bys, road blocks, ambushes (npcs/players get a notification to set up on the roof of certain buildings that ud lure the cops to for a nice slaughter).

obviously the game would rely heavily on close knit community...

anyway, would you play someting like that?

ive been putting entirely too much thought into a cool cops and robbers mmo.
 

xDarc

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Sorry youngins', you already done missed the boat. From 2004-2006, PlanetSide was absolutely bumpin'. If you didn't catch that game in those two years, you missed the best gaming experience of the decade, hands down.

 

vampirekid.13

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Angerwing said:
APB did pop up on the radar, the issues with it are simple. i am talking about 1000 or 2000 people interacting in a fully open city/county while its talking about 25 ppl interacting in a closed environment.

i was thinking take all 3 GTA cities we know (liberty, san andreas, and whatever the other one is) and put them together, call it a county, and open all doors or lock them but make it accessible if you "break in" and open it up to ppl. bad guys sell drugs, and rob places, good guys chase bad guys, see what happens.
 

xDarc

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Blame consoles and the recession as to why you will never see anyone invest in MMOFPS right now or in the near future. If it can't be done with a gamepad, on 5 year old hardware, no one is going to bother trying.

There's your innovation.
 

Angerwing

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Jun 1, 2009
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vampirekid.13 said:
Angerwing said:
APB did pop up on the radar, the issues with it are simple. i am talking about 1000 or 2000 people interacting in a fully open city/county while its talking about 25 ppl interacting in a closed environment.

i was thinking take all 3 GTA cities we know (liberty, san andreas, and whatever the other one is) and put them together, call it a county, and open all doors or lock them but make it accessible if you "break in" and open it up to ppl. bad guys sell drugs, and rob places, good guys chase bad guys, see what happens.
That would be impossible to make happen. I would definitely play it, it sounds like a fun game, but it wouldn't be feasible.
 

Lawyer105

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Yup. Planetside was one of the best games I've ever played. Too bad SOE's mismanagement and blatant hacking destroyed the game.

I do wonder how Planetside Next is going though... haven't heard any news since Smedley let it slip.
 

vampirekid.13

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Angerwing said:
That would be impossible to make happen. I would definitely play it, it sounds like a fun game, but it wouldn't be feasible.
im not sure impossible or not feasible is a correct way to put it.


i think with todays technology, if you have an open world spread out enough to where there arent more than 100 people in one place at the same time making animations woudlnt be an issue.

since its an fps and not an rpg teh whole complex animations with fireballs and frostballs and magic and stuff kinda gets eliminated making it a lower load on the server.

DJmagma said:
why can't it be done on a controller? any abilities could be put on a ability ring like the console version of ME2 but in real time.

if there isn't a monthly subscription, then yes. other wise i can't afford it.
it could be done on the controller.

if ME2 was done on a controller and gta was done on a controller, so could this be done on one.
 

[guys_its_ok]

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this sounds like a pretty good idea, except would it there be rounds or something to break it up? a constant kill fest would be fun for a while, but if you've ever tried to, say, play a 99 minute super smash brothers game or a shooter with a really really high kill limit then you'd know that it gets really tiring after a while.
 

Lucifron

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Dec 21, 2009
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I'm thinking this [http://www.dust514.org] would be your best bet for the moment fellas.
 

Gemini3333

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xDarc said:
Sorry youngins', you already done missed the boat. From 2004-2006, PlanetSide was absolutely bumpin'. If you didn't catch that game in those two years, you missed the best gaming experience of the decade, hands down.

Damn strait! I fucking loved planetside! now they just need to update the graphics, hand the game over to someone who isn't affiliated to Sony, and start putting out ads again and you're in business!
 

vampirekid.13

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May 8, 2009
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[guys_its_ok said:
]this sounds like a pretty good idea, except would it there be rounds or something to break it up? a constant kill fest would be fun for a while, but if you've ever tried to, say, play a 99 minute super smash brothers game or a shooter with a really really high kill limit then you'd know that it gets really tiring after a while.
the idea is that you would have a choice on what you want to do... there woudlnt be a constant kill fest.

but whenever you want one you could engage in one.

i mean cops arent able to shoot first without intent, so as long as the robber doesnt pick up a gun and rob stuff the cops wont be after him, and not participating in the chases woudlnt punish you, it would just reward ppl that would.

its hard to explain, the way i see it in my head it woudlnt be a constant kill fest, but rather a more "real" cops and robbers game.
 

xDarc

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Feb 19, 2009
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DJmagma said:
xDarc said:
Blame consoles and the recession as to why you will never see anyone invest in MMOFPS right now or in the near future. If it can't be done with a gamepad, on 5 year old hardware, no one is going to bother trying.

There's your innovation.
why can't it be done on a controller? any abilities could be put on a ability ring like the console version of ME2 but in real time.

if there isn't a monthly subscription, then yes. other wise i can't afford it.
It can't be done for the same reason Die Hard 4 is PG-13. In a way... teens spend the most disposable income on entertainment so hollywood has watered down a few things to guarantee greatest market share... but the games industry has been doing it too.

They said the games industry was recession proof. Naw, just smart consumer proof.

They've lightened the payrolls of the dev studios, They've simplified the games, ramped up the release cycles... all to maintain relatively flat profit growth industry wide.

You won't see great games again, innovative gains again, till the 90's boom times are here again. Right now the only thing anyone cares about is market share.

Bobby Kotick wants a subscription CoD world. If he could get middle age female facebook gamers to play CoD by including a virtual farmville-esque, micro-transaction, pixel crack, side-game to CoD... he'd want that too. In fact now that I've mentioned it he's certainly put people on it.

Good games won't come from desperation to avoid red ink. They've stayed afloat so far, barely.
 

xDarc

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Gemini3333 said:
xDarc said:
Sorry youngins', you already done missed the boat. From 2004-2006, PlanetSide was absolutely bumpin'. If you didn't catch that game in those two years, you missed the best gaming experience of the decade, hands down.

Damn strait! I fucking loved planetside! now they just need to update the graphics, hand the game over to someone who isn't affiliated to Sony, and start putting out ads again and you're in business!
It's so dead now, most people are expecting it to shut down permanently now. The only reason it stayed alive so long is because SoE uses it's lengthy list of games as a selling point of their all access pass/$30 a month sub, and pools their resources to keep most of these games running... even if they're dead.
 
Jun 11, 2008
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vampirekid.13 said:
Angerwing said:
That would be impossible to make happen. I would definitely play it, it sounds like a fun game, but it wouldn't be feasible.
im not sure impossible or not feasible is a correct way to put it.


i think with todays technology, if you have an open world spread out enough to where there arent more than 100 people in one place at the same time making animations woudlnt be an issue.

since its an fps and not an rpg teh whole complex animations with fireballs and frostballs and magic and stuff kinda gets eliminated making it a lower load on the server.

DJmagma said:
why can't it be done on a controller? any abilities could be put on a ability ring like the console version of ME2 but in real time.

if there isn't a monthly subscription, then yes. other wise i can't afford it.
it could be done on the controller.

if ME2 was done on a controller and gta was done on a controller, so could this be done on one.
No this can't be done on a controller. ME2 paused the game while you are able to micromanage your various abilities and fat chance something like that will happen on an online game. In a MMO game you need access to everything at the touch of button. So say if you are allowed to equiped 8 skills you need to get to those at the touch of 1 button not just some very dodgy d-pad I mean no margin of error. This and the subs most MMOs have is why consoles don't have any MMOs as you would have to pay your xbox live sub as well as the MMO one.
 

vampirekid.13

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Glademaster said:
No this can't be done on a controller. ME2 paused the game while you are able to micromanage your various abilities and fat chance something like that will happen on an online game. In a MMO game you need access to everything at the touch of button. So say if you are allowed to equiped 8 skills you need to get to those at the touch of 1 button not just some very dodgy d-pad I mean no margin of error.
left analog - movement
right analog - camera

dpad different non combat equipment
left trigger - shoot
right trigger - grenade or other combat equipement

left button swap weapons
right button swap grenade types

which leaves you with 4 unused buttons for abilities, its an fps, its not like wow, i dont know how many abilities you expect to have.
 

Twilight_guy

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Nov 24, 2008
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Nobody would play it. MMORPGs work well because there is a gradula build-up and direction towards a greater good. A persistent world facilitates that build towards achieving more. FPS tend to be more incidental. There's a shot out, somebody dies and the tougher guys win and that's it, another match starts. There's no character build-up. The best you can get is a ranking system so people can wave around there 100 kill streak or something but that can be achieved (and is right now) outside of an MMO. FPS tend to have more episodic game play. I suppose you can make it on an open and persistent world but what's the incentive to keep going? Even in your own description you use RPG elements (i.e. stats). That's not an MMOFPS, its an MMORPG with FPS elements. A persistent game seems needlessly complex for facilitating fights that are episodic and have no tangible effects that carry between fights (aside from maybe guns or some such).
 

Borntolose

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Aug 18, 2008
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I think you just described All Points Bulletin. I'm actually thinking of buying it. I like the concept.