im curious, why there are none out there... now when i say a MMOFPS i have a very strict visualization of it.
think of a MMO based on GTA.
you have 2 factions: Cops and Mafia.
when you create a character, you pick, are you going to be a policeman or a Mafia member.
the main "stats" would be run speed, reload speed, accuracy, recoil strenght, stamina.
secondary stats would be + to perks... (getting into this later)
the idea is you have a fully functional city, where every person that isnt in the police or the mafia is an npc, a fully functional npc that does whatever its job is. in the world there would be no blocked off areas, no impossible to enter rooms, basically everything would be accessible one way or another.
getting into the factions now...
Cops: you would only play field agents obviously.
benefits: carries 2 melee weapons, 1 secondary weapon, 1 main weapon, starts off with slightly higher accuracy, car is main way to turn in and accept new missions. and take new ammunition for your guns.
neutral: can switch main weapons only at his cop car. secondary main weapon is a shotgun.
minus side: starts with lower run speed, and reload speed. can only carry limited amount of ammo.
mafia
benefits: higher run speed and reload time, main mission hub is cell phone (portable and always on you), can use certain drugs to numb pain making them harder to kill
minus: no car until later levels, but has more ammo on hand.
as you level up you gain certain things.
as a cop starting at level 1 you are just a street patrol with your baton, and pistol, and no other weapon. the game naturally creates small crimes for you to complete, small misteries to solve, generally easy ones, that once you are done with give you experience and currency as a reward.
as you level up you gain new abilities including drug vision, weapon vision, hostility vision.
you also get talents which u can use to buy permanent abilities for your character, these include: ability to have 1 weapon attachment on your secondary weapon, ability to have 1 weapons attachment on your primary weapon, ability to have 1/2/3 grenades of certain types on you, ability to carry more weapons and ammo, etc.
hmm, thats a very raw version of the game and i havent fully decided on anything, or the entire mafia side of it. yet...
cops final talents, once they hit max level include air support, water support, ground support including spike strips or NPC/players getting alert you need help.
mafia final talents would include, drive bys, road blocks, ambushes (npcs/players get a notification to set up on the roof of certain buildings that ud lure the cops to for a nice slaughter).
obviously the game would rely heavily on close knit community...
anyway, would you play someting like that?
ive been putting entirely too much thought into a cool cops and robbers mmo.
think of a MMO based on GTA.
you have 2 factions: Cops and Mafia.
when you create a character, you pick, are you going to be a policeman or a Mafia member.
the main "stats" would be run speed, reload speed, accuracy, recoil strenght, stamina.
secondary stats would be + to perks... (getting into this later)
the idea is you have a fully functional city, where every person that isnt in the police or the mafia is an npc, a fully functional npc that does whatever its job is. in the world there would be no blocked off areas, no impossible to enter rooms, basically everything would be accessible one way or another.
getting into the factions now...
Cops: you would only play field agents obviously.
benefits: carries 2 melee weapons, 1 secondary weapon, 1 main weapon, starts off with slightly higher accuracy, car is main way to turn in and accept new missions. and take new ammunition for your guns.
neutral: can switch main weapons only at his cop car. secondary main weapon is a shotgun.
minus side: starts with lower run speed, and reload speed. can only carry limited amount of ammo.
mafia
benefits: higher run speed and reload time, main mission hub is cell phone (portable and always on you), can use certain drugs to numb pain making them harder to kill
minus: no car until later levels, but has more ammo on hand.
as you level up you gain certain things.
as a cop starting at level 1 you are just a street patrol with your baton, and pistol, and no other weapon. the game naturally creates small crimes for you to complete, small misteries to solve, generally easy ones, that once you are done with give you experience and currency as a reward.
as you level up you gain new abilities including drug vision, weapon vision, hostility vision.
you also get talents which u can use to buy permanent abilities for your character, these include: ability to have 1 weapon attachment on your secondary weapon, ability to have 1 weapons attachment on your primary weapon, ability to have 1/2/3 grenades of certain types on you, ability to carry more weapons and ammo, etc.
hmm, thats a very raw version of the game and i havent fully decided on anything, or the entire mafia side of it. yet...
cops final talents, once they hit max level include air support, water support, ground support including spike strips or NPC/players getting alert you need help.
mafia final talents would include, drive bys, road blocks, ambushes (npcs/players get a notification to set up on the roof of certain buildings that ud lure the cops to for a nice slaughter).
obviously the game would rely heavily on close knit community...
anyway, would you play someting like that?
ive been putting entirely too much thought into a cool cops and robbers mmo.