MMOFPS, would you play one?

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xDarc

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Feb 19, 2009
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Twilight_guy said:
Nobody would play it.
People would play it for the same reason people watch and play sports.

It's all about identifying with a team and the competition. That is one thing you do not get with a regular multiplayer FPS game. That's the whole reason people create clans. If they made a massive game that had real, persistent, sides, some great objective oriented battles and something keeping scores and records... and if they shoved it down people's throats like they did EverQuest and then later, WoW... you'd have a new national past time on your hands.

If you missed PlanetSide, you just don't get it.
 

AfterAscon

Tilting at WHARRGARBL
Nov 29, 2007
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The next major MMOFPS is Huxley, which is something like 120 people in a match. 1000-2000 just wouldn't work in an FPS at the moment; FPS's require accuracy and latency would be a killer on something that scale. On MW2 most people have experience those kill cams where we fired first, only to be shown something different and thats just with 16 people.
 
Jun 11, 2008
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vampirekid.13 said:
Glademaster said:
No this can't be done on a controller. ME2 paused the game while you are able to micromanage your various abilities and fat chance something like that will happen on an online game. In a MMO game you need access to everything at the touch of button. So say if you are allowed to equiped 8 skills you need to get to those at the touch of 1 button not just some very dodgy d-pad I mean no margin of error.
left analog - movement
right analog - camera

dpad different non combat equipment
left trigger - shoot
right trigger - grenade or other combat equipement

left button swap weapons
right button swap grenade types

which leaves you with 4 unused buttons for abilities, its an fps, its not like wow, i dont know how many abilities you expect to have.
I expect about 8ish abilities to be allowed in the field with some passive obviously. I also need to be able to get to any weapon at the click of one button not just cycle t hrough them which makes the swap weapon type inadequate. You have also ignored the action button for doing things such as opening doors, starting conversations, etc Cover controls, the abilities to jump and crouch as well as the abilities to sprint. Which all of these should have instant access to instead of cycling through prone and crouch as sometimes I just wanna go prone or go from crouch to standing without going through prone. I really don't see how it could work on consoles. I could live with maybe about 4 special abilities or weapons to be selectable and non passive.

AfterAscon said:
The next major MMOFPS is Huxley, which is something like 120 people in a match. 1000-2000 just wouldn't work in an FPS at the moment; FPS's require accuracy and latency would be a killer on something that scale. On MW2 most people have experience those kill cams where we fired first, only to be shown something different and thats just with 16 people.
Well infairness MW2 is p2p which is a completely shit method of playing games on the internet. Very few things can make it work and it just doesn't work for FPS games and never will.
 

SL33TBL1ND

Elite Member
Nov 9, 2008
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xDarc said:
Sorry youngins', you already done missed the boat. From 2004-2006, PlanetSide was absolutely bumpin'. If you didn't catch that game in those two years, you missed the best gaming experience of the decade, hands down.

That was awesome, too bad I joined late and everyone else had ridiculous equipment!

OT: Global Agenda might scratch your itch, it's 3rd person though and got a recent patch (where they got rid of a points based equipment system in favour of a loot system) that broke the game.
 

vampirekid.13

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AfterAscon said:
The next major MMOFPS is Huxley, which is something like 120 people in a match. 1000-2000 just wouldn't work in an FPS at the moment; FPS's require accuracy and latency would be a killer on something that scale. On MW2 most people have experience those kill cams where we fired first, only to be shown something different and thats just with 16 people.
the reason is you have a conventional shooter in mind, you are thinking 16 people in a small area constantly killing themselves.


im talking about 100 times more people in a map 200 times the size of a current shooter map.

servers only get overwhelmed when you have too many people doing too many actions in one place, while this woudlnt be like that, because the people would be spread out across a HUGE map, and they woudlnt constantly engage in shooting and chases and robberies, there would be downtimes too.

also, regarding controls, what i previously said, the weapon button opens up a quickselect menu where each one of the 4 main buttons is a weapon, same with the combat gadget (grenades, etc) one would, crouch is push in left analog stick, sprint is push in right analog one, and the 4 main buttons by themselves are still open for you to use them as abilities.
 
Jun 11, 2008
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vampirekid.13 said:
AfterAscon said:
The next major MMOFPS is Huxley, which is something like 120 people in a match. 1000-2000 just wouldn't work in an FPS at the moment; FPS's require accuracy and latency would be a killer on something that scale. On MW2 most people have experience those kill cams where we fired first, only to be shown something different and thats just with 16 people.
the reason is you have a conventional shooter in mind, you are thinking 16 people in a small area constantly killing themselves.


im talking about 100 times more people in a map 200 times the size of a current shooter map.

servers only get overwhelmed when you have too many people doing too many actions in one place, while this woudlnt be like that, because the people would be spread out across a HUGE map, and they woudlnt constantly engage in shooting and chases and robberies, there would be downtimes too.

also, regarding controls, what i previously said, the weapon button opens up a quickselect menu where each one of the 4 main buttons is a weapon, same with the combat gadget (grenades, etc) one would, crouch is push in left analog stick, sprint is push in right analog one, and the 4 main buttons by themselves are still open for you to use them as abilities.
You also forgot about aim down the sight. I will allow the ommission of prone as some games do do this but it seems a bit stupid given the fact it could allow for snipers to be given to cops as a special SWAT thing for larger scale battles. A quick select menu isn't really good enough for something like this. As when you are playing competitively a split second makes all the difference. If they allowed keyboard and mouse support for consoles this wouldn't be a problem.
 

xDarc

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Feb 19, 2009
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SL33TBL1ND said:
OT: Global Agenda might scratch your itch, it's 3rd person though and got a recent patch...
It must not be any good if it finally came out and I haven't heard anything about it.

You want to hear a name drop, how about "Twilight Wars." It's a canceled project that was resurrected after being completely taken in a different direction around 2006. It was supposed to be a post-apocalyptic MMOFPS.

And as for people still talking about Huxley being the next big thing- (It's another one that's been on the radar for years) -the recession ate it too. That's why it's taking so long. It was already planning on being instanced (read: pointless and not "massive"), but by now it has been thoroughly consolized to squeeze every dime out of people they can.

Another name drop: Welkin 2142. Basically it's PlanetSide with different skins, a Chinese knock-off of the game, literally. I tried connecting to it once, in china, but couldn't get past all the chinese instructions and just figured it wasn't worth it trying to relive PlanetSide 2004.

Another PlanetSide will eventually come and will eventually stay. It may take a while for MMOFPS to firmly establish itself, but it IS inevitable.

Better hardware is getting cheaper all the time. Once people can buy a computer for a couple hundred bucks than run games that look like crysis, what doom looks like to you and me in our time, MMOFPS will catch on, whether the global recession ends or not. It will be too cheap to pursue the profit potential at that point.

Right now the investment required is too large and no one wants to take a risk. They'll just keep making more BF games, CoD, MoH, generic garbage that sells well enough to keep them in business.
 

vampirekid.13

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May 8, 2009
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xDarc said:
SL33TBL1ND said:
OT: Global Agenda might scratch your itch, it's 3rd person though and got a recent patch...
It must not be any good if it finally came out and I haven't heard anything about it.

You want to hear a name drop, how about "Twilight Wars." It's a canceled project that was resurrected after being completely taken in a different direction around 2006. It was supposed to be a post-apocalyptic MMOFPS.

And as for people still talking about Huxley being the next big thing- (It's another one that's been on the radar for years) -the recession ate it too. That's why it's taking so long. It was already planning on being instanced (read: pointless and not "massive"), but by now it has been thoroughly consolized to squeeze every dime out of people they can.

Another name drop: Welkin 2142. Basically it's PlanetSide with different skins, a Chinese knock-off of the game, literally. I tried connecting to it once, in china, but couldn't get past all the chinese instructions and just figured it wasn't worth it trying to relive PlanetSide 2004.

Another PlanetSide will eventually come and will eventually stay. It may take a while for MMOFPS to firmly establish itself, but it IS inevitable.

Better hardware is getting cheaper all the time. Once people can buy a computer for a couple hundred bucks than run games that look like crysis, what doom looks like to you and me in our time, MMOFPS will catch on, whether the global recession ends or not. It will be too cheap to pursue the profit potential at that point.

Right now the investment required is too large and no one wants to take a risk. They'll just keep making more BF games, CoD, MoH, generic garbage that sells well enough to keep them in business.
i like you :3
 

SL33TBL1ND

Elite Member
Nov 9, 2008
6,467
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41
xDarc said:
SL33TBL1ND said:
OT: Global Agenda might scratch your itch, it's 3rd person though and got a recent patch...
It must not be any good if it finally came out and I haven't heard anything about it.

You want to hear a name drop, how about "Twilight Wars." It's a canceled project that was resurrected after being completely taken in a different direction around 2006. It was supposed to be a post-apocalyptic MMOFPS.

And as for people still talking about Huxley being the next big thing- (It's another one that's been on the radar for years) -the recession ate it too. That's why it's taking so long. It was already planning on being instanced (read: pointless and not "massive"), but by now it has been thoroughly consolized to squeeze every dime out of people they can.

Another name drop: Welkin 2142. Basically it's PlanetSide with different skins, a Chinese knock-off of the game, literally. I tried connecting to it once, in china, but couldn't get past all the chinese instructions and just figured it wasn't worth it trying to relive PlanetSide 2004.

Another PlanetSide will eventually come and will eventually stay. It may take a while for MMOFPS to firmly establish itself, but it IS inevitable.

Better hardware is getting cheaper all the time. Once people can buy a computer for a couple hundred bucks than run games that look like crysis, what doom looks like to you and me in our time, MMOFPS will catch on, whether the global recession ends or not. It will be too cheap to pursue the profit potential at that point.

Right now the investment required is too large and no one wants to take a risk. They'll just keep making more BF games, CoD, MoH, generic garbage that sells well enough to keep them in business.
It was really good, it's on steam [http://store.steampowered.com/app/17020/] and everything, so it's not unknown. It's just they fucked up their own game with the latest patch, but in response to the loss of players because of this they got rid of their premium territory subscription plan and made the whole game subscription free.
 

savandicus

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Jun 5, 2008
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Ever heard of fallen earth, it was advertised on the escapist for awhile and thats pretty much a MMOFPS
 

Littlee300

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Oct 26, 2009
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I am on board with your idea as long as when I am a mafia dude, I can disguise myself as a ordinary citizen and I am really a drug runner.

When I am a cop, I can hack onto other players chats and plan to foil there plans.

The cops should have npc patrols too. Later in the game you can call in back up as a cop and in mafia you can call in a drive by on a specific place or enemy.

I hope for a radar as a cop so I can see people that are running from the cops so I can use those spike traps on them. (Cop tires are immune)

I want to play as mafia and I will be a sniper assassin that plans for days until he strikes.

Edit:
If like 75% of the people choose mafia, there should be multiple gangs and are turfs. It be fun having secret bases in abandon houses. There are hundred(s) of houses in this city i bet so a lot places to set up shop. Maybe you can make it so you can design your own base, maybe a drug base or a weapon factory base.. I am just writing what my train of thought is thinking now, aren't I?
 

MrCollins

Power Vacuumer
Jun 28, 2010
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AfterAscon said:
The next major MMOFPS is Huxley, which is something like 120 people in a match. 1000-2000 just wouldn't work in an FPS at the moment; FPS's require accuracy and latency would be a killer on something that scale. On MW2 most people have experience those kill cams where we fired first, only to be shown something different and thats just with 16 people.

Do you actually know when it's comming out, because I would be really interested, the game looks pretty good.
 

Gemini3333

New member
Jun 5, 2008
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Fallen Earth...Eh, it's not really just shooting, it's more melee, shooting and mutation powers replacing magic. So it's pretty much a post apocalyptic mmo but hardly an mmofps.