Why are MMOs so god dam annoying? Why do they force you to grind? Why does the control scheme tries to copy a point and click adventure game? Why in the FUCK cant you actually do the attacks and parrys manually? God damnit!
Ok, the rage is gone... I am ok now. I have been today searching for an MMO to play and I came to the same conclusion I always come when I feel the need of playing one, "There is still not an MMO that I may like". Wich is sad since there are so many. Today I went for the Free to Play although in previous searches I looked them all. In the Free to Play MMO section Korea DOMINATES, seriously almost everything is from them, although the most original things arent (Ah, suprise). Korea limits to copy paste games... literally. Especially in the MMO Shooter genre (although I never understood why they called MMO since its just multiplayer matches like any other shooter out there).
Check this out
Skip to 2:16 and listen to his commentary, then skip to 8:14.
How is this even possible? Now understand that it happens a lot in these Koreans MMO Shooters.
Another thing is that this MMO Shooter sub-genre copys Counter-Strike since it is a hell of a popular game, so what game do they copy in order to make a fantasy MMO?
Yup, World Of Warcraft, this isnt anything new and it isnt just the Koreans. What sucks is that WOW is dated, everything, I dont care about the graphics, I understand that but the gameplay? Click in enemy, wait for health bar to drop, win xp and look for the next one to level up? What the FUCK!?
Why dont they try to create new immersive worlds, with immersive gameplay.
For example check this WOW PVE fight
Yeah, it may take some skill and it isnt just point and click but look at the immersion of the game. There is none. The landscape is as interesting as a brick wall and the monters just dont look real, the way they move, the way they interact. There just isnt any drama to it. The gameplay is basicly picking the right spells at the right time.
Now imagine if the fight was something more like this in term of gameplay wise.
The player in here uses almost the same sword attack and the monster is retarded lol, but still, isnt it more interesting? Actually having to see the monster coming our direction, and having to actually avoid his attacks.
Another thing, why do you need to level up? What is the logic of levelling up? In real life you dont level up and it is still preety balanced. So why do games force you to level up trhough grinding? Grinding is boring, doing the same thing over and over. Why?
Once upon a time I used to play Garrys Mod RP mode, it was like GTA in a small map, where a player would be the mayor, some others would be cops, thiefs, shop owners, citizens and etc. Basicly it was a game mode where you played the role of a citizen and your future depended on your actions and the actions of the other players, kind of like in real life. There werent xp, there werent levels, and it worked. It was fun. Your progress was noticed has you gained reputation among the other players, it was real reputation, not a reputation meter. You earned money buy selling stuff to other players, while making profit. You had this sence of evolution without any kind of meters.
Evolution in that game was how important, how relevant, how meaningfull the player was among the others. He wasnt better then the other player because he was level 40 and the other was 21. He was better because he proved that he was better.
The game had guns, but they werent the most important thing about it, the most important thing was the other players and you.
Well, thanks for reading this, it still is a lot and I hope it makes sense to you.
Ok, the rage is gone... I am ok now. I have been today searching for an MMO to play and I came to the same conclusion I always come when I feel the need of playing one, "There is still not an MMO that I may like". Wich is sad since there are so many. Today I went for the Free to Play although in previous searches I looked them all. In the Free to Play MMO section Korea DOMINATES, seriously almost everything is from them, although the most original things arent (Ah, suprise). Korea limits to copy paste games... literally. Especially in the MMO Shooter genre (although I never understood why they called MMO since its just multiplayer matches like any other shooter out there).
Check this out
Skip to 2:16 and listen to his commentary, then skip to 8:14.
How is this even possible? Now understand that it happens a lot in these Koreans MMO Shooters.
Another thing is that this MMO Shooter sub-genre copys Counter-Strike since it is a hell of a popular game, so what game do they copy in order to make a fantasy MMO?
Yup, World Of Warcraft, this isnt anything new and it isnt just the Koreans. What sucks is that WOW is dated, everything, I dont care about the graphics, I understand that but the gameplay? Click in enemy, wait for health bar to drop, win xp and look for the next one to level up? What the FUCK!?
Why dont they try to create new immersive worlds, with immersive gameplay.
For example check this WOW PVE fight
Yeah, it may take some skill and it isnt just point and click but look at the immersion of the game. There is none. The landscape is as interesting as a brick wall and the monters just dont look real, the way they move, the way they interact. There just isnt any drama to it. The gameplay is basicly picking the right spells at the right time.
Now imagine if the fight was something more like this in term of gameplay wise.
The player in here uses almost the same sword attack and the monster is retarded lol, but still, isnt it more interesting? Actually having to see the monster coming our direction, and having to actually avoid his attacks.
Another thing, why do you need to level up? What is the logic of levelling up? In real life you dont level up and it is still preety balanced. So why do games force you to level up trhough grinding? Grinding is boring, doing the same thing over and over. Why?
Once upon a time I used to play Garrys Mod RP mode, it was like GTA in a small map, where a player would be the mayor, some others would be cops, thiefs, shop owners, citizens and etc. Basicly it was a game mode where you played the role of a citizen and your future depended on your actions and the actions of the other players, kind of like in real life. There werent xp, there werent levels, and it worked. It was fun. Your progress was noticed has you gained reputation among the other players, it was real reputation, not a reputation meter. You earned money buy selling stuff to other players, while making profit. You had this sence of evolution without any kind of meters.
Evolution in that game was how important, how relevant, how meaningfull the player was among the others. He wasnt better then the other player because he was level 40 and the other was 21. He was better because he proved that he was better.
The game had guns, but they werent the most important thing about it, the most important thing was the other players and you.
Well, thanks for reading this, it still is a lot and I hope it makes sense to you.