I think there is a sense of being jaded. We all have certain expectations of what a game should be, but there's something to be said about a 'safe' game. I went and rented ODST because I KNEW what I was getting, and knew that I like wouldn't be disappointed by it, and I was not.zaro27 said:Here's a thought I just had: What if games really are creative and we're just jaded to the point that it takes something so new/well implemented to blow our minds before we'll notice that anything has changed.
Does it really take something dramatic to get our attention? I remember when Halo came out and people suddenly said, "Oh hey, regenerating shields! That's a fucking great idea! It's so obvious!" Now, regenerating health has become old hat. I don't even really like Halo that much, but I'll say that regen health is a good addition to gaming. I doubt that Bungie was the first to do it though.
Side note: Can games be too creative? Indie games are amazingly creative, blending bizarre elements that normal people wouldn't even think of combining to make platform/puzzle/shooters that are a lot of fun. But sometimes, it's like indie developers are just too creative. Their new ways of thinking about gaming detract from games that would otherwise be entirely awesome. As a gamer who doesn't actively play the most innovative games he finds, am I assisting the industry in stifling creativity? When I go pick up Assassin's Creed 2, Borderlands, or Darksiders, am I encouraging creativity and envelope pushing among developers? Or am I asking for games with nothing but rehashed ideas?
On the other side of the coin, I had heard good things about World of Goo, picked it up, and loved it too, though it got a bit too hard towards the end.
Some games can claim to be creative but there will always be some jaded old-timer saying... that's not creative, that's just this with a different coat of paint on it. Really... what HASN'T been done in a video game yet?