Thanks for that. Some of those points intrigue me - I'm still unsure precisely how you can deny a turret. My concept of denying is that you force players out of range of experience and last hits. I like the idea of the variety of item abilities, not so much the extra power of abilities (seems as if it would increase frustration, i.e., if I fail I get frustrated, if I get hit I get frustrated). But anyway, as it's F2P I will probably have to play around with it for a bit.SmashLovesTitanQuest said:[snip]
In the same way you use "A" to attack and move to a point on the map you target an ally creep or tower on low hp and you will attack it if you last hit it is denied. I explained this above in my postMasterOfHisOwnDomain said:Thanks for that. Some of those points intrigue me - I'm still unsure precisely how you can deny a turret. My concept of denying is that you force players out of range of experience and last hits. I like the idea of the variety of item abilities, not so much the extra power of abilities (seems as if it would increase frustration, i.e., if I fail I get frustrated, if I get hit I get frustrated). But anyway, as it's F2P I will probably have to play around with it for a bit.SmashLovesTitanQuest said:[snip]
Hahahahahahahhahahaahhaahhhahahahahahahaha!Aircross said:IceFrog's balance is brilliant
Please have a deep understanding of Dota's mechanics before you make any ignorant posts.Skin said:Hahahahahahahhahahaahhaahhhahahahahahahaha!Aircross said:IceFrog's balance is brilliant
Good one.
Better than his predecessors.Skin said:Hahahahahahahhahahaahhaahhhahahahahahahaha!Aircross said:IceFrog's balance is brilliant
Good one.
Ahh... DotA has been out for 9 years now, and since DotA 2 and DotA are EXACTLY the same barring the graphics... i am unsure what people here is talking about....The Wykydtron said:Y'know having a proper beta for a MOBA game is a pretty good idea... It makes the hilariously broken characters fixed before the game even comes out, though this is Valve... They playtest every single one of their games to death anyway
Predecessors? You mean Blizzard?Madkipz said:Better than his predecessors.Skin said:Hahahahahahahhahahaahhaahhhahahahahahahaha!Aircross said:IceFrog's balance is brilliant
Good one.
Worse Champions? Ah i'm out then, the Champions in LoL are really good and I've already found my favourite LoL Champion in Sona...Tanakh said:Ahh... DotA has been out for 9 years now, and since DotA 2 and DotA are EXACTLY the same barring the graphics... i am unsure what people here is talking about....The Wykydtron said:Y'know having a proper beta for a MOBA game is a pretty good idea... It makes the hilariously broken characters fixed before the game even comes out, though this is Valve... They playtest every single one of their games to death anyway
If you really want to play it without getting in the beta, go buy WC 3 or get HoN, its freemium this days and has almost the same mechanics (worse heroes IMO though).
I dunno... might be just me but i don't understand all the people being amazed by DotA 2 when all that has been around for a long time; guess it's LoL, Rise of Immortals and such lowering the skill celling and being so popular...
Predecessors? You mean Blizzard?Madkipz said:Better than his predecessors.Skin said:Hahahahahahahhahahaahhaahhhahahahahahahaha!Aircross said:IceFrog's balance is brilliant
Good one.
The Wykydtron said:Worse Champions? Ah i'm out then, the Champions in LoL are really good and I've already found my favourite LoL Champion in Sona...Tanakh said:Ahh... DotA has been out for 9 years now, and since DotA 2 and DotA are EXACTLY the same barring the graphics... i am unsure what people here is talking about....The Wykydtron said:Y'know having a proper beta for a MOBA game is a pretty good idea... It makes the hilariously broken characters fixed before the game even comes out, though this is Valve... They playtest every single one of their games to death anyway
If you really want to play it without getting in the beta, go buy WC 3 or get HoN, its freemium this days and has almost the same mechanics (worse heroes IMO though).
I dunno... might be just me but i don't understand all the people being amazed by DotA 2 when all that has been around for a long time; guess it's LoL, Rise of Immortals and such lowering the skill celling and being so popular...
Predecessors? You mean Blizzard?Madkipz said:Better than his predecessors.Skin said:Hahahahahahahhahahaahhaahhhahahahahahahaha!Aircross said:IceFrog's balance is brilliant
Good one.
I <3 Sona, the last game I played had a hilarious metagame where the two enemies at Top would get so, so close to killing my lane partner Fiora then I would keep her just about alive with my heals while she picked up the double kill.
This happened around 5 times in a row. The chat was hilarious
"Sona, let Fiora die!"
"Hey, Heimer! Hands off my Fiora!"
He almost killed her the final time as well... Until I bullrushed him with the stun from the Ulti and forced him the hell away.
It took a full team gank to bring us down.
Yep, I will be buying the Pentakill Sona skin in the near future I think. XD
And an AP build Sona is all kinds of awesome! The harass is amazing since her Hymn of Valour projectile is guaranteed to hit even if they move out of range once it's fired. So you've got the support keeping the damage dealer alive while just waltzing up to enemy tower lobbing an ability at them, then just moving out of turret range before it can react.
Guinsoo couldn't balance if his life depended on it (look at what he's doing to LoL along with Morello and Zileas) and Eul kinda left DotA (he's working for Valve now though.)Tanakh said:Ahh... DotA has been out for 9 years now, and since DotA 2 and DotA are EXACTLY the same barring the graphics... i am unsure what people here is talking about....The Wykydtron said:Y'know having a proper beta for a MOBA game is a pretty good idea... It makes the hilariously broken characters fixed before the game even comes out, though this is Valve... They playtest every single one of their games to death anyway
If you really want to play it without getting in the beta, go buy WC 3 or get HoN, its freemium this days and has almost the same mechanics (worse heroes IMO though).
I dunno... might be just me but i don't understand all the people being amazed by DotA 2 when all that has been around for a long time; guess it's LoL, Rise of Immortals and such lowering the skill celling and being so popular...
Predecessors? You mean Blizzard?Madkipz said:Better than his predecessors.Skin said:Hahahahahahahhahahaahhaahhhahahahahahahaha!Aircross said:IceFrog's balance is brilliant
Good one.
Thats what i meant, but was not talking about balance but about how they "feel".Rastien said:Not sure but i think he was saying the HON heroes are worse than dota 2 which i would agree with the balance is abit off in HON with some champs compared to dota.
Also legue hates stealth herospeople whine so much about them they get nurfed into the ground the only one (since i last played) that was an okay stealth hero but not really stealth was akali and i dealth with her by pocket warding her.
Derp circle, Herp ward die now.
And yet LoL is the ones the masses choose. Makes sense, bots and lower skill cellingAircross said:IceFrog turned the DotA map into a competitive game. That's how good he is.
I do have a deep understanding of Dota's mechanics. It has the same engine limitations as a 10 year old game by choice. And you kids think that its "balanced".Aircross said:Please have a deep understanding of Dota's mechanics before you make any ignorant posts.Skin said:Hahahahahahahhahahaahhaahhhahahahahahahaha!Aircross said:IceFrog's balance is brilliant
Good one.
That's because there are more casual players than competitive players, which will always be the case for any kind of video game. Sports also have more professional players than casual players.Tanakh said:And yet LoL is the ones the masses choose. Makes sense, bots and lower skill cellingAircross said:IceFrog turned the DotA map into a competitive game. That's how good he is.![]()
It's balanced because everything counters everything. Your team composition, your item build, what kind of lane line up you want to make, the heroes you ban.Skin said:I do have a deep understanding of Dota's mechanics. It has the same engine limitations as a 10 year old game by choice. And you kids think that its "balanced".
This cognitive dissonance is why I can't stand most of the Dota community.
Skin said:I do have a deep understanding of Dota's mechanics. It has the same engine limitations as a 10 year old game by choice. And you kids think that its "balanced".Aircross said:Please have a deep understanding of Dota's mechanics before you make any ignorant posts.Skin said:Hahahahahahahhahahaahhaahhhahahahahahahaha!Aircross said:IceFrog's balance is brilliant
Good one.
This cognitive dissonance is why I can't stand most of the Dota community.
I don't have any problems with DOTA 2, but I personally also prefer LoL. It annoys me when people say that LoL has a low skill ceiling and that it is easy compared to DOTA. I will however agree with you though if you send me a link to your LoL account where you are within the top 20 in the world. The game is easy right? So, even if you don't play LoL you should be able to do it in around a month right?SmashLovesTitanQuest said:Ok, I will answer properly than. Thanks for clearing up what you meant.MasterOfHisOwnDomain said:I like to make myself clear, if that's what you mean. But no, I haven't made my mind up at all about the game, hence why I was asking for what you preferred about DoTA to LoL. Which you seem stubbornly insistent on not providing.SmashLovesTitanQuest said:For a guy who loves to go back and point out specific parts of his post, you were certainly quick to ignore your closing "Probably sums up how I would feel". Gives the impression you have already made up your mind and makes elaborating pointless.
The main difference between LoL and DOTA is the skill ceiling. Thats a rather broad term, so allow me to explain.
Just an example: denying. A central pillar of the game you have to master to become competent in it, something that is simply missing in LoL. You can deny towers, minions, even yourself. So the gap between a good player and a bad player grows, just with that little feature.
Another example: items with powers. In LoL you have something like, what, 12 active items? In DOTA its 30. Most of these items take mastering before you can use them to their full potential. They are, in essence, another ability, and one that must be learned, just like a regular ability. The blink dagger is an item that lets you blink away. You click on it and can flash to another spot in a certain radius. If you click outside of that radius, it doesnt port you to the very outer fringe of the radius. Instead, you cover less ground. So again, the gap between a good player and a bad player grows; a good one will be able to blink further while a bad one might end up moving only 2 feet.
Abilities also tend to be much more powerful. As a rule of thumb, you drop much faster in DOTA than you do in LoL. But again, the game offers more opportunities to avoid being ganked - observer wards for one. And again, you need to learn how to use wards to their full effect.
Having said all that, all these things arent that hard to learn. You can generally get the hang of an item or ability in a single match, if you use your brain and think about what you are doing. Some people simply refuse to do that, but you know what? Thats the kind of people you dont want on your team in a MOBA game.
So why is the big skillgap so great? Well, its competitive multiplayer. The point of it is to have the better player win. Games nowadays try to lower skillgaps to make the game more fun to so called weekend warriors. LoL and MW3 are prime examples, with MW3 being the much worse offender. However, it actually makes the game less fun for both a good and a bad player, and everyone in between. The good player gets frustrated because while he knows hes good, the game constantly rewards the enemy for failing anyway, and the bad player has zero sense of reward.
Yes, DOTA 2 is harsher. Yes, it will kick your ass in the first few games. But once you get the hang of it? Awesome. No, you wont dominate off the bat with faceroll characters the game hands you, but who cares? Take 10 hours and you will probably have more fun with the game that provides an actual challenge. The guy who wrote the IGN article probably spent something like 2 hours playing DOTA and was unwilling to learn.
It is not balanced though. I mean, you could create a game with a hundred heroes, only have 20 of them competitively viable, and call that balanced (and the fanboys will fight tooth and nail proclaiming this great masterplan to be the second coming), but that makes it shit.Rastien said:I don't see the relevance between a 10 year old engine and balance? balance is relevant to the enviroment its being used in. You could have an entirley new game but the balance could be shite, from my experience with dota i have found it to be alot more balanced than legue but that may well be down to personal prefrence.
Balanced (DotA): Two coordinated teams of around the same skill in Captain's Mode have both almost 50% chance to win. There's your definition, the problem being that DotA is balanced only around not noob teams.Skin said:Tacking on "balanced" for Dota is just as much as a buzz word as "fun" for another game. It holds no weight.
Lower being the keyword, as in "Reversi has lower skill cap than go". But i honestly dont give a crap anyway, as both have a lower skillcap than SC!YeOldeMoose said:I don't have any problems with DOTA 2, but I personally also prefer LoL. It annoys me when people say that LoL has a low skill ceiling and that it is easy compared to DOTA. I will however agree with you though if you send me a link to your LoL account where you are within the top 20 in the world. The game is easy right? So, even if you don't play LoL you should be able to do it in around a month right?
Could you provide examples of it being unbalanced? i'm not disputing that it isn't i just can't really think of any glaring examples personally. Same applys to legue of course and i enjoy all 3 games but dota 2 if my fotm at the moment.Skin said:It is not balanced though. I mean, you could create a game with a hundred heroes, only have 20 of them competitively viable, and call that balanced (and the fanboys will fight tooth and nail proclaiming this great masterplan to be the second coming), but that makes it shit.Rastien said:I don't see the relevance between a 10 year old engine and balance? balance is relevant to the enviroment its being used in. You could have an entirley new game but the balance could be shite, from my experience with dota i have found it to be alot more balanced than legue but that may well be down to personal prefrence.
LoL has always been about casual gaming, so screaming out imbalance for a game like that is ridiculous. HoN has the same problems as Dota, since it was based off Dota. I know alot of the elitists like to look down on HoN as some broken, unbalanced mess, but the last two metagame shifts in HoN were identical to the ones in Dota... Hmm...
Alot of other AoS games in WC3 were far better in every way compared to Dota, but Dota is the largest and most well known. Tacking on "balanced" for Dota is just as much as a buzz word as "fun" for another game. It holds no weight.