Greets to all!
This is my first topic! Yay! By the way guys, hey guys listen, guys. Guys, check out this video of a new future badass marine game!
http://www.youtube.com/watch?v=41QFL4QB3NE&list=FLybYa8d2i5uEucRILpF29Xg&index=1&feature=plpp_video
Captcha: Be serious now.
Ok Solve Media, I'll be serious.... this time. :|
The link I have given above is for the new planetside 2 game, coming out sometime this millenia. The trailer caught my eye because I've seen some action movies recently in which the so called action was nowhere near as frantic as what can be seen in this trailer.
This brought something that may have discussion value to my mind, if it hasn't already graced these particular series of tubes. The subject I want to bring to discussion to the escapist's group of highly intellectual individuals is the current state of trailers for computer games, some trailers appear to completely outdo larger budget action movies.
To further expand the discussion, I would also draw attention to skills shared between the game developer community and the movie director community, where elements such as camera positioning, sound and music timing as well as storytelling, can affect one another. Have game developers learned something from movies and have movie directors learned anything from the gaming community?
If there is a relationship between the gaming community, from both developers to players and the movie community, all the way from directors to movie watchers, how could a relationship between the communities affect the future of both gaming and movies?
This is my first topic! Yay! By the way guys, hey guys listen, guys. Guys, check out this video of a new future badass marine game!
http://www.youtube.com/watch?v=41QFL4QB3NE&list=FLybYa8d2i5uEucRILpF29Xg&index=1&feature=plpp_video
Captcha: Be serious now.
Ok Solve Media, I'll be serious.... this time. :|
The link I have given above is for the new planetside 2 game, coming out sometime this millenia. The trailer caught my eye because I've seen some action movies recently in which the so called action was nowhere near as frantic as what can be seen in this trailer.
This brought something that may have discussion value to my mind, if it hasn't already graced these particular series of tubes. The subject I want to bring to discussion to the escapist's group of highly intellectual individuals is the current state of trailers for computer games, some trailers appear to completely outdo larger budget action movies.
To further expand the discussion, I would also draw attention to skills shared between the game developer community and the movie director community, where elements such as camera positioning, sound and music timing as well as storytelling, can affect one another. Have game developers learned something from movies and have movie directors learned anything from the gaming community?
If there is a relationship between the gaming community, from both developers to players and the movie community, all the way from directors to movie watchers, how could a relationship between the communities affect the future of both gaming and movies?