Inside. Instant classic with the kind of cerebral appeal that will draw people in and keep people talking and speculating even when it inevitably shows its technical age. A masterpiece.
Does a classic need to be considered mainstream though?Xsjadoblayde said:I...don't know. You have to be careful not to put just your personal favourites as a classic, though it may be classic to you, it depends on how it shook the foundations as a whole. Which makes it tricky, as something highly advertised and played by the many masses such as GTAV could be considered a classic, as it won't be forgotten any time soon, but I have the funny feeling not many on this site would agree with that. As our media becomes more saturated with choice, the idea of a classic "classic" is being watered down as the majority of people don't have to accept the single funnel of mainstream entertainment...sort of like why there cannot be another band make a cultural mark like Queen anymore; the landscape of society's access to entertainment has changed too much.
Anymoo, might as well try here. Agree with Bioshock collection and maybe the Witcher 3, but am not certain of the latter as I never hear it mentioned in the casual gaming circles of friends or elsewhere, only in the more serious/core gaming crowd. But hopefully it will be remembered. The problem is that to the uninitiated, it looks just like yet another fantasy world such as skyrim without the character creation or combat freedom. But I have been trying to sing its' praises, so it isn't for lack of trying!
Not sure about Wolfenstein TNO, it is very very good...but again, haven't heard it talked about around the casual scenes. Hmm, must inquire more.
Dark Souls, ehh...I want to say yes...but the player base isn't that big, nor is it really talked about outside of specific groups. Many I know who try it (or bloodborne) and give up right away lamenting its' existence entirely. Which seems to be the rule more than the exception.
Havent played these yet, but Splatoon and Deus Ex MD, they are apparently the greatest things since cubed orphans, and are both rare enough to not be bogged down into sequels. (Though Deus Ex may turn out otherwise).
Probably going to say Inside too; yes it was divisive...but so was Limbo and that stuck around in the mass consciousness for quite a whilsies. Inside has an even more "but, what the?...hmmm, wait, no...that's not right" thing going for it.
To throw in a couple of personal hopes; Enter The Gundgeon which really nailed everything that could be nailed with roguelike action and content. It has so much more over The Binding of Isaac, so one can dream.
Hand of Fate...There is a sequel soon, and not many people I know have heard of it....yet. So a bear must practice his marketing roar it seems.
Yeesss! Especially the first one for me.Ezekiel said:L4D/L4D2
Crazy replay value because of randomized spawns and human partners. People have been playing this hundreds and thousands of hours. I've been playing it on and off for probably six years. A multiplayer game with actual characters and impressive amounts of dialogue. There's nothing else like it.
I think you're right about Destiny, to be honest. If nothing else it'll be remembered for having saved itself from a disastrous launch, a rare thing.Hawki said:-Destiny
You're probably giving me funny looks, but hear me out. Destiny was big, in as much that it sold, by my last count, 25 million copies. From what I can tell, Destiny does have a pretty loyal playerbase. There's a lot of people who rag on it, and, like most of the games on this list, I haven't played it. However, I think there's an audience for the game that got its first introduction to MMOs via this game, and I can see it being beloved by those people in the future.
In theory, it wouldn't. But in practice, the "modern classic" seemingly requires a subjective/objective balance of the two; quality and reach of influence within the medium. Hence my complete unsureness (is that a word?). If we are going back a generation, then I would agree that Portal should be a classic. Also would like to add Red Dead Redemption to the list of hopefuls.hanselthecaretaker said:Does a classic need to be considered mainstream though?
classic
[klas-ik]
adjective, Also, classical (for defs 1?5, 8, 10).
1.
of the first or highest quality, class, or rank:
a classic piece of work.
If we go by that definition then I'd have to agree with Ezekiel for one, that being Demon's Souls over Dark Souls. Granted there were definitely things the latter refined or improved upon, but as a whole it certainly doesn't feel as classic. I think a lot of it has to do with the fact Demon's was a more obscure exclusive before the franchise blew up that so many people seem to ignore it.
While I absolutely agree that it will be remembered as a classic and that it had a lot of effect on game design (mostly because of how popular and good it was rather than how innovative), you're confused here between what the plot and the lore are.Fox12 said:Dark Souls is the obvious choice. It revolutionized game design, and has one of the best plots out there.
Xsjadoblayde said:In theory, it wouldn't. But in practice, the "modern classic" seemingly requires a subjective/objective balance of the two; quality and reach of influence within the medium. Hence my complete unsureness (is that a word?). If we are going back a generation, then I would agree that Portal should be a classic. Also would like to add Red Dead Redemption to the list of hopefuls.hanselthecaretaker said:Does a classic need to be considered mainstream though?
classic
[klas-ik]
adjective, Also, classical (for defs 1?5, 8, 10).
1.
of the first or highest quality, class, or rank:
a classic piece of work.
If we go by that definition then I'd have to agree with Ezekiel for one, that being Demon's Souls over Dark Souls. Granted there were definitely things the latter refined or improved upon, but as a whole it certainly doesn't feel as classic. I think a lot of it has to do with the fact Demon's was a more obscure exclusive before the franchise blew up that so many people seem to ignore it.One could even argue that Call of Duty 4 is a classic for how it inspired the dreadful trend we now passively endure.
Well I wouldn't count games that were simply done on the same engine as being the same series. Counter Strike or Team Fortress 2 are markedly different from HL2. I would also make an exception for stuff like MOBAs, because they essentially stand alone. They aren't part of a series proper.DoPo said:- Counter-Strike was built on top of Half-Life and, indeed, some of the most iconic of mechanics CS it sports come from that fact.
- DotA itself is also a shining example. I'm not even talking about Dota 2 - that game is mostly a port of DotA: Allstars into the Source engine. It's simplifying things a bit but it's close enough. DotA: Allstars itself is the...let's call it "sequel" of the original DotA. Did you know the two were different things? A lo-o-o-ot of people don't and that's not something new - a decade ago, a lot of people didn't also didn't know that even if they had played for years DotA: Allstars. At any rate DotA isn't even the first take on the concept - it is quite truly built on top of a lot of other effort, ideas, concepts - all refined over a very long time.
- System Shock 2 is vastly more popular than its predecessor
- Hardly anyone will mention The Elder Scrolls: Arena in a discussion about the series and its high points. Relatively rare but still mentioned is Daggerfall, while Morrowind and Oblivion tend to take the bulk of the highlight somewhat because Skyrim almost inevitably starts getting compared to at least one of them.
- I actually wonder how many people who've played Team Fortress 2 have played or even seen the previous game which was a mod for Half-Life. And even then, that TF was not the first one - that honour goes to the mod for Quake. That part tends to get lost as some sort of ancient history.
Not the same series but your second point - building on top of existing stuff.Catnip1024 said:Well I wouldn't count games that were simply done on the same engine as being the same series.
TF 2, if the number in the title didn't tip you off, has a previous entry. In fact, two previous entries. It may be different to HL (or even HL2), however, it is still series of itself.Catnip1024 said:Team Fortress 2 are markedly different from HL2
Again - build on top of existing stuff. DotA would not be the same nowadays if it wasn't build using the Warcraft 3 engine. Games that derived from it have also taken after some of the traits inherited from there. Even if they consciously avoid picking a feature, it could be important - I know that in League of Legends, you cannot attack your own creeps and that, for some, is a big difference. I've seen people openly state that they prefer that mechanic gone, hence partly why they prefer LoL.Catnip1024 said:I would also make an exception for stuff like MOBAs, because they essentially stand alone. They aren't part of a series proper.
I enjoy Destiny, but I think its definitely in a list where the sequel is a much better bet at being a classic (maybe, they do have a bit of a problem with numerous things, and after seeming to fix them, a tendency to in the next update break them again).Myria said:I think you're right about Destiny, to be honest. If nothing else it'll be remembered for having saved itself from a disastrous launch, a rare thing.Hawki said:-Destiny
You're probably giving me funny looks, but hear me out. Destiny was big, in as much that it sold, by my last count, 25 million copies. From what I can tell, Destiny does have a pretty loyal playerbase. There's a lot of people who rag on it, and, like most of the games on this list, I haven't played it. However, I think there's an audience for the game that got its first introduction to MMOs via this game, and I can see it being beloved by those people in the future.
I'm not a huge fan of Destiny. What it does, it does well, often extraordinarily so, but it doesn't do enough for me to find it all that engaging. For better or ill, many of my friends are huge fans, though, and one thing Destiny does very well is co-op and group play, so I have put more hours into it since launch playing with my friends than I care to think about. At launch it was seriously a mess, the story was disjointed and at points insultingly stupid, the reward system was a bad joke, the content lacking at best. Over the course of three expacs Bungie has managed to fix a lot of what was wrong with it, reportedly in large measure by listening to the devs who fixed Diablo III and managed to turn that game around. Granted, there's been a content drought since the last expac, the holiday and special events system is odd at best, the addition of microtransactions is unfortunate at best, and a lot of the 'fixing' of the storyline has involved simply hand waving things away (doubt we'll ever see The Stranger again or ever know what in the world she was about), but for the most part the fans have been happy with the changes. The loot system is vastly improved (it's arguably too generous now), gearing up is way less of a chore, and newer content has been a vast improvement on what came before.
While the game gets slagged a ton on the net, and in many ways deservedly so, it has sold an ungodly number of copies and has a huge fanbase. I have no doubt the upcoming Rise of Iron expac will sell like hotcakes and lead to a successful Destiny 2 launch sometime in the future.
Sadly, at least for me, The Division -- whose gameplay I in many ways prefer to Destiny's -- launched with many of the same problems, not to mention the laughably badly thought out Dark Zone, but the pace of changes and improvements has so far been glacial and often depressingly short sighted -- overall the game has gotten worse since launch, not better. Unlike Destiny, I have my doubts that The Division will ever recover from its bad launch and subsequent missteps, let alone go on to be thought of as a classic by anyone. Ah well...
I have to agree with this here. It's historical in gaming and its latest game is a hellish wonder to behold.B-Cell said:Doom hopefully. its return to classic after all.
I don't see why Dishonored won't be considered a classic just because its a homage, hell Star Wars is pretty much a homage to Samurai movies and that franchise is a classicRyallen said:Snip
I don't hangout in the elite RTS community or anything, but I mostly remember Warcraft 3 getting absolutely ripped on for being a Starcraft clone (In many of the unit abilities, not to mention the Undead using the Zerg's creep mechanic), and the whole hero mechanic thing. The latter took off as its own thing, sure, but I think its generally considered sub-par for the actual RTS gameplay.Hawki said:Warcraft III seems to be held up as a classic nowadays, but while popular by the standards of the genre, SC2 seems to be too niche to list here. It's kind of similar where, despite being one of the best selling games of all time, I can't list Diablo III, because to this day, it's always been overshadowed by Diablo II within a significant portion of its fanbase.
I can believe those elements (certainly blight is based off on creep, and the Scourge structures share the 'warp in' mechanics the protoss possess), but in regards to what's counted as a classic (for me at least), the above tend to be academic for that purpose. SC2 certainly eclipsed WC3 in terms of e-sports, but as far as the mainstream goes, Warcraft III tends to be looked on with fondness. There's reguarly cries for a Warcraft IV, and while there's the occassional individual who claims that Warcraft II is the best Warcraft RTS games, 3 seems to be the most popular. In a way, WoW might have also helped, making more people aware of WC3.Seth Carter said:I don't hangout in the elite RTS community or anything, but I mostly remember Warcraft 3 getting absolutely ripped on for being a Starcraft clone (In many of the unit abilities, not to mention the Undead using the Zerg's creep mechanic), and the whole hero mechanic thing. The latter took off as its own thing, sure, but I think its generally considered sub-par for the actual RTS gameplay.Hawki said:Warcraft III seems to be held up as a classic nowadays, but while popular by the standards of the genre, SC2 seems to be too niche to list here. It's kind of similar where, despite being one of the best selling games of all time, I can't list Diablo III, because to this day, it's always been overshadowed by Diablo II within a significant portion of its fanbase.
wat. That...makes no real sense. They are "clones" to the extent of both being in the same genre (topdown RTS) and both being produced by the same company (which, true, will lead to re-usage of some mechanics and use a similar UI). Other than that, the two are quite different. Heck, the unit abilities are probably one of the largest differences one can point at. The entire dynamic of the games is different.Seth Carter said:I don't hangout in the elite RTS community or anything, but I mostly remember Warcraft 3 getting absolutely ripped on for being a Starcraft clone (In many of the unit abilities, not to mention the Undead using the Zerg's creep mechanic)Hawki said:Warcraft III seems to be held up as a classic nowadays, but while popular by the standards of the genre, SC2 seems to be too niche to list here. It's kind of similar where, despite being one of the best selling games of all time, I can't list Diablo III, because to this day, it's always been overshadowed by Diablo II within a significant portion of its fanbase.