Modern Warfare 2: Power Classes

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WilliamWhite1

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Sep 27, 2008
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Hello, once again, to everybody who views this thread. For some of you, this would be the second time you've seen a Modern Warfare thread that I have posted.

Here we get down to the forum discussion, and mostly for those of you who have played Modern Warfare 2 for a substantial amount of time. Modern Warfare 2 is still fairly new as a game, but in the swing of players learning the ins and outs of multiplayer gameplay. This means that dominating classes of characters will arise, each with preferred weapons and modes of attack. This is both speculation and interpretation, but I have the sneaking suspicion that there will be four distinct, dominating styles of gameplay implemented in online multiplayer:

Traditional Assault
-- Assault rifles hit long range and short range, quickly, and with power. These players can nearly snipe and nearly rush. In short, they can do everything. Defined almost exclusively by use of the M16, AK47, Marathon/Slight of Hand, Stopping Power, Commando/Steady Aim.

Traditional Sniper
-- Snipers hit long range, hard, and accurately. For a long time, snipers have held the main position in multiplayer games with their cold ability to remain hidden and pick off players at distances with single shots. With silencers, they are even more powerful. Defined exclusively by any sniper rifle, Intervention, WA2000, Bling/Marathon, Stopping Power/Cold Blooded, Commando.

Traditional Rush
-- Rushers use light, quick weapons, and the best twitch skills to defeat anybody in close quarters combat. These players almost directly counter snipers when done correctly, and hence became a viable class in MWI. Some of them can out-shoot Assault when necessary. Defined by submachine guns like the P90. Marathon/Slight of Hand, Stopping Power/Cold Blooded, Steady Aim/Ninja.[/b]

I see a new class on the rise, however, and have tried it myself for 32:12 and 30:10 spreads (kills/deaths)

New Rush
-- Even lighter rushers who kill with knife almost 80% of the time, the other 20% from machine handguns. These players are faster than traditional rush, because they scrap all forms of offensive perks in order to be faster. They are too fast for some players to keep up with their sights, for some snipers to shoot, and too unpredictable for some assault to anticipate. Their main goal is to knife every opponent, continue movement, and knife more. Defined by the lightest weapon they can select (P90 for me) or the M104 shotgun, Marathon, Lightweight, Commando.

If Commando increases the Riot Shield's range, I can understand it possibly rising, but not becoming any more dominant than these four classes. So what do you all think? Are these accurate depictions of our gaming community for MW2? I want to hear your feedback, and if you have any possible speculations about a new, up-and-coming class that you want to share.

-- William White
 

MetallicaRulez0

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I've run into a lot of these knife morons in my time getting nearly to 3rd prestige. They have a pretty glaring weakness in open areas, which is that they can't knife you and aren't running Stopping Power. If you find yourself up against one, which is likely, just go to one of the more open areas and wait for him to reach you on his sprint lap. In open areas they're pretty much free kills.

Right now the metagame tends to be 90% ARs on most maps, notable exceptions being Wasteland and Afghan which tend to have a good number of snipers. Thermal snipers absolutely dominate Wasteland, for example. Silenced snipers are a joke, the silencer reduces the power of most of the rifles below a 1-hit kill, which is unacceptable as a sniper. The entire point of sniping over using an AR is the 1-hit power.
 

gigastrike

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Jul 13, 2008
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I see those knifers all the time. It's getting kinda annoying.

You seem to have all of the major archtypes. All I could really add is the stealths (which focus on not being able to be found and work like a combination of sniper and rush) and juggernauts (heavier version of assault which use machine guns and are more damage-based (haven't seen many of these since juggernaut was removed)).
 

Quadnike

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Feb 2, 2009
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Yeah that new rush is class is pretty good.My friend was using it and got 26 kills and 3 deaths.Tryed it myself and got 20 kills and 3 deaths my first time,its kinda annoying when someone else is using and it and its useless on big maps but still good if you know your maps and shortcuts etc for me i use sniper only in s&d and mostly use heartbeat sensor and sliencer but i didnt know that it reduces its power so i say i will probably use heartbeat sensor and bmj or termial scope(kinda noobish with the heartbeat sensor lol)
 

Fire Daemon

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Dec 18, 2007
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Playing Hardcore Search and Destroy I have found a new and rather interesting class, The Mobile Artillery. Noob Tubes were always a little bit of a problem in CoD4 but never game breaking if you knew how to act, but with One Man Army a person can have 5 classes dedicated to raining death upon the enemy. I have seen plenty of people stand back at the spawn trying to blow up everything in and out of sight. The first barrage tends to work well but after everyone had dispersed you can never be sure if people are there so the second, third, fourth and fifth class change tends to be a failure. There is also a high risk of hitting your allies, especially of the rushing variety, so eventually you will get yourself killed in a stupid manner.
 

gigastrike

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Fire Daemon said:
Playing Hardcore Search and Destroy I have found a new and rather interesting class, The Mobile Artillery. Noob Tubes were always a little bit of a problem in CoD4 but never game breaking if you knew how to act, but with One Man Army a person can have 5 classes dedicated to raining death upon the enemy. I have seen plenty of people stand back at the spawn trying to blow up everything in and out of sight. The first barrage tends to work well but after everyone had dispersed you can never be sure if people are there so the second, third, fourth and fifth class change tends to be a failure. There is also a high risk of hitting your allies, especially of the rushing variety, so eventually you will get yourself killed in a stupid manner.
Your talking about people who use the launchers, right? Or are you specifically talking about grenade launchers?
 

Fire Daemon

Quoth the Daemon
Dec 18, 2007
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gigastrike said:
Fire Daemon said:
Playing Hardcore Search and Destroy I have found a new and rather interesting class, The Mobile Artillery. Noob Tubes were always a little bit of a problem in CoD4 but never game breaking if you knew how to act, but with One Man Army a person can have 5 classes dedicated to raining death upon the enemy. I have seen plenty of people stand back at the spawn trying to blow up everything in and out of sight. The first barrage tends to work well but after everyone had dispersed you can never be sure if people are there so the second, third, fourth and fifth class change tends to be a failure. There is also a high risk of hitting your allies, especially of the rushing variety, so eventually you will get yourself killed in a stupid manner.
Your talking about people who use the launchers, right? Or are you specifically talking about grenade launchers?
The people that use the Grenade Launchers are the Mobile Artillery, although maybe a poor choice of words as they tend not to move from Spawn. With One Man Army they have a near endless (I'm not sure if your ammo gets replenished when you change classes) supply of grenades and use that in a similar way to artillery. It isn't that hard to understand.
 

Seydaman

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I like the wa200(Or w.e it is called) as it is a double tap weapon, just two shots and it's a sure fire kill.
 

L3m0n_L1m3

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Ooh, I got one:

God mode on. Just pull out akimbo 1887s.

Seriously, that gun is AMAZING. It has so much more range than other shotguns, and still manages to do a fair amount of damage.
 

firedfns13

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imahobbit4062 said:
Your Traditional Assualt class needs to die.
If you use the M16 you deserve to be castrated.
FIXED: If you use the M16 or Famas you deserve to be castrated.

I always wondered how I never get one hit kills with the M16 but I die from it all the time (1hits)
 

StigmataDiaboli

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When I had MW2 I played as the Rush classes you explained, though that's because I could never snipe or take point with assualt weapons. Shotguns, meh, but I still wasn't too good.

You forgot to mention in the rushers classes they always, and I mean ALWAYS, have a tactical knife with their pistol somewhere. I used to have a .45 with tactical knife and that would either dominate or cripple me, (6 shots gone in 2 secs then reload?!) though I always seemed to be saved by team snipers from yonder hill.

I guess MW2 is made to create your own way of playing. Knifing ninjas, average assualts or walking tanks are the balls for anyone who wants them to exsist.