So recently, I decided to scratch an itch I've had for a while; I decided to play a game I hadn't for a while:
And with the release of Modern Warfare 3 in a scant few months, it made me think; "You know what? If Infinity Ward were to come out and give a solid guarantee that Modern Warfare 3 would be significantly more like Modern Warfare than Modern Warfare 2 or Black OPs, I'd go get the game on Day 1 instead of waiting for it to hit the bargain bin".
Because after playing Modern Warfare again, its hard to see how they managed to fuck up so badly in MW2. Modern Warfare is arguably one of the best games ever made, if not at least this generation. Excellently done single-player, superbly fun and entertaining and balanced multiplayer, and all-around just damn good. How we ended up with the train wreck that is MW2 and Black OPs is beyond me.
And of course, having seen the Kotaku article about Modern Warfare 3 today, I have even less hope for the game, since they seem to completely ignoring any sort of sense and going for more of MW2 than anything else, and even Black OPs.
But have no fear, I am here to save the day. Because I know exactly how save at least the MP portion of Modern Warfare 3.
So what we're going to start with is a base of Modern Warfare.Gameplay will most closely resemble and feel like MW and then from there I'll elaborate on the weapons and perks.
Classes in MW3 will consist of:
Primary Weapon - Assault Rifles, SMGs, Shotguns, LMGs, Sniper Rifles
Secondary Weapon - Pistols
Lethal Grenade - 1 Frag Grenade or 1 Throwing Knife
Special Grenade - 1 Smoke or 1 Flash Grenade
Perk 1
Perk 2
Perk 3
3 Killstreak Selection
Primary Weapons
Assault Rifles
M4A1 - Full Auto - Unlocked from Start
M16A4 - 3 Round Burst - Unlocked from Start
L85A1 - Semi Auto - Low level Unlock
AK-47 - Full Auto - Mid Level Unlock
SCAR-H - 3 Round Burst - High Level Unlock
FAMAS G2 - Full Auto - High Level Unlock
M14 - Semi Auto - High Level Unlock
Attachments
Red Dot Sight
ACOG Scope
Masterkey Shotgun - Replaces Perk 1
Grenade Launcher - Replaces Perk 1
Laser Sight
Extended Magazines
FMJ
Silencer
SMGs
MP5N - Full Auto - Unlocked from Start
UZI - Full Auto - Low Level Unlock
AK 74U - Full Auto - Mid Level Unlock
UMP45 - Full Auto - High Level Unlock
P90 - Full Auto - High Level Unlock
Attachments
Red Dot Sight
ACOG Scope
Laser Sight
Extended Mags
Silencer
FMJ
Shotguns
870MCS - Pump Action - Unlocked from Start
M1014 - Semi Auto - Unlocked from Start
SPAS 12 - Pump Action - Mid Level Unlock
USAS 12 - Full Auto - High Level Unlock
Attachments
Extended Mags
Red Dot Sight
Laser Sight
LMGs
M249 SAW - Full Auto - Unlocked from Start
M60 - Full Auto - Low Level Unlock
RPK - Full Auto - Mid Level Unlock
MG36 - Full Auto - High Level Unlock
Attachments
Grip
Red Dot Sight
ACOG Scope
Drum Magazine
FMJ
Sniper Rifles
M24 - Bolt Action - Unlocked from Start
PSG1 - Semi Auto - Mid Level Unlock
SVU - Semi Auto - Mid Level Unlock
.50 Cal Sniper Rifle - Bolt Action - High Level Unlock
Attachments
Thermal Sight
Red Dot Sight
ACOG Sight
FMJ
Bipod - Prone only, reduces weapon sway
Secondaries
Pistols
M9 - Semi Auto - Unlocked from Start
USP .40 - Semi Auto - Low Level Unlock
.44 Magnum - Revolver - Mid Level Unlock
Desert Eagle - Semi Auto - High Level Unlock
Attachments
Extended Magazine
Laser Sight
Silencer
Perk 1 Options
Bandolier - Extra Primary Magazines; Pro - Scavenge Ammo from fallen enemies regardless of their weapon
Claymore - Carry a deploy-able Claymore mine; Pro - Claymore detonates faster
C4 x2 - Carry 2 C4 charges; Pro - Carry 4 charges
RPG x2 - Carry 2 RPG Launchers; Pro - Does more damage to air vehicles
AT4 - Carry a guided AT4 Launcher; Pro - Carry 2 Launchers
Six Pack Attack - Carry a Six Pack Attack Grenade Launcher with 1 magazine; Pro - Grenades can now be air detonated
Bomb Squad - See enemy explosives; Pro - Can hack enemy explosives to your side
Special Grenade x 3 - Carry 2 extra Special Grenades; Pro - Effects last longer
Perk 2 Options
Overkill - Carry 2 Primary Weapons; Pro - Weapon switching is Pistol-fast
Level 5 Armor - Reduce received damage (excluding headshots), reduced movement speed and vision; Pro - Reduced effect from Flashbangs
Tactical - 2 Primary Attachments; Pro - 2 Secondary Attachments
Jamming - Hides you from UAVs; Pro - Invisible to all killstreaks
Eavesdrop - Hear enemy tactical chatter; Pro - See what killstreaks enemies are on/have equipped
Shaped Charges - Explosives deal more damage, smaller radius; Pro - You become immune to your own explosives
Sleight of Hand - Faster reloads; Pro - Faster ADS (except Sniper Rifles)
Perk 3 Options
Marathon - Longer running time; Pro - Mantle objects faster
Ninja - Make no running noise; Pro - Make no noise except for firing
Commando - Faster movement speed; Pro - No fall damage
Sitrep - See location of teammates at all times; See the path of all incoming killstreaks
Hacker - Block radar in your vicinity; Pro - Killstreaks called in within 5m of you come in from a random angle
Buff - Heavy weapons no longer slow you down; Pro - Reduced recoil effect
Iron Lungs - Hold breath longer; Pro - Recover from sprinting faster/breath hold sooner
Killstreaks - Unlocked in Order of Player Choice
UAV - 3 Kills - Unlocked from Start
Counter UAV - 4 Kills
Care Package - 5 Kills
Predator Missile - 5 Kills
Sentry Gun - 5 Kills
Precision Airstrike - 6 Kills - Unlocked from Start
Little Bid - 6 Kills - Player controlled Little Bird attacks map
Attack Helicopter - 7 Kills - Unlocked from Start
Satellite Imaging - 8 Kills - Shows enemy locations all the time
Gunship - 9 kills - Automated gunship attack enemies
Stealth Bomber - 9 kills - Invisible, silent carpet bombing
EMP - 12 Kills - Disable enemy electronics/block killstreaks from being called in
AC-130 - 15 Kills - Player controlled AC-130 attacks map
General Gameplay Notes
- Killstreaks do no count towards each other
- Sniper rifles have no auto-aim or bullet assist
- Sniper rifles scope in slightly faster than Black OPs, but do not as fast as MW or MW2
- Being killed during a player-controlled killstreak ends that killstreak
- You can pick ammo from any copy of your gun, regardless of its attachments
- Knife attacks have no lunge at all; in order to work, you must be actually touching your enemy
- Maps will have stronger barriers and hard-kill zones to help prevent griefing
- Switching to prone or from prone severely affects accuracy for all weapons
Now if you'd like me to save singleplayer....I'll need more time.

And with the release of Modern Warfare 3 in a scant few months, it made me think; "You know what? If Infinity Ward were to come out and give a solid guarantee that Modern Warfare 3 would be significantly more like Modern Warfare than Modern Warfare 2 or Black OPs, I'd go get the game on Day 1 instead of waiting for it to hit the bargain bin".
Because after playing Modern Warfare again, its hard to see how they managed to fuck up so badly in MW2. Modern Warfare is arguably one of the best games ever made, if not at least this generation. Excellently done single-player, superbly fun and entertaining and balanced multiplayer, and all-around just damn good. How we ended up with the train wreck that is MW2 and Black OPs is beyond me.
And of course, having seen the Kotaku article about Modern Warfare 3 today, I have even less hope for the game, since they seem to completely ignoring any sort of sense and going for more of MW2 than anything else, and even Black OPs.
But have no fear, I am here to save the day. Because I know exactly how save at least the MP portion of Modern Warfare 3.
So what we're going to start with is a base of Modern Warfare.Gameplay will most closely resemble and feel like MW and then from there I'll elaborate on the weapons and perks.
Classes in MW3 will consist of:
Primary Weapon - Assault Rifles, SMGs, Shotguns, LMGs, Sniper Rifles
Secondary Weapon - Pistols
Lethal Grenade - 1 Frag Grenade or 1 Throwing Knife
Special Grenade - 1 Smoke or 1 Flash Grenade
Perk 1
Perk 2
Perk 3
3 Killstreak Selection
Primary Weapons
Assault Rifles
M4A1 - Full Auto - Unlocked from Start
M16A4 - 3 Round Burst - Unlocked from Start
L85A1 - Semi Auto - Low level Unlock
AK-47 - Full Auto - Mid Level Unlock
SCAR-H - 3 Round Burst - High Level Unlock
FAMAS G2 - Full Auto - High Level Unlock
M14 - Semi Auto - High Level Unlock
Attachments
Red Dot Sight
ACOG Scope
Masterkey Shotgun - Replaces Perk 1
Grenade Launcher - Replaces Perk 1
Laser Sight
Extended Magazines
FMJ
Silencer
SMGs
MP5N - Full Auto - Unlocked from Start
UZI - Full Auto - Low Level Unlock
AK 74U - Full Auto - Mid Level Unlock
UMP45 - Full Auto - High Level Unlock
P90 - Full Auto - High Level Unlock
Attachments
Red Dot Sight
ACOG Scope
Laser Sight
Extended Mags
Silencer
FMJ
Shotguns
870MCS - Pump Action - Unlocked from Start
M1014 - Semi Auto - Unlocked from Start
SPAS 12 - Pump Action - Mid Level Unlock
USAS 12 - Full Auto - High Level Unlock
Attachments
Extended Mags
Red Dot Sight
Laser Sight
LMGs
M249 SAW - Full Auto - Unlocked from Start
M60 - Full Auto - Low Level Unlock
RPK - Full Auto - Mid Level Unlock
MG36 - Full Auto - High Level Unlock
Attachments
Grip
Red Dot Sight
ACOG Scope
Drum Magazine
FMJ
Sniper Rifles
M24 - Bolt Action - Unlocked from Start
PSG1 - Semi Auto - Mid Level Unlock
SVU - Semi Auto - Mid Level Unlock
.50 Cal Sniper Rifle - Bolt Action - High Level Unlock
Attachments
Thermal Sight
Red Dot Sight
ACOG Sight
FMJ
Bipod - Prone only, reduces weapon sway
Secondaries
Pistols
M9 - Semi Auto - Unlocked from Start
USP .40 - Semi Auto - Low Level Unlock
.44 Magnum - Revolver - Mid Level Unlock
Desert Eagle - Semi Auto - High Level Unlock
Attachments
Extended Magazine
Laser Sight
Silencer
Perk 1 Options
Bandolier - Extra Primary Magazines; Pro - Scavenge Ammo from fallen enemies regardless of their weapon
Claymore - Carry a deploy-able Claymore mine; Pro - Claymore detonates faster
C4 x2 - Carry 2 C4 charges; Pro - Carry 4 charges
RPG x2 - Carry 2 RPG Launchers; Pro - Does more damage to air vehicles
AT4 - Carry a guided AT4 Launcher; Pro - Carry 2 Launchers
Six Pack Attack - Carry a Six Pack Attack Grenade Launcher with 1 magazine; Pro - Grenades can now be air detonated
Bomb Squad - See enemy explosives; Pro - Can hack enemy explosives to your side
Special Grenade x 3 - Carry 2 extra Special Grenades; Pro - Effects last longer
Perk 2 Options
Overkill - Carry 2 Primary Weapons; Pro - Weapon switching is Pistol-fast
Level 5 Armor - Reduce received damage (excluding headshots), reduced movement speed and vision; Pro - Reduced effect from Flashbangs
Tactical - 2 Primary Attachments; Pro - 2 Secondary Attachments
Jamming - Hides you from UAVs; Pro - Invisible to all killstreaks
Eavesdrop - Hear enemy tactical chatter; Pro - See what killstreaks enemies are on/have equipped
Shaped Charges - Explosives deal more damage, smaller radius; Pro - You become immune to your own explosives
Sleight of Hand - Faster reloads; Pro - Faster ADS (except Sniper Rifles)
Perk 3 Options
Marathon - Longer running time; Pro - Mantle objects faster
Ninja - Make no running noise; Pro - Make no noise except for firing
Commando - Faster movement speed; Pro - No fall damage
Sitrep - See location of teammates at all times; See the path of all incoming killstreaks
Hacker - Block radar in your vicinity; Pro - Killstreaks called in within 5m of you come in from a random angle
Buff - Heavy weapons no longer slow you down; Pro - Reduced recoil effect
Iron Lungs - Hold breath longer; Pro - Recover from sprinting faster/breath hold sooner
Killstreaks - Unlocked in Order of Player Choice
UAV - 3 Kills - Unlocked from Start
Counter UAV - 4 Kills
Care Package - 5 Kills
Predator Missile - 5 Kills
Sentry Gun - 5 Kills
Precision Airstrike - 6 Kills - Unlocked from Start
Little Bid - 6 Kills - Player controlled Little Bird attacks map
Attack Helicopter - 7 Kills - Unlocked from Start
Satellite Imaging - 8 Kills - Shows enemy locations all the time
Gunship - 9 kills - Automated gunship attack enemies
Stealth Bomber - 9 kills - Invisible, silent carpet bombing
EMP - 12 Kills - Disable enemy electronics/block killstreaks from being called in
AC-130 - 15 Kills - Player controlled AC-130 attacks map
General Gameplay Notes
- Killstreaks do no count towards each other
- Sniper rifles have no auto-aim or bullet assist
- Sniper rifles scope in slightly faster than Black OPs, but do not as fast as MW or MW2
- Being killed during a player-controlled killstreak ends that killstreak
- You can pick ammo from any copy of your gun, regardless of its attachments
- Knife attacks have no lunge at all; in order to work, you must be actually touching your enemy
- Maps will have stronger barriers and hard-kill zones to help prevent griefing
- Switching to prone or from prone severely affects accuracy for all weapons
Now if you'd like me to save singleplayer....I'll need more time.
