Modern Warfare: Led Astray

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Paragon Fury

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Jan 23, 2009
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So recently, I decided to scratch an itch I've had for a while; I decided to play a game I hadn't for a while:


And with the release of Modern Warfare 3 in a scant few months, it made me think; "You know what? If Infinity Ward were to come out and give a solid guarantee that Modern Warfare 3 would be significantly more like Modern Warfare than Modern Warfare 2 or Black OPs, I'd go get the game on Day 1 instead of waiting for it to hit the bargain bin".

Because after playing Modern Warfare again, its hard to see how they managed to fuck up so badly in MW2. Modern Warfare is arguably one of the best games ever made, if not at least this generation. Excellently done single-player, superbly fun and entertaining and balanced multiplayer, and all-around just damn good. How we ended up with the train wreck that is MW2 and Black OPs is beyond me.

And of course, having seen the Kotaku article about Modern Warfare 3 today, I have even less hope for the game, since they seem to completely ignoring any sort of sense and going for more of MW2 than anything else, and even Black OPs.

But have no fear, I am here to save the day. Because I know exactly how save at least the MP portion of Modern Warfare 3.

So what we're going to start with is a base of Modern Warfare.Gameplay will most closely resemble and feel like MW and then from there I'll elaborate on the weapons and perks.

Classes in MW3 will consist of:
Primary Weapon - Assault Rifles, SMGs, Shotguns, LMGs, Sniper Rifles
Secondary Weapon - Pistols
Lethal Grenade - 1 Frag Grenade or 1 Throwing Knife
Special Grenade - 1 Smoke or 1 Flash Grenade
Perk 1
Perk 2
Perk 3
3 Killstreak Selection

Primary Weapons
Assault Rifles
M4A1 - Full Auto - Unlocked from Start
M16A4 - 3 Round Burst - Unlocked from Start
L85A1 - Semi Auto - Low level Unlock
AK-47 - Full Auto - Mid Level Unlock
SCAR-H - 3 Round Burst - High Level Unlock
FAMAS G2 - Full Auto - High Level Unlock
M14 - Semi Auto - High Level Unlock

Attachments
Red Dot Sight
ACOG Scope
Masterkey Shotgun - Replaces Perk 1
Grenade Launcher - Replaces Perk 1
Laser Sight
Extended Magazines
FMJ
Silencer

SMGs
MP5N - Full Auto - Unlocked from Start
UZI - Full Auto - Low Level Unlock
AK 74U - Full Auto - Mid Level Unlock
UMP45 - Full Auto - High Level Unlock
P90 - Full Auto - High Level Unlock

Attachments
Red Dot Sight
ACOG Scope
Laser Sight
Extended Mags
Silencer
FMJ

Shotguns
870MCS - Pump Action - Unlocked from Start
M1014 - Semi Auto - Unlocked from Start
SPAS 12 - Pump Action - Mid Level Unlock
USAS 12 - Full Auto - High Level Unlock

Attachments
Extended Mags
Red Dot Sight
Laser Sight

LMGs
M249 SAW - Full Auto - Unlocked from Start
M60 - Full Auto - Low Level Unlock
RPK - Full Auto - Mid Level Unlock
MG36 - Full Auto - High Level Unlock

Attachments
Grip
Red Dot Sight
ACOG Scope
Drum Magazine
FMJ

Sniper Rifles
M24 - Bolt Action - Unlocked from Start
PSG1 - Semi Auto - Mid Level Unlock
SVU - Semi Auto - Mid Level Unlock
.50 Cal Sniper Rifle - Bolt Action - High Level Unlock

Attachments
Thermal Sight
Red Dot Sight
ACOG Sight
FMJ
Bipod - Prone only, reduces weapon sway

Secondaries
Pistols
M9 - Semi Auto - Unlocked from Start
USP .40 - Semi Auto - Low Level Unlock
.44 Magnum - Revolver - Mid Level Unlock
Desert Eagle - Semi Auto - High Level Unlock

Attachments
Extended Magazine
Laser Sight
Silencer


Perk 1 Options
Bandolier - Extra Primary Magazines; Pro - Scavenge Ammo from fallen enemies regardless of their weapon

Claymore - Carry a deploy-able Claymore mine; Pro - Claymore detonates faster

C4 x2 - Carry 2 C4 charges; Pro - Carry 4 charges

RPG x2 - Carry 2 RPG Launchers; Pro - Does more damage to air vehicles

AT4 - Carry a guided AT4 Launcher; Pro - Carry 2 Launchers

Six Pack Attack - Carry a Six Pack Attack Grenade Launcher with 1 magazine; Pro - Grenades can now be air detonated

Bomb Squad - See enemy explosives; Pro - Can hack enemy explosives to your side

Special Grenade x 3 - Carry 2 extra Special Grenades; Pro - Effects last longer

Perk 2 Options
Overkill - Carry 2 Primary Weapons; Pro - Weapon switching is Pistol-fast

Level 5 Armor - Reduce received damage (excluding headshots), reduced movement speed and vision; Pro - Reduced effect from Flashbangs

Tactical - 2 Primary Attachments; Pro - 2 Secondary Attachments

Jamming - Hides you from UAVs; Pro - Invisible to all killstreaks

Eavesdrop - Hear enemy tactical chatter; Pro - See what killstreaks enemies are on/have equipped

Shaped Charges - Explosives deal more damage, smaller radius; Pro - You become immune to your own explosives

Sleight of Hand - Faster reloads; Pro - Faster ADS (except Sniper Rifles)

Perk 3 Options
Marathon - Longer running time; Pro - Mantle objects faster

Ninja - Make no running noise; Pro - Make no noise except for firing

Commando - Faster movement speed; Pro - No fall damage

Sitrep - See location of teammates at all times; See the path of all incoming killstreaks

Hacker - Block radar in your vicinity; Pro - Killstreaks called in within 5m of you come in from a random angle

Buff - Heavy weapons no longer slow you down; Pro - Reduced recoil effect

Iron Lungs - Hold breath longer; Pro - Recover from sprinting faster/breath hold sooner

Killstreaks - Unlocked in Order of Player Choice
UAV - 3 Kills - Unlocked from Start

Counter UAV - 4 Kills

Care Package - 5 Kills

Predator Missile - 5 Kills

Sentry Gun - 5 Kills

Precision Airstrike - 6 Kills - Unlocked from Start

Little Bid - 6 Kills - Player controlled Little Bird attacks map

Attack Helicopter - 7 Kills - Unlocked from Start

Satellite Imaging - 8 Kills - Shows enemy locations all the time

Gunship - 9 kills - Automated gunship attack enemies

Stealth Bomber - 9 kills - Invisible, silent carpet bombing

EMP - 12 Kills - Disable enemy electronics/block killstreaks from being called in

AC-130 - 15 Kills - Player controlled AC-130 attacks map



General Gameplay Notes
- Killstreaks do no count towards each other
- Sniper rifles have no auto-aim or bullet assist
- Sniper rifles scope in slightly faster than Black OPs, but do not as fast as MW or MW2
- Being killed during a player-controlled killstreak ends that killstreak
- You can pick ammo from any copy of your gun, regardless of its attachments
- Knife attacks have no lunge at all; in order to work, you must be actually touching your enemy
- Maps will have stronger barriers and hard-kill zones to help prevent griefing
- Switching to prone or from prone severely affects accuracy for all weapons


Now if you'd like me to save singleplayer....I'll need more time.

 

Jimmy T. Malice

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Dec 28, 2010
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It sounds like you just want Modern Warfare 1. It is the best Call of Duty, after all- why not just play that instead of the endlessly churned-out sequels?
 

imnot

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Can I ask, I HATE black ops and MW2, but am mildly intrested in MW1 should I get it dirt cheap?
I wont be using online so would it stand up on single player?
 

Dirty Hipsters

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Level 5 Armor - Reduce received damage (excluding headshots), reduced movement speed and vision; Pro - Reduced effect from Flashbangs
Stopped reading there.
 

Paragon Fury

The Loud Shadow
Jan 23, 2009
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imnotparanoid said:
Can I ask, I HATE black ops and MW2, but am mildly intrested in MW1 should I get it dirt cheap?
I wont be using online so would it stand up on single player?
Yes. It easily has one of the best campaigns made for the series, and perhaps of all time.
 

Paragon Fury

The Loud Shadow
Jan 23, 2009
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Dirty Hipsters said:
Level 5 Armor - Reduce received damage (excluding headshots), reduced movement speed and vision; Pro - Reduced effect from Flashbangs
Stopped reading there.
What?

Its Blast Shield/Flack Jacket, but with 2 negative side effects instead of none like in older games.
 

Frostbite3789

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Jul 12, 2010
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Paragon Fury said:
imnotparanoid said:
Can I ask, I HATE black ops and MW2, but am mildly intrested in MW1 should I get it dirt cheap?
I wont be using online so would it stand up on single player?
Yes. It easily has one of the best campaigns made for the series, and perhaps of all time.
All time? Really? That's aiming EXTREMELY high. It was a good campaign, but lets calm down just a hair.
 

Paragon Fury

The Loud Shadow
Jan 23, 2009
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Frostbite3789 said:
Paragon Fury said:
imnotparanoid said:
Can I ask, I HATE black ops and MW2, but am mildly intrested in MW1 should I get it dirt cheap?
I wont be using online so would it stand up on single player?
Yes. It easily has one of the best campaigns made for the series, and perhaps of all time.
All time? Really? That's aiming EXTREMELY high. It was a good campaign, but lets calm down just a hair.
Not the the best of all time, one of the best of all time.

Its easily Top 50, if not Top 25 material.
 

Dirty Hipsters

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Paragon Fury said:
Dirty Hipsters said:
Level 5 Armor - Reduce received damage (excluding headshots), reduced movement speed and vision; Pro - Reduced effect from Flashbangs
Stopped reading there.
What?

Its Blast Shield/Flack Jacket, but with 2 negative side effects instead of none like in older games.
No, it isn't, it's juggernaut.

Flak jacket only reduces explosive damage, this reduces ALL damage. There's also no counter to it from the OP's post, unlike in Cod4 where there was stopping power.

This means that there will be no way to win a face to face fight with someone using that perk, unless you get a headshot.

This perk would make every other tier 2 perk moot because it's all that anyone would ever use, and therefore it unbalances gameplay.
 

TheDooD

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Dec 23, 2010
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Dirty Hipsters said:
Level 5 Armor - Reduce received damage (excluding headshots), reduced movement speed and vision; Pro - Reduced effect from Flashbangs
Stopped reading there.
That perk wouldn't be bad you'll stick out like a sore thumb because of the armor. The damage might end up being 6-7 shots instead of 2-4. Plus the reduced speed would effect everything reloading, stance change(drop shooting usefulness basically removed), throwing grenades(can spam all your nades in one go), aiming down the sites(no quick scoping), etc. plus a reduced vision you can't see that well so you'll get flanked all the time. Overall this is a noob perk they'll see this as something broken but overall it's shit it puts you at more disadvantages then advantages. Finally look at the rest of tier 2 perk all of them make Lv5 Armor more of a waste of time.
 

Paragon Fury

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Jan 23, 2009
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Dirty Hipsters said:
Paragon Fury said:
Dirty Hipsters said:
Level 5 Armor - Reduce received damage (excluding headshots), reduced movement speed and vision; Pro - Reduced effect from Flashbangs
Stopped reading there.
What?

Its Blast Shield/Flack Jacket, but with 2 negative side effects instead of none like in older games.
No, it isn't, it's juggernaut.

Flak jacket only reduces explosive damage, this reduces ALL damage. There's also no counter to it from the OP's post, unlike in Cod4 where there was stopping power.

This means that there will be no way to win a face to face fight with someone using that perk, unless you get a headshot.

This perk would make every other tier 2 perk moot because it's all that anyone would ever use, and therefore it unbalances gameplay.
I think you're forgetting that mobility impairment in CoD is a HUGE drawback, something I specifically included it with Level 5 Armor. And remember in MW Juggernaut wasn't as big an issue with or without Stopping Power as it was in WaW.

And we're not talking a major boost here; a CQC Shotgun, a knife or someone firing first will still win against Level 5 Armor. Its more a protection from Spray&Pray and assholes firing off random explosives than a direct combat aid.
 

Richardplex

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Jun 22, 2011
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TheDooD said:
Dirty Hipsters said:
Level 5 Armor - Reduce received damage (excluding headshots), reduced movement speed and vision; Pro - Reduced effect from Flashbangs
Stopped reading there.
That perk wouldn't be bad you'll stick out like a sore thumb because of the armor. The damage might end up being 6-7 shots instead of 2-4. Plus the reduced speed would effect everything reloading, stance change(drop shooting usefulness basically removed), throwing grenades(can spam all your nades in one go), aiming down the sites(no quick scoping), etc. plus a reduced vision you can't see that well so you'll get flanked all the time. Overall this is a noob perk they'll see this as something broken but overall it's shit it puts you at more disadvantages then advantages. Finally look at the rest of tier 2 perk all of them make Lv5 Armor more of a waste of time.
unless it reduces firing speed, it's still unbalanced. And it's the only one that will give you an advantage in a fire fight, the other one's are for preparation or after the fight.
 

Dirty Hipsters

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TheDooD said:
Dirty Hipsters said:
Level 5 Armor - Reduce received damage (excluding headshots), reduced movement speed and vision; Pro - Reduced effect from Flashbangs
Stopped reading there.
That perk wouldn't be bad you'll stick out like a sore thumb because of the armor. The damage might end up being 6-7 shots instead of 2-4. Plus the reduced speed would effect everything reloading, stance change(drop shooting usefulness basically removed), throwing grenades(can spam all your nades in one go), aiming down the sites(no quick scoping), etc. plus a reduced vision you can't see that well so you'll get flanked all the time. Overall this is a noob perk they'll see this as something broken but overall it's shit it puts you at more disadvantages then advantages. Finally look at the rest of tier 2 perk all of them make Lv5 Armor more of a waste of time.
Actually it's the perfect camping perk.

It gives you more health, and allows you to see through flashbangs. If someone is sitting in a corner and holding down a room, it'll take more than one person to take them out.

When sitting in a corner and aiming down sights the entire time the movement speed, reduced vision, increased ADS time, none of that will matter, so for campers this perk will have absolutely no downside.

The worst part is that a huge amount of the cod population ALREADY plays the game like this, and having this perk will just exacerbate that.
 

Harkonnen64

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No attack dogs?

Not buying!

Also, I understand the hate for MW2, but to me Blops felt like a step back in the right direction. (though still not as good as MW1)
 

Dirty Hipsters

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Paragon Fury said:
Dirty Hipsters said:
Paragon Fury said:
Dirty Hipsters said:
Level 5 Armor - Reduce received damage (excluding headshots), reduced movement speed and vision; Pro - Reduced effect from Flashbangs
Stopped reading there.
What?

Its Blast Shield/Flack Jacket, but with 2 negative side effects instead of none like in older games.
No, it isn't, it's juggernaut.

Flak jacket only reduces explosive damage, this reduces ALL damage. There's also no counter to it from the OP's post, unlike in Cod4 where there was stopping power.

This means that there will be no way to win a face to face fight with someone using that perk, unless you get a headshot.

This perk would make every other tier 2 perk moot because it's all that anyone would ever use, and therefore it unbalances gameplay.
I think you're forgetting that mobility impairment in CoD is a HUGE drawback, something I specifically included it with Level 5 Armor. And remember in MW Juggernaut wasn't as big an issue with or without Stopping Power as it was in WaW.

And we're not talking a major boost here; a CQC Shotgun, a knife or someone firing first will still win against Level 5 Armor. Its more a protection from Spray&Pray and assholes firing off random explosives than a direct combat aid.
Mobility impairment isn't a huge drawback when someone is camping. This perk gives you more health, and makes you immune to flashbangs, it's a camper's wet dream.
 

LITE992

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I think fans will probably rage about either Level 5 Armor or Jamming, because of their similarities to Juggernaunt and Ghost, respectively. L5A has drawbacks this time, and both compete with the great Sleight of Hand. Shaped Charges seems pretty useless to me, because CoD's explosives already have somewhat small kill ranges. All in all, it's a solid list.

EDIT: Buff or Commando shouldn't affect L5A to reduce the effect. After reading some posts about how it could be used in a corner for campers, it might as well be removed because reduced mobility doesn't mean shit to cowering campers. If L5A is removed, then Jamming gets a rise in popularity, like it is in BO. Gawd, balancing sucks.
 

Dirty Hipsters

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LITE992 said:
I think fans will probably rage about either Level 5 Armor or Jamming, because of their similarities to Juggernaunt and Ghost, respectively. L5A has drawbacks this time, and both compete with the great Sleight of Hand. Shaped Charges seems pretty useless to me, because CoD's explosives already have somewhat small kill ranges. All in all, it's a solid list.

EDIT: Buff or Commando shouldn't affect L5A to reduce the effect. After reading some posts about how it could be used in a corner for campers, it might as well be removed because reduced mobility doesn't mean shit to cowering campers. If L5A is removed, then Jamming gets a rise in popularity, like it is in BO. Gawd, balancing sucks.
Well I would say remove L5A, or making it like tac mask in that it makes you immune to special grenades. No health boost though.

Then I would make jammer so that it would make you invisible to all lethal killstreaks, but make spy planes and the like still see you (maybe make it so you're visible every other sweep instead of every sweep).

That I think would make this mostly balanced.
 
Jun 11, 2008
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The game still looks unbalanced. To talk about this easily I will start from the bottom up.

- Killstreaks do no count towards each other Ok fine grand no problems here
- Sniper rifles have no auto-aim or bullet assist How about no guns have aim assist and just get rid of this pointless feature in online play. When it can help you aquire kills through smoke and flash it is imba.
- Sniper rifles scope in slightly faster than Black OPs, but do not as fast as MW or MW2This is only a problem if there is aim assist lose aim assist no problems here and we can get back to CoD 4 speed
- Being killed during a player-controlled killstreak ends that killstreakHow about just remove these altogether?
- You can pick ammo from any copy of your gun, regardless of its attachmentsThis is just obvious and should work anyway.
- Knife attacks have no lunge at all; in order to work, you must be actually touching your enemyFuck knifing altogether and bring back the rifle bash.
- Maps will have stronger barriers and hard-kill zones to help prevent griefingHow about just make the maps properly first time around?
- Switching to prone or from prone severely affects accuracy for all weaponsThere is nothing wrong with drop shooting it is a skill that has been in CoD since the beginning and if you aim lower instead of for the person's head they make themselves a bigger target. I don't see how people don't get this. Drop Shooting=/= imba

For killstreaks get rid of all except Precision Airstrike, Attack Helicopter, Stealth Bomber, EMP. I am sick of people having wallhack like things I want to actually know when some guy is hacking and doesn't have an UAV.

For Perk 3 no Commando, Sitrep or Buff. They all look imba or pointless and just without saying further remove all Pro versions. I really don't see why Steady Aim or Deep Impact are removed they would make much better options.

For Perk 2 get rid of Tactical, Overkill and Jamming nor do I care for the armour reduced speed and FoV taken into account. I also do not see how Stopping Power is supposed to be imba and give back Double Tap.

For Perk 1 get rid of AT4 and Grenade Launcher. Just have a Guide missile v Air targets only and give 3*Frag and make the maps bigger so people can't nade spawns. 3*Frags weren't imba in CoD 2 when they were on rifle men the only reason they were in CoD 4 was map size.

Weapons and attachments drop thermal sights and Full Metal Jacket and Drum Magazine as LMGs should have drums anyway and also drop Masterkey. Then drop P90 or balance it as it was imba in CoD4 and I also don't see the USAS being anything but imba in CoD.
 

TheDooD

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Dirty Hipsters said:
TheDooD said:
Dirty Hipsters said:
Level 5 Armor - Reduce received damage (excluding headshots), reduced movement speed and vision; Pro - Reduced effect from Flashbangs
Stopped reading there.
That perk wouldn't be bad you'll stick out like a sore thumb because of the armor. The damage might end up being 6-7 shots instead of 2-4. Plus the reduced speed would effect everything reloading, stance change(drop shooting usefulness basically removed), throwing grenades(can spam all your nades in one go), aiming down the sites(no quick scoping), etc. plus a reduced vision you can't see that well so you'll get flanked all the time. Overall this is a noob perk they'll see this as something broken but overall it's shit it puts you at more disadvantages then advantages. Finally look at the rest of tier 2 perk all of them make Lv5 Armor more of a waste of time.
Actually it's the perfect camping perk.

It gives you more health, and allows you to see through flashbangs. If someone is sitting in a corner and holding down a room, it'll take more than one person to take them out.

When sitting in a corner and aiming down sights the entire time the movement speed, reduced vision, increased ADS time, none of that will matter, so for campers this perk will have absolutely no downside.

The worst part is that a huge amount of the cod population ALREADY plays the game like this, and having this perk will just exacerbate that.
An easy way to fix the perk is that they're always on the map UAV or not and when they fire an unslienced gun they really show up on map, so they can't hide. They'll be a massive target even if they're using hacker when your own radar goes out you know your very close to them plus most won't even use it they'll use either marathon or commando to counter attack the movement debuff.