Everyone's going on about buying Skyrim for the PC, so you can partake in the fruits of the modding community's labour. Even Bethesda has been discussing some way to bring 3rd-party mods to consoles. That got me thinking about something.
I think most of us can agree that games are an artform, like movies or books. Even if you object to the word "art" being used (because you're terrified of change, or whatever), games are far more comparable to movies and books than they are to action figures and pogo sticks. But where do mods fit in with this comparison? Imagine a book, where somebody decides they don't like a particular chapter (say, the epilogue to Harry Potter), so they rip out the pages, write their own chapter, tape it in, and then give it to all their friends to read. Isn't that odd? Or a movie, where somebody decides they don't like a particular character (say, Jar-Jar Binks from The Phantom Menace) so they edit the film, replacing Jar-Jar's CGI with a model of their own design, dub over different voice acting and then redistribute the film to other fans. Sounds rather bizarre to me.
Conversely, if you were annoyed by a book which was written entirely in first person, would you consider seeking out a "mod" that converted the book to third person (if that was possible)?
My point is that, adding cool third-party content like extra spells, flying dragon mounts and new NPCs and altering gameplay mechanics and overhauling graphics... doesn't that fundamentally change the experience? If you play Skyrim with mods right off the bat, can you really say you've played Skyrim?
Keep in mind, I'm not saying mods are bad and shouldn't exist. I'm just wondering what they mean in the context of games as an artform. What do you think?
I think most of us can agree that games are an artform, like movies or books. Even if you object to the word "art" being used (because you're terrified of change, or whatever), games are far more comparable to movies and books than they are to action figures and pogo sticks. But where do mods fit in with this comparison? Imagine a book, where somebody decides they don't like a particular chapter (say, the epilogue to Harry Potter), so they rip out the pages, write their own chapter, tape it in, and then give it to all their friends to read. Isn't that odd? Or a movie, where somebody decides they don't like a particular character (say, Jar-Jar Binks from The Phantom Menace) so they edit the film, replacing Jar-Jar's CGI with a model of their own design, dub over different voice acting and then redistribute the film to other fans. Sounds rather bizarre to me.
Conversely, if you were annoyed by a book which was written entirely in first person, would you consider seeking out a "mod" that converted the book to third person (if that was possible)?
My point is that, adding cool third-party content like extra spells, flying dragon mounts and new NPCs and altering gameplay mechanics and overhauling graphics... doesn't that fundamentally change the experience? If you play Skyrim with mods right off the bat, can you really say you've played Skyrim?
Keep in mind, I'm not saying mods are bad and shouldn't exist. I'm just wondering what they mean in the context of games as an artform. What do you think?