Mods that have surpassed the real game

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quack35

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Sep 1, 2008
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Rhayn said:
quack35 said:
Yeah, you should definitely get VHB. It's definitely worth it.
Now I just need to deliver the amulet to Jauffre and get the main quest done. I hate the Planes of Oblivion, I'd much rather just run around doing the sidequests without the damn Gates getting in my way.
You've never done the MQ?
 

tomtom94

aka "Who?"
May 11, 2009
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If it had been completed I had high hopes for Yuri's Revenge Squared (for Red Alert 2: Yuri's Revenge). Sadly the developer had a lot going on in his personal life and the person providing him with a website went AWOL 4 years ago so now you can't even download the beta version.
I gather Garry's Mod is amazing. Would someone persecute me for mentioning rFactor as well? Basically a game entirely reliant on user content (before LittleBigPlanet did it for platformers).
 

SimuLord

Whom Gods Annoy
Aug 20, 2008
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Europa Barbarorum for Rome: Total War. All kinds of scripts that were just one-off inclusions in the base game have been turned up to eleven with the mod.

In addition, FCOM for Oblivion. Why have one total conversion mod when you can have four, balanced and tweaked to play nice with each other?
 

Rhayn

Free of All Weakness
Jul 8, 2008
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quack35 said:
Rhayn said:
quack35 said:
Yeah, you should definitely get VHB. It's definitely worth it.
Now I just need to deliver the amulet to Jauffre and get the main quest done. I hate the Planes of Oblivion, I'd much rather just run around doing the sidequests without the damn Gates getting in my way.
You've never done the MQ?
Of course, once. On my first playtrough. Only had the game for a good... Three weeks now.

There are so many great mods, so I've just basicly been experimenting with those. First playtrough lasted 70 hours because of that, and I had only done a fraction of the sidequests.
 

Nimbus

Token Irish Guy
Oct 22, 2008
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sgtjawa said:
Garrysmod. It has transcended HL2 by allowing the player, with enough skill, to do ANYTHING.
Similar to how Wiremod transcended Garry's mod, eh?
 

sms_117b

Keeper of Brannigan's Law
Oct 4, 2007
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XL mod for Medieval: Total War, not number two, basically made a new game! More provinces, events, units it was awesome
 
Apr 28, 2008
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SimuLord said:
Europa Barbarorum for Rome: Total War. All kinds of scripts that were just one-off inclusions in the base game have been turned up to eleven with the mod.

In addition, FCOM for Oblivion. Why have one total conversion mod when you can have four, balanced and tweaked to play nice with each other?
I was going to say FCOM.

Plus many other mods, more notably all the Unique Enviornment mods.

JMs Bar Fights [http://www.tesnexus.com/downloads/file.php?id=6416] - Thats right, bar fights with drunks, beat that
Reneer's Guard Overhaul [http://www.tesnexus.com/downloads/file.php?id=5977] - makes the guards more realistic.
better letters [http://www.tesnexus.com/downloads/file.php?id=5392] - it replaces all the generic letters with more interesting, and sometimes funny ones
and many, many more mods.
pretty much every oblivion mod surpasses the game.
 

Herbanator

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Apr 16, 2009
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sms_117b said:
XL mod for Medieval: Total War, not number two, basically made a new game! More provinces, events, units it was awesome
This. Well, more precisely, Tiberius's mod for the XL mod. Succinctly once described as "Making XL XLier". Really, this was the game M:TW should've been.

Also, totally agree with the OP, Project Reality is much better than vanilla BF2. If ever any of you see ol' L/Cpl_Herby running around Medicing, give us a shout ;)

EDIT: Also, honourable mention goes to the Gangs of Glasgow mod for Mount & Blade. Effing hilarious.
 

Doomdiver

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Mar 30, 2009
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Back in the day I used to play Point of Existence 2, a mod for Battlefield 2. I'm not sure what the community is like for it these days but it was a great game. It didn't mix up the formula from the original game much, apart from the scenery, but the map design was quite amazing. If you get a chance to play it, in a full game, do.

The one map I can clearly remember above all else was in a thick forest (which in itself is different enough from the original game). It had a crashed helicopter in the centre and huts, camps and entrenchments around the edge of the map. Great memories of all my squad trying to rush a hut to distract the enemy while I managed to sneak round the back without them noticing.
 

Lovelocke

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Apr 6, 2009
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Also, to actually contribute to the thread: Download ZSNES and find a copy of "Asshole Mario", STAT.

http://www.youtube.com/watch?v=r86NLwCYXfk

For anyone who ever thought they were badass at Super Mario World.
 

Simriel

The Count of Monte Cristo
Dec 22, 2008
2,485
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S.T.A.L.K.E.R: Oblivion Lost. It fixed all the bugs glitches and the crappy aiming system of Shadow Of Chernobyl. It basically made it the best, most immersive game ever.
 

Crash486

New member
Oct 18, 2008
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I guess you could say any multiplayer halflife mod surpassed half-life's bland HLDM multiplayer. I don't know if you could say they surpassed its single player though. My favorite mods are:
Team Fortress Classic
Natural Selection
Action Half-life
Sven Co-op
Earth Special Forces
Vampire Slayer

(cs doesn't make my list because I never really cared for it, but I suppose its earned it's place in the hall of video game legends).