Molyneux Not Impressed by GTA V's Sales

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Blood Brain Barrier

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Cognimancer said:
Peter Molyneux, Fable creator and Maker of Promises, thinks Grand Theft Auto V's record-shattering sales this week are "not impressive."
Why is Molyneux now known as the "Fable creator"? Fable was crap (the new one, not the old one). Populous was awesome. Maybe he doesn't want to be known as the "Populous creator" because he can't make anything as good anymore. The pressure's too much.
 

Brian Tams

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I've had it with Molyneux. I refuse to play a single game he has been involved in from now, which isn't going to be hard because the quality of his games have nose-dived.
Don't be a dick, Peter.
 

Baresark

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I have finally identified what I hate about Peter Molyneux... he is a professional hipster. He literally makes his living off of talking a big game and smack talking other people. He has not delivered on a game in long long time. He is literally jealous. It's the only explanation. I, overall, have a bit of disdain for Rockstar, but you literally have to be dead not to be impressed by what they have pulled off with GTAV.
 

MeChaNiZ3D

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Asshole. The products I like to support are the ones that don't want to make millions in revenue every day. They want to sell and have a base of satisfied, dedicated players enjoying them. Not fucking squeezing them every day for a few more arbitrary resources and pumping out levels so they can't stop, and that's what the majority of mobile gaming is. It's disgraceful that that should be compared unfavourably to a game that can justify months of playtime without limiting player time or feeling the need to charge again. Yes, the larger games generally have some sort of DLC bullshit going on, but mobile games that push microtransactions are despicable. I genuinely believe that some of the people playing aren't even enjoying them and are just pulled along by constant expansion and social integration, and if a player isn't willing to pay, they get a kneecapped experience and are turned into just another way to lure more players in, with resource giving and collaboration over Facebook helping the game reach a broader audience of potential wallets. They are the shallowest, most disingenuous shit and even with all the trappings of large games, I can't believe someone would look at any AAA game and think that mobile games are an improvement in any way other than financially. Even CoD.

(Note that this is not all mobile games. Super Crate Box and Waking Mars are both excellent games that don't need microtransactions and don't use them. Infinity Blade 2 is somewhat dubious in that you're doing entire runs in an effort to earn money for your next weapon some way into the game, but it could just be bad pacing, and the core gameplay does stand on its own. Angry Birds is pretty decent but Rovio's getting worse, putting powerups intrusively on the screen and that daily reward bullshit, and eagles which are basically non-replenishable outside of purchasing and still displayed as equal to the star rating, and don't get me started on the Star Wars one...but yes, not ALL mobile games.)
 

Adraeus

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One other thing to consider is that GTA5's $265M budget was just for production. The marketing budget was likely twice that number, so back in reality, $800M is even less impressive considering that was the breakeven point.
 

Ickorus

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Proverbial Jon said:
I've always respected Molyneux, not for the pre-emptive over-hyping of his own products, but for his enthusiasm towards gaming in general.

So, the question is... when did he become such a douche?
I'm asking that question myself, I always liked the guy but recently.. eh.
 

TaboriHK

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You have to love Peter Molyneux. You don't have to agree with him, but you have to love him.
 

Otaku World Order

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And let's not forget to join Peter in weeping over how the poor, poor Xbox One was treated so cruelly and unfairly by gamers.

And for the love of God, Peter, don't start comparing mobile and console games. That's how we ended up with microtransactions in Dead Space 3.
 

Lictor Face

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LEAVE PETER ALONE!

He might be an eccentric sour puss but he still made the first Fable game. And that puts him in my RPG hall of fame ( Not including all those atrocious Fable reboots. Eugh )

Also, I can sort of understand his bitterness. I mean, if I'm not wrong, the first Fable along with the first GTA were two of the benchmark games on the ancient black and green box. Fable gradually screwed up and possibly dropped out in the next console generation and while GTA tripped a couple of times, is still there.
 

008Zulu_v1legacy

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Sounds like sour grapes to me. Maybe if his games included half of what he promised in the hype, he too might actually enjoy better sales.
 

Evil Smurf

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I personally would love to have 1 billion dollars revenue. Pete, shut up.
 

The Rogue Wolf

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He does kinda-sorta have a point. A billion dollars in the space of a week is impressive in scale, but given that it's the latest entry in a hugely-popular series and had a fairly massive budget and advertisement campaign, it's not what I would call a shock.

Now, if I had to choose a counterpoint that I would call "impressive" (because I'm not talking to a bunch of mobile-game developers), I'd point to Gunpoint [http://www.escapistmagazine.com/news/view/125165-Gunpoint-Recouped-Its-Development-Costs-in-64-Seconds].
 

Compatriot Block

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Adraeus said:
One other thing to consider is that GTA5's $265M budget was just for production. The marketing budget was likely twice that number, so back in reality, $800M is even less impressive considering that was the breakeven point.
According to Wikipedia:

"Media analyst Arvind Bhatia estimated the development budget for the game exceeded US$137 million, and The Scotsman reporter Marty McLaughlin estimated that the combined budget of the development and marketing efforts exceeded £170 million (US$265 million), which would make Grand Theft Auto V the most expensive video game ever made."

So no, 800 million was not the break-even point.
 

Teoes

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Jun 1, 2010
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thebobmaster said:
Teoes said:
Put your money where your mouth is, Mr Over-Promise-Under-Deliver - if it doesn't impress you, surely you can do better?

Dammit now I have Shania Twain stuck in my head.
So you got the brains, but do you have the touch? Now, don't get me wrong, yeah, I think you're all right. But that won't keep me warm in the middle of the night.


Sorry, I had to.

OT: Yeah, not much to say. High standards. Might explain all of his overhyping.
Now, worse than before, I'm imagining Peter Molyneux singing Shania Twain. And wearing a little outfit, doing a little dance.. I don't like where my brain is taking me.
 

Arawn

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I'm not sure why another game maker should be listened to in regard to another game's profits or popularity. I mean what can Mr Molyneux say? "I bought a copy?" Can't really expect much praise for competitors. It just doesn't make any sense to expect any compliments. But if it was his game/product that had performed this feat, you'd think he'd change his tune? I mean really, who wouldn't?
 

Olas

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Dec 24, 2011
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Quick question for people more familiar with him than I am: has Peter Molyneux ever said anything that wasn't pure hyperbolic bullshit? It doesn't seem like it. Why do we pay attention to this guy?

If he's saying the most successful videogame in the history is unimpressive, he's saying by extension that every other game is also unimpressive and also every movie because no movie in history has ever made a billion dollars in the amount of time GTA5 has.

I get the feeling if Molyneux was a spokesman for Rockstar Games he'd be singing a slightly different tune.