Moments where the enemy A.I is surprisingly competent.

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SomeLameStuff

What type of steak are you?
Apr 26, 2009
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Galactic Civilizations 2. Seriously, the AI in that game is bloody genius. just read this [http://www.computerandvideogames.com/161570/blog/galciv-2-war-report-final-entry/?page=14#top_banner] and tell me that's not Game of Thrones standard right there.
 

TheYellowCellPhone

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Sep 26, 2009
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I still give praise to henchmen in Arkham Asylum, despite their competence being discredited with going against mo'frickin' Batman. My favorite is when I eliminated all but two, and they both stayed glued to each other and walked, back to back, around the area, looking for me.

Shadow flame master said:
The enemy AI in Bad Company 2 knows where the fuck I am, and are not afraid to shoot a stream of grenades my way.
Doing a 180 spin on the dot and headshotting you across the map with a fucking tank isn't competence, it's unfair.
 

Risingblade

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Mar 15, 2010
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In ME3's multiplayers phantoms camp your body, so when you or a teammate try to revive boom insta kill
 

Lugbzurg

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Mar 4, 2012
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This one time, while playing Banjo-Kazooie, a grublin saw me coming. He charged straight at me, without fear.
So, I somersaulted him to death.

I kid, I kid.
 

Awexsome

Were it so easy
Mar 25, 2009
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Halo enemy AI is the smartest I've faced. Very very rarely does any AI actually trick or win a mindgame type situation. Most humbling moment wasn't even against Elites. It was against the skirmishers.

One was running out in the open as a distraction, while it wasn't until after I crashed myself into a rock and died that I found out that the second one I tried to run over was a hologram sent out by a second one taking cover behind a different rock.
 

WillieDaKid3

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Sep 2, 2012
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The original Half Life has better A.I than most shooters today; I find that funny and depressing at the same time. Also, Halo on the harder difficulties isn't too bad.
 

WillieDaKid3

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Sep 2, 2012
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Fasckira said:
In Skyrim while fighting a dragon it decided to dive bomb into the grand and pass through it before vanishing completely from reality.

This seemed like a very sensible move on its part, as it avoided me killing it and absorbing its soul. Very clever.
That is actually really funny.
 

vallorn

Tunnel Open, Communication Open.
Nov 18, 2009
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skywolfblue said:
Halo Reach Elites on Legendary. Pretending to hide and be low on shields only to turn around and shoot your face off. The higher health elites move in to block shots intended for their low health buddies in the background. Sooo many times I got lured into an enticing ambush.

That game's AI is smarter then I am.
Try Legendary coop split screen with a friend on Halo 3. You will either lose their friendship forever through sheer frustration at dying or form a kind of telepathic rapport that will be the only thing keeping you sane and alive.

My friend and I have done it so many times now (with various skulls) that we don't even have to speak to each other while playing to know exactly what the other one is about to do and cover them while they do it.

Although I guess my habit of using Brute Shots as sniper rifles helps...
 

sammysoso

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Jul 6, 2012
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Halo enemy AI is the best I've ever played against.

There were a couple times in the Uncharted games were I got caught off guard too.
 

bl4ckh4wk64

Walking Mass Effect Codex
Jun 11, 2010
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That or Phantoms and Geth Hunters and Pyros and the motherfucking Ravager/Marauder combo in ME3 multiplayer on Gold. Not enough funny how many times me and three friends get flanked by these fuckers while we're trying to take out an atlas or a prime or a banshee.

Edit:

Also, how could I forget. Homeworld. I don't know if it was the AI, but they always seemed to know when the exact right time to attack me was. It was probably pre-scripted and me being unlucky, but dang...
 

ultrachicken

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Dec 22, 2009
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Halo: Reach on Legendary, with 4 players. At that point, enemies will hunt you in packs, utilize their plasma pistol's full potential, flank, dive away from grenades and into nearby cover, make use of any turrets or vehicles you leave unattended, dodge your ramming, take advantage of your radar's inability to track stationary targets, and much, much more.
 

xemnahort

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May 15, 2010
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Mr Binary said:
I was playing that Red Orchestra 2: Heroes of Stalingrad game when the AI seemed to really impress me. If we concentrated fire on one side, they'd let some in only to flank us and wipe out our team. That was damn startling for a sniper trying to avoid as many close encounters as possible.
Wait a minute, so those people I played with in Brink (which is totally awesome) were real people? I thought they were hallucinations with how much people hate it.
OT: I think the smartest A.I. I've ever seen was also in Halo cause when the last handful of Grunts realize you killed the Hunters, Elites, and other Grunts they go 'Fuck this shit' and run to the hills. It doesn't work because Spartans learned how to run from Gordon Freeman but still a genius maneuver.
 

xemnahort

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May 15, 2010
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chuckdm said:
gideonkain said:
RAGE may have had graphic issues, a shallow story, uninspired game play, cookie cutter missions....but those bandits sure knew how to juke and dodge.
My only graphic issue with Rage was that it does have some major texture pop-in (part of their snazzy new MegaTexture feature that apparently is the most awesomest thing ever - but only if you have 4GB+ of video memory...ugh...) but my issue wasn't really the game. It was all the dipshits who posed solutions to the issue and out of 30 "how-to's" to fix the issue, only one had the correct value at all. Go figure.

But yes, the AI in Rage was awesome. And more importantly, balanced. So many games these days make "easy" level 10% easier than "nightmare" and think they're balanced. Easy should be dead fucking simple easy, Hard should be a genuine challenge involving at least 20 retries, and Normal should be exactly 50% dead center in between. This can't be THAT hard. Anyhow, in Rage they hit this perfectly - not only does enemy health + damage scale, and even spawn counts, but even their tactics and their choice of deployables change with difficulty. On one mission where you have to plant some demo charges near Subway Town, once you grab the TNT, if you're playing on easy you can basically slap down a pair of turrets to your right and then just shotgun the mutants as they climb the balcony in front of you. On nightmare, they start to spawn from the ceiling and go for your turrets first so their friends can make it to you alive and kick your ass. Not only that, but they don't even wait to kill the turret - they're so smart they just knock your turret over and then let it sit there, and go straight for you instead (because turrets in Rage become totally useless once knocked over.)

The uninspired story was pretty awful, but many of the dev interviews stated outright that their goal was to make a good shooter that had "RPG Elements" rather than an RPG. Considering the guns (and especially the Ammo - Dynamite Crossbow Bolts FTW!), the enemies, the tactics, and the solid combat racing (because there's only so many times you can shoot an Authority Elite in the face with an Electro Bolt before you get bored, heh) I still don't understand why Rage didn't do any better than it did.

Then again, I'm also apparently one of 5 people on earth who liked Brink (though the AI wasn't nearly as good in Brink) so I suppose I'm just strange anyway.
Quoted the wrong person. I feel really dumb and I should.
 

Cid Silverwing

Paladin of The Light
Jul 27, 2008
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SWAT 4 - suspects are so many miles ahead of your stupid, stupid squadmates.

And that's when your squadmates aren't randomly shouting to a suspect ACROSS THE MAP and somehow causing them to drop their weapons. Or shoot a suspect that is 1 frame into his draw-weapon animation before I could react.
 

Dusty Donuts

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Jul 16, 2009
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BRINK was a pretty good game AI wise, but after a while it gets kind of predictable, especially since if you pack in a heavy character with the Chinzor MG you can just keep loading bullets into them and they generally do little to counter it. But there's one level in the construction site where they will make you pay through the nose for one objective. That was really bad for me, at least.
Red Orchestra 2 had pretty darn good AI when it came to covering and shooting, but the second you got in a melee situation they lost all of that. On staircases, it was a pretty common bug for me to be actually unable to be hit (by their melee) and unable to hit them, although I could just shoot them. And you can always backpedal and hipfire to kill them. Other than that, spectacular for me.
 

goose4291

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Mar 12, 2012
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The AI in ArmA 2 is an absolute nightmare to deal with, using suppression and flanking tactics to get you. Unless your in doors of course in which case the stock AI is incompetent
 

hatseflats

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Aug 22, 2011
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STALKER: Shadow of Chernobyl has some... interesting AI. It behaves absolutely retarded in some situations (like not shooting at me even when I'm clearly in their field of vision and they have already noticed me, throwing grenades at allies &c.). In some situations it really is surprisingly intelligent: silently waiting for the player to enter a room and immediately killing them, ambushing, flanking, surrounding &c.

One great situation may go like this: I surprise enemies, sitting around a fire, by shooting at them after sneaking up on them, they scatter, one panicked bandit throws a grenade against a branch of a tree which bounces back. The bandit tries desperately to get away from the grenade but gets killed by shrapnel. I efficiently kill one bandit in cover behind some boxes and go to the left behind a small building, surprising another ass and killing him. I continue and appear from behind the small building, opposite of which an enemy is waiting in the bush next to a tree and kills me before I spot him.

I had not saved in 30 mins so that kind of sucked. But it was a cool fight.