milskidasith said:
mike1921 said:
shadowmarth said:
mike1921 said:
Well excuse me for assuming, when someone critisizing the game says "This game has a long ass tutorial" and when someone defending it says "this game has a long ass tutorial", that I assume the game has a long-ass tutorial.
So, 50 minute to an hour tutorial. Still Pretty long and annoying if you ask me.
My definition of reasonable weapon is derived from what I can tolerate using.
I keep trying to explain it to you, maybe you just need to play it, but the weapon speeds aren't an issue, because the enemy monsters are so damned fast. You'll be dodging and trying to position yourself for attacks a lot more than you'll actually be attacking on most bosses until you learn their movement and attack patterns pretty well.
And other people have tried to get this across, but it's not really a tutorial, it's just a slow start. And as I've tried to say earlier, yes it's a bit slow, but not without reason. In the past, the Monster Hunter games have taken shit for not having enough build-up and just kind of throwing you into the shit with huge monsters. This was an attempt to allow people to learn their weapons a bit and be better prepared when they finally got to the big monsters. Maybe it's a bit slow, but it's also rather rewarding to beat the big monsters when you finally do.
Furthermore if you do rent it, make sure you get through Barroth. He's the barrier between noob and competent hunter in this game, which is saying something since in the past games, it's been the FIRST BOSS that has been roughly that difficulty. The game may start slow, but it's for your benefit.
I don't care how often I hit, how often I dodge, how effective the weapons are, nothing, if the weapon is not fast.
So "It get's better once it picks up'. The only reason I would play a game like that is to prove a point.....So I'll go to blockbuster tommorow when It's not raining.
Barroth? According to the wiki that's not where the game ends, as if I'd stop before the game ends if I get that far and I'm playing to prove a point.
So your argument is reliant on A: personal preference on weapons (None of them are that slow once you understand the patterns monsters have, and lances, longswords, and Sword and Shields aren't even slow to begin with) and B: going into the game with a clear bias to say you don't like it?
How will that prove anything, exactly?
.................Alright, how is the pattern of a monster relevant to the speed of a weapon? I'm getting incredibly confused as to what your definition of speed is. Mine would be based on how many times you can swing the weapon in a minute, or just how long it takes to swing. I don't understand how it could be based on the enemy your fighting.
My definition of "slow" and "fast" is relative. Why? Because, objectively, all t weapons in the game are slow, when you compare them to, say, an assault rifle, or a semi auto pistol, or a fighting game. Objectively, the weapons are slower than, say, slashing stuff to death in God of War, but God of War has faster enemies and tends to surround you more.
So the weapons in this game, while they might look slow, are in no way too slow to fight monsters. That's what my definition is. A weapon is only "too slow" if it will get you hurt attacking where other weapons would be safe, and it is very rare that would happen (usually, it's the greatsword, which is slow and has a lot of lag after the attack, though you can roll out of that so it's not all that bad).
Yet again, thank the fans for making the game seem as bad as it possibly could. But, If I'm renting this I'm playing through the whole game, which is apparently incredibly long. Do you really think bias will persevere over me actually not liking the game if I play through a 60-140 hour game?
Yes. Fuck yes. Oh hell fucking yes.
If you're the type who will argue about how the game sucks for pages without ever playing it, you're not going to magically lose your bias. Humans don't like to admit defeat, ever.