xorinite said:
Personally I really liked the system in Fallout: New Vegas. Specifically the 'fame' and 'infamy' system.
You do a certain act and some people will think what you have done is really good and will praise you for it, another group might hate you for it.
I also really liked how you could have both, it wasn't one meter, it was two. Did you save a village from destruction only to rob the bank after? well then +80 fame, +40 infamy. The game then considers you a dark hero or something similar.
Which actually makes no sense. These 'points' balance out if people will start hunting you down like a pig. So I save the town, then murder a bunch of it's inhabitants and I still come out Liked by it's residents. That's nonsense. Would you be grateful to someone if they saved your family from a car crash, but then proceeds to axe murder your mother and grandfather?
New Vegas didn't keep "two" meters, it kept a meter for every faction: NCR, Legion, Powder Gangers etc.
None of these meters had a lot of function other than deciding if faction X was going to hurl rocks, missiles and other explosive junk at you when they saw a pixel of you pop up on the horizon. Other than that, your loyalty will only cause incidental events to work differently (recruiting certain NCPs)
The final decision of you choosing between House/Legion/NCR is the only thing that will abruptly change the story, but since you are siding with 1 out of a total 4 parties, the other ones will need to be disposed of in the final quests either way. And the kicker is, at some point these parties will grant you 'forgiveness' for any and all crimes against them if you'll help them! How terrible is that? Everything you have done so far to them can be nulled in a single conversation.
You choose the majority of the storyline in the last 2 hours of playing and other than those final choices, very little you do before that has significant impact on the final battle or outcome.
It was a great game which I have replayed many times, but the Karma and choice system was pointless.