Moral choice you pondered the most

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Redem

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Dec 21, 2009
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When did a game made you stop for several moments until you finaly made your choice which and even made you reflect on it later

Mass Effect 2 both the collector base (mostly because I wasn't sure if blowing up was a good choice, but in retrospect it was) and with the Geth

Both New Vegas and Dragon Age: Orgins dared me to take the crown for myself
 

Gomi500

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Feb 21, 2011
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The ending of Infamous 2. I chosed the evil karma way. On my first thought it was a horrible but, obvious choice. On second thought I made the right decsion all the way.
 

Traskelion

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Apr 1, 2009
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Generally when games make me make a moral choice, I've kinda already got my heirarchy of decisions ready, and I don't really take very long. The longest moral choices are the ones I end up making myself. Do this guy in Oblivion _really_ tick me off enough for me to kill him? Things that the game doesn't care about, I'll take like, 10 minutes on. I'm guess I'm just weird.
 

Disaster Button

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Feb 18, 2009
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Mass Effect 2's A House Divided quest for Legion.

It was tough deciding whether to rewrite them or destroy them, in the latter case you're destroy a people for their beliefs, but in the former you're treating the Geth like simple machines that can be rewritten on a whim or worse, converting people to your view point through force making them obey their own beliefs. In the end I chose to destroy them as I decided that I would rather die for my beliefs rather than have them changed without my knowledge, so I considered them people like any other race.

I still don't think that shoudl've boiled down to a Renegade/Paragon option though. Perhaps Renegade/More Renegade.
 

Liudeius

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Oct 5, 2010
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Fallout 3's unwinnable quest with the ghouls and Tenpenny Towers
Kill the ghouls and be called evil, or let them in, being called good, resulting in the slaughter of all the citizens.
I killed the ghouls. I really didn't have a problem with it, I just didn't want Three Dog calling me a bastard.

I always play with good morals though. My good morals just don't always line up with the game's, and if there is no negative impact to something, I generally don't count it as evil even if the game does. Stealing in Fallout 3 for example, they hide things (tons of money and unique items) with the expectation that you will steal it. Since stealing doesn't result in the NPC getting killed or evicted and the stuff is clearly there for taking, I go ahead and steal it.

I guess I also had trouble with a game forcing the "good" moral choice onto me of lying to a dying soldier that his wife (also a soldier) was perfectly fine, when in fact she was dead. (the "evil" choice was telling the truth) That didn't line up with my opinion of morals.
 

Meggiepants

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Jan 19, 2010
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Actually... GTAIV. Jesus, these decisions. When they give me a choice of who to support, it's very hard for me to pick sometimes. Which is odd for a game many adults think is about boosting cars and killin folk.

Most of the other games I've played are pretty straightforward about this stuff. I always choose good. Though Fallout New Vegas actually makes that difficult toward the end. Aside from Caeser's Legion, the other factions all have compelling arguments to make. And pretty much no matter what you do, someone is going to get screwed over. Which is why I usually tend to make the final decisions myself, rather than letting a faction guide me. Responsibility and all that.
 

Katana314

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Oct 4, 2007
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Probably the one at the end of Phoenix Wright: Justice For All.
Minor spoiler-esque discussion.
Ironically, the decision you click doesn't even end up changing a single line of dialog, even what Phoenix says as a direct result, and still it has quite a bit of meaning. It's kind of hard to explain without playing it.
 

Redem

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Dec 21, 2009
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I have to admit I was like "I'll have Roman kill by the end of the game I swear!"

When I was given the choice I actually found myself unable to do so mostly because it meant letting Dimitri live and by that point I was like "You know what I've been taking crap from just about every one in town...I am not letting one of them getting away even if it mean one less girlfriend! " *Bang!*
 

Bezz_Ad

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Apr 4, 2011
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Alpha Protocol, actually. Saving the dame in distress or saving strangers in a museum.
The Mass Effect 2 mentioned already.
Don't remember any other at the moment.
 

Sir Boss

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Mar 24, 2011
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easily Legion: A House Divided from Mass Effect 2, ten whole minutes pondering the morality of the whole thing.
another one was in GTA 4 oh god,
when you got the choice to kill or spare ummm...whathisface... the war criminal guy
 

Sniper Team 4

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I had no problem with Legion's quest. I rewrote them. Now, who to put on the throne of Orazamar, THAT still screws me up to this day. On the one hand, you have a kind man who has no interest in power itself, but just wants to do the right thing--even if his version of the right thing isn't the best. On the other hand, you have a dictator who murders his own family and anyone in his way, and their extended family too (as we learn in Dragon Age II), BUT he betters the lives of countless citizens. The Castless are treated with respect because of him, and Orazamar enters a new age, as opposed to staying where it is now.
If the roles were reversed, it'd be an easy choice. But they're not. The typical 'good guy' is the worse choice in the grand scale, but the 'bad guy' is a liar and a murderer.
 

ProfessorLayton

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Nov 6, 2008
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The scene in Heavy Rain in which you have to choose to shoot a guy. That's probably what made the game so good in my eyes. I mean, the whole game I was going to try to do every single challenge no matter what, but then I got to the point where you're basically pointing a gun at some guy's head in the middle of his daughter's bedroom... that still makes my stomach hurt just thinking about it. Either way, that's the best moral choice ever because even though he was a scumbag (and also technically just a bunch of pixels and not a real human) it still made me think. I ended up not being able to do it. When he showed me pictures of his family, I couldn't do it. I seriously sat there with my finger on the trigger for at least 30 seconds before putting it up.

I kind of love Heavy Rain for making me do that. That's the only game where I simply couldn't do something because it was so evil.