i loved that quest i knew i was going to speed it up since by doing that i would restore the world that much faster needs of the many right?Radoh said:I think the best morality systems are when they don't make use of it.
Like in Fallout 3 when you meet Harold the tree mutant in Oasis.
You meet him and he tells you that he wants to die, and you can do that for him, but doing so turns down two other possibilities in either slowing his heart rate to keep the plants from growing too fast and thus maintain the community for a long time without outside interference, and the choice to speed his heart rate up for the reverse effect. Any three of these choices are considered by the game to be neutral, but damned if I didn't sit there, staring at his rhythmically beating heart trying to figure out what the hell I should do. Then there's the asshole approach of just setting him on fire but we'll ignore that.
That's what I was thinking, but that 'needs of the many' argument assumes that the 'few' will be dying as a result of the action. I was going to choose that, but could I really force this man to stay alive forever when he was forced to be rooted into the ground and unable to truly live while his internal organs were slowly stretched out of his body and across the landscape?tjcross said:i loved that quest i knew i was going to speed it up since by doing that i would restore the world that much faster needs of the many right?Radoh said:I think the best morality systems are when they don't make use of it.
Like in Fallout 3 when you meet Harold the tree mutant in Oasis.
You meet him and he tells you that he wants to die, and you can do that for him, but doing so turns down two other possibilities in either slowing his heart rate to keep the plants from growing too fast and thus maintain the community for a long time without outside interference, and the choice to speed his heart rate up for the reverse effect. Any three of these choices are considered by the game to be neutral, but damned if I didn't sit there, staring at his rhythmically beating heart trying to figure out what the hell I should do. Then there's the asshole approach of just setting him on fire but we'll ignore that.
Pfft, only two axis, unacceptable dumbed down tripe. We should go back to the virtues of the Ultima games at least. That had three parameters. Truth, love and courage which combined into 8 virtues. If you consider all the opposites and indifferent states to the virtues then there would be way more than 9.RJ 17 said:I think they should take games back to the 9 Alignment system, if anything. By that I mean the combination of "lawful", "chaotic", and "neutral" with "good", "evil", and "neutral".
I feel like more games should go in this direction too.Kahunaburger said:They should just give you a variety of choices that cover most of the options in the situation that make sense, then give you logical (not necessarily expected) consequences that follow from those choices. No need to tie it to an artificial morality system.
I agree that this is a larger problem, and this is why we need to work on it first. A lot of these games and an aura of "you're playing it wrong!"hermes200 said:I get your point, but then the problem is that the game is penalizing you for not playing a certain way (which is a lot worst). I wouldn't mind so much if there was no situations that can only be solved if you go 100% in either direction...
yes that's a good point but i still say that in my mind doing it was the right thing by helping terraform the world that much faster and the guy didn't seem to be in pain from it he just didn't want to stay stuck to the ground but afterwards he admits that he can see through the trees so logically the more trees there are the further he can "move" but if it weren't for that it would have been something i thought about after i did it a lot longerRadoh said:That's what I was thinking, but that 'needs of the many' argument assumes that the 'few' will be dying as a result of the action. I was going to choose that, but could I really force this man to stay alive forever when he was forced to be rooted into the ground and unable to truly live while his internal organs were slowly stretched out of his body and across the landscape?tjcross said:i loved that quest i knew i was going to speed it up since by doing that i would restore the world that much faster needs of the many right?Radoh said:I think the best morality systems are when they don't make use of it.
Like in Fallout 3 when you meet Harold the tree mutant in Oasis.
You meet him and he tells you that he wants to die, and you can do that for him, but doing so turns down two other possibilities in either slowing his heart rate to keep the plants from growing too fast and thus maintain the community for a long time without outside interference, and the choice to speed his heart rate up for the reverse effect. Any three of these choices are considered by the game to be neutral, but damned if I didn't sit there, staring at his rhythmically beating heart trying to figure out what the hell I should do. Then there's the asshole approach of just setting him on fire but we'll ignore that.