ultrachicken said:
ExaltedK9 said:
ultrachicken said:
Kimarous said:
ultrachicken said:
Kimarous said:
ultrachicken said:
A game does not have a bad moral choice system because YOU do not give a shit.
It does if it
forces me not to give a shit.
I can get what you are saying with Mass Effect, but Dragon Age? You were trying to play egalitarian out of your own free will. Some people play at game under a "screw what you think; I'm going with my gut" viewpoint. Others might roleplay and do things according to their character's player-defined personality (I myself am currently playing a racist, manipulative prick of a Human Noble). You can play however you want without serious worry about the "Munchkin / Min-Max" aspect. I fail to see how this is a poor moral choice system.
Dragon Age certainly had a better moral choice system than Mass Effect. But, if you
want sidequests from your companions, they have to like you. And if they don't, then you don't
get to do their quests. Their quests generally come with cool new gear (Sten, Morrigan,
Leliana, and Zevran), so I'm naturally tempted to complete them.
Companions that like you also gain improved stats, which is definitely handy when you're
fighting a dragon or some crazy monster. If your team has low stats, you're likely to get
creamed.
There are plenty of ways to get your teamates to like you without pandering to them, or basing your moral decisions around their preferences.
Also, not to be a prick, but you're not writing a sonnet, you don't have to double-space your lines. That just makes it difficult to read, and undermines the message when it looks like theres a lengthy pause between statements. Sorry for my grammar nazi-ism.
You know, most people actually find double-spaced text easier to read, which is why I do so. I won't for you anymore, I guess.
Unless you go searching through every nook and cranny for each gift, and magically know who will like what random piece of crap you dug up, then no, there is no way to get your teammates to like you without pandering to them.
Then they will just have to like you for who you are...
I see your dillemma.
All joking aside, I know Bioware has a long ways to go in terms of moral choice systems, but I think all of they're characters are expertly written.
And as far as getting your party to like you in DAO, if you arent keen on the gifting system (Which I found somewhat entertaining, matching their preferences with the trinkets I had, without the use of trial and error.) You could always do what I do: Form a complex love triangle, and weave an elaborate web of lies, until it inevitably blows up in your face.
Also, I rather enjoyed having a bit of rivalry between some choice teamates (I'm looking at you Sten) because sometimes its fun not to see eye to eye all the time. So, to the ones I found to be assholes, I didn't give a thought to their opinions of me.