BordeauX said:
Jachwe said:
Morality is an institution to keep order among society.
First, that is NOT morality. What keeps society in check are laws, and the people who enforce them.
I did not say "morality is THE institution" but "morality is A institution". There are actions forbidden by law but demanded by morality and vice verse as well as not forbidden but allowed by law but forbidden by morality and vice versa which lead to my argument that if something is not forbidden/demanded by law but forbidden/demanded by morality it is keeping order in society that would not be possible by law alone.
BordeauX said:
Jachwe said:
If morality was subjective I could easily kill you and not be condemned for it.
What do you mean by "condemned"?
Moraly condemned of course. What do you think we are talking about. If there was no consentual believe of good there would be no common ground we could argue about morality. It is what enables us to undrestand morality
BordeauX said:
Jachwe said:
I've heard that argument before, saying that videogames cause people to be violent. Personally, I think that's bullshit. No person has ever gone on a killing spree just because they played a game the day before.
You are overprective of videogames because you get all defensive and think about people going on school shooting as soon as anything like "violence" and "videogames" are mentioned together.
Grow up! My statement clearly did not have anything to do with that. I do not lead a political agenda against videogames. I pointed out that the "because it is a game" argument is flawed. I clearly expressed my understanding of the author not taking into consideration that there are other games but videogames. If his argument would be applied to a game, that is any game, it can be misused. That was all I was saying because the statement I responded to did not explicitly differ between a fictional and a real world.
BordeauX said:
Those of us who CAN tell the difference enjoy our games since they allow us to do things we couldn't do otherwise.
Like cooking, building houses, raising animals, fooling with evolution, making love, being a responsible member of society, killing... I get your argument. Games are escaptism. But that does not automaticly mean you should not game responsibly.
BordeauX said:
Jachwe said:
So does them not feeling make you not feel? As you mentioned characters in games can be quite expressive and imitate human behaviour so it furthers your immersion. Is there not a danger with you deafening your empathy towards certain patterns of human behaviour namely another expressing pain when you kill him?
Last I checked, I still feel, I still empathize, and I've been butchering virtual people most of my life. It's not about losing our empathy, it's about being able to draw the line between life and game, and say "Hey, I can't do this, this isn't a videogame."
Last time I checked losing your empathy was a big deal. Or how much fun would "life" be if it were filled with apathy? It is scientificly proven that you lose your empathy and alter your disposition to aggressiv behaviour with videogames if you consume videogames with violent content for too long at a young age. That is the reason why we reasonably argue for having a rating system.
Of course it is about drwing the line between "life" and "game" but where do you draw that line?
BordeauX said:
would you mind explaining how the hell you can be held accountable for killing fictional people, in a fictional world, with a fictional weapon?
My actions in the game have no real-world consequences. Thus, I assume I'm not accountable for anything I did there, seeing as I didn't actually DO anything.
So you want to tell me you do not account for your actions? That your actions are not acccountable to your person?
You are telling me you cannot be held accountable for playing a videogame, killing fictional people with fictional weapons in fictional worlds when you did play a videogame killing fictional people with fictional weapons in fictional worlds. That is like saying "I ate an apple but I cannot be held accountable for having eaten that apple". It makes no sense. I see your error. You think because your actions are not actual in the real world you have no accountability for them. That is wrong. You are accountable for playing a game if you played a game. What consequences this accountability has is something you can discuss. There is the very popular consensus among gamers that there are no consequences for what you do in a videogame because it is not real that is it is not actual. But you do not seem to consider that you cannot explain why it is not supposed to be not actual. "Because I can differ" is the usual answer. But you do not consider how you differ and here we hit a wall. You think it is intuitive what "real" and "not real" is. That is "actual" and "not actual". But this is not the case. There can be a lot of actual entities or substances that are not real. Like the Way of Heaven or the spirit of the people.
Richardplex said:
As others have said, morality is subjective. If you want to call me an idiot on that [...]
You are an idiot for believing that
Richardplex said:
I did 2 years on Ethics & Philosophy at sixth form, so I've spent quite a lot of time on that question.
Not enough time as we will see
Richardplex said:
Unless you have a Kantian or have another Deontological view on morality, it is subjective, [...] Calling it stupid to think morality is subjective is just illogical and close minded.
And here we see you have not understood Kant. His point was that the subject is the autonomous judge of morality. Morality no being some heteronomous rule. Read it is subjective. But every subject has thanks to reason the ability to deduct rules of morality. Every subject has reason and everyone can reason with anyone. Thus the conclusion that there is but one morality. The morality which is dictated by reason.
And how is calling something stupid stupid illogical. It is like not saying adding 3 to 5 is 8.
Richardplex said:
I kill in games because I work by utilitarianism, killing the naughty end boss saves more lives. Unfortunately, the game's morals, at least with games with a moral choice system, work by rule utilitarianism, and thus sometimes conflicts with my morals.
And now here is my point of the question. How do you justify this conflict. You do not answer the question asked. Why do you post and be boldly without contributing to the solution. Your 2 years have appearently done nothing of use on the subject.
Richardplex said:
Or, for the real reason that we all kill in games, a man with an exclamation mark over his head offered us 3 silvers to kill someone else, and as it was marked as a "quest" we went and did that person in.
Well that was at least funny .