Jachwe said:
J03bot said:
Morality is a subjective idea at heart. In a society, however, the individually subjective nature is overwritten by the ideas of the community - if one is raised by those who already have a set of moral beliefs, their ideals almost certainly become yours. [...]
I do not agree. Morality is no subjective idea. You should know that morality is nothing less than the conceptualization of conscisnous of the consentual believe of good. I also quite clearly stated why this is an acceptable definiton. But, and this is a big but, you are the first one I cannot dismiss.
According to you humans posses absolute freedom of morality in the state of nature. That is there is morality in the state of nature. So the consentual believe of good I am talking about occurs only if we live in society. Would you agree?
Well as for me I do not believe that in the state of nature humams have any morality but as soon as they live in society it becomes a necessity to conceptualize the consentual believe of good for the sake of order in the respective society. Thus morality comes into existence and is based on consensus, read objective, and not subjective.
I cannot argue with you about the state of nature but I think we can at least agree that in society there is the consentual believe of good.
To phrase it differently, morality is an individually subjective idea as to how to react to a society. Society, in turn, influences this morality with its own laws and customs (read: The moral system in place from years of social conditioning).
In nature, morality is meaningless. It's a series of guidelines regarding how to react to others. No others, no morals.
In society, it's an individual construct based on how others react to your actions and/or what you are comfortable doing. Your definition is vastly too narrow, and doesn't account for the many people who fall outside 'the consensual belief of good'. Societal morality is the idea that one should follow the laws of the land. Individual morality, however, might come in the form of 'If I steal this food, I can feed my family' - a conflict not allowed in your definition.
Much as I hate to use a video game example in a thread debating the morality of actions in games, Bioshock. The willpower of one man alone is enough to overwrite years of societal conditioning in the creation of a new society. To give a real life example of the same thing (and prove Godwin's law in the process), Nazi Germany. The individual's beliefs can subjugate the community's at times, showing a certain subjectivity, surely?
So, whilst you may have quite clearly stated why you feel you've presented an acceptable definition of moral objectivism, I fear I cannot accept it. If we are to agree on anything here, it seems it must be to disagree.
Lot of editing going on here: I do agree that there is an idea in society as to what is and isn't good, yes. But not in all things, and hence I do not believe individual ethics are entirely synonymous with those of the community.
Jachwe said:
J03bot said:
As for killing in video games... Well, you don't. No living being dies as a result of your actions, ergo you don't kill anything. In a great many games, it's more akin to moving an obstacle out of the way.
[...] they're not alive. A pre-programmed set of responses, with no free will; their actions up to this point are entirely influenced by yours. [...]
I realy like that answer. well the key words are "free will" of course. As I read it as long as a being has no free will it is not to be moraly considered. That is only if we assume all humans posses the free will. But there is still the problem of apathy that games can cause. You will have to explain how you deal with this on the basis of the free will. It is a huge topic that has to be adressed in this discussion.
My point was more that there is no 'being' in the first place. One does not kill in games because there is nothing to kill. This is why it is acceptable. If I were to take any given FPS, replace all of one team with red cuboidal blocks, all the other team with blue cuboids, and the guns with balls your block throws, the aim being to break the opponents' blocks, this is clearly not killing. It doesn't change based on the shape of a player avatar.
As for the apathy you describe... I have yet to hear anyone claim that because they are comfortable with in game shooting they would happily bring an assault rifle to the mall. Or even enlist in the army, in a situation where killing is legal, possible, and sometimes necessary. Most people cannot kill. Video games don't change that.
Look to any of the frequent threads here asking if people feel they could kill someone in self-defence. Most of the respondents could not. These are people with a greater than average exposure to virtual violence, and yet I see no apathetic erosion of their original pacifism.
Jachwe said:
J03bot said:
To suggest that removing a character in a game by virtual force is killing is much the same as implying that every writer who's ever caused the death of a character in a film, book or game has killed someone.
That is a nice comparison. It also displays nicely the problem of agency in fictional works.
Problem of agency? Please elaborate.
EDIT: Reading through some of your other posts, you seem to attempt to differentiate between morals and law. In principle, I agree. However, if morality is as objective as you claim, it should be directly and inextricably linked to the legal system. If ethics are a mutually agreed upon idea of a society, as you claim, then the system imposed to enforce what can and cannot be done should be defined by these ideals. Conflict should not be possible. Yet both you and I have presented cases where conflict does arise between the two, and an individual must choose.
There is an absolute quality to your arguments on what I feel is a fundamentally flexible idea.