Moral System in Ratchet and Clank

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Ratchet1351

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Jan 13, 2010
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Playing games such as Mass Effect series and Fable games made me wonder sometimes of what if the Ratchet and clank series had a moral choice system. I recently replayed Ratchet and Clank quest for booty I there were little options you could make to change the outcome of the game slightly. Like when you can have the option to leave Talwin in the cave and thus she is stranded there trapped until she escapes halfway through the game till you have to defend Hoolafar Island, thus a different cut scene happens where she nags at you of not saving her. The option of saving her and not saving her in that game made me wonder on what if I did save her, and then I replayed it and got a weapon upgrade but choosing not to save her you get nothing. I am sorry but I felt that I wanted to leave Talwin there because all she was doing was either nagging at Ratchet or just being a burden. There were also responses where you could be a complete jerk to the locals as well as everyone else. I felt that insomniac was experimenting the concept but I feel that it would be interesting to have a moral choice system as complex as the Mass Effect or Fable.
I mean what if in Ratchet and clank a Crack in Time you would make choices on who lives or who dies in the game. For instance what if you didn?t save Qwark from the battleplex or let him simply die? Or better yet what if you did not save Alister in time when you had to save him from Vorselon? You had to make a choice to save Qwark or Alister? I mean I guess not necessarily good or evil but there are choices in the game where I felt that they should?ve had the option to not save the Fongoids and instead make them slaves for the Agroians. I mean what if there was a moral choice system; another example of a good choice in the game is choosing a side. Will you side with Alister and use the clock to save your family? (Thus destroying the universe) Or listen to Clank?s reasoning and prevent Alister form using it. There were so many things where you could in a sense be a jerk or the good guy. As well as in Ratchet and Clank Tools of destruction where Tachyon gave you the option to choose to go to the Lombax dimension or fight him, however the cut scene in the game already made the choice for you.

Would this make the game more interesting? If not the good and evil but a moral choice system in Ratchet and clank where the end depends on the choices you made?
 

Onyx Oblivion

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Sep 9, 2008
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No. I haven't played it since the PS2 games (all of which were fantastic, except for the original, which didn't have leveling of you and weapons, or controlled nearly as well). But that would be the last thing it needs.
 

Axolotl

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Ratchet1351 said:
I feel that it would be interesting to have a moral choice system as complex as the Mass Effect or Fable.
Neither of those games have moral choices systems that could be described as complex. But I really don't hink that Ratchet and Clank is a suitable series for moral choices to be honest.
 

RikSharp

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Feb 11, 2009
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ratchet and clank is pretty much the only reason i miss not having a playstation this generation and i agree with onyx oblivion. a moral choice system in R&C would not work. especially if it means you can miss guns/upgrades because of it.

R&C is not an RPG, you are not playing as you, you are playing as Ratchet.
 

Ratchet1351

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I just feel that there should be choices in the game. I mean I often feel that Ratchet and Clank is a good series all-around. I just feel that sometimes its good to see a twist in the game play where you can do some thing that changes the outcome of the story.
 

Casual Shinji

Should've gone before we left.
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Jul 18, 2009
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Not every game needs a moral system.

Sometimes you just want to play a game and go crazy without having to think to much. Ratchet & Clank is one of those games.
 

Kollega

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I had a thought experiment on the matter recently, ran some concepts through my head, and... no. Just no. Last thing Ratchet needs is an option to be a complete jerk. Remember the first game, when he was for a bit?

Sometimes, you don't need moral ambiguity. You need a corageous and selfless protagonist to play as. I mean, if Ratchet said "screw the universe, i want my family back", then would he be all that better than the villains he fights? Not by a long shot.
 

Ratchet1351

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True, but ya got to admit that sometimes Qwark was irritating enough to think what if I could just leave him to die or exile him. I mean he had sometimes good cheesy one-liners but I felt that if you had to chance to kill off Qwark would you do it and say yeah let the War Grok eat him. But then again there are people who like the character and people who don't.
 

Ratchet1351

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In the Ratchet and Clank games there were times where you could do so many things to change the outcome in the story. I Know Ratchet was a jerk in the first game but I just felt that it is an interesting concept where the game feels less linear and more of: here the fate of Ratchet is in your hands you decide is fate. Its those moments in the game where if you wish if you had the choice could you do that and change the story outright?
 

Da_Schwartz

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Casual Shinji said:
Not every game needs a moral system.

Sometimes you just want to play a game and go crazy without having to think to much. Ratchet & Clank is one of those games.
This.