Playing games such as Mass Effect series and Fable games made me wonder sometimes of what if the Ratchet and clank series had a moral choice system. I recently replayed Ratchet and Clank quest for booty I there were little options you could make to change the outcome of the game slightly. Like when you can have the option to leave Talwin in the cave and thus she is stranded there trapped until she escapes halfway through the game till you have to defend Hoolafar Island, thus a different cut scene happens where she nags at you of not saving her. The option of saving her and not saving her in that game made me wonder on what if I did save her, and then I replayed it and got a weapon upgrade but choosing not to save her you get nothing. I am sorry but I felt that I wanted to leave Talwin there because all she was doing was either nagging at Ratchet or just being a burden. There were also responses where you could be a complete jerk to the locals as well as everyone else. I felt that insomniac was experimenting the concept but I feel that it would be interesting to have a moral choice system as complex as the Mass Effect or Fable.
I mean what if in Ratchet and clank a Crack in Time you would make choices on who lives or who dies in the game. For instance what if you didn?t save Qwark from the battleplex or let him simply die? Or better yet what if you did not save Alister in time when you had to save him from Vorselon? You had to make a choice to save Qwark or Alister? I mean I guess not necessarily good or evil but there are choices in the game where I felt that they should?ve had the option to not save the Fongoids and instead make them slaves for the Agroians. I mean what if there was a moral choice system; another example of a good choice in the game is choosing a side. Will you side with Alister and use the clock to save your family? (Thus destroying the universe) Or listen to Clank?s reasoning and prevent Alister form using it. There were so many things where you could in a sense be a jerk or the good guy. As well as in Ratchet and Clank Tools of destruction where Tachyon gave you the option to choose to go to the Lombax dimension or fight him, however the cut scene in the game already made the choice for you.
Would this make the game more interesting? If not the good and evil but a moral choice system in Ratchet and clank where the end depends on the choices you made?
I mean what if in Ratchet and clank a Crack in Time you would make choices on who lives or who dies in the game. For instance what if you didn?t save Qwark from the battleplex or let him simply die? Or better yet what if you did not save Alister in time when you had to save him from Vorselon? You had to make a choice to save Qwark or Alister? I mean I guess not necessarily good or evil but there are choices in the game where I felt that they should?ve had the option to not save the Fongoids and instead make them slaves for the Agroians. I mean what if there was a moral choice system; another example of a good choice in the game is choosing a side. Will you side with Alister and use the clock to save your family? (Thus destroying the universe) Or listen to Clank?s reasoning and prevent Alister form using it. There were so many things where you could in a sense be a jerk or the good guy. As well as in Ratchet and Clank Tools of destruction where Tachyon gave you the option to choose to go to the Lombax dimension or fight him, however the cut scene in the game already made the choice for you.
Would this make the game more interesting? If not the good and evil but a moral choice system in Ratchet and clank where the end depends on the choices you made?