The state of morality in games at the moment gives me a massive headache. It just seems like there's more wrong being done with it than right. Especially in WRPG's. I find one of the worst offenders of morality systems to be the Mass Effect series. ME2 in particular.
When I play a WRPG, I wanna play through the game as myself making my own choices, rather than playing as an avatar that can choose from a variey of "good and bad" dialogue options. Yet I find myself playing through Mass Effect 2 simply clicking all the good options, because I wanna be the "good" guy rather than the "bad" guy. But I don't want either. I wanna be myself.
ME2 is far to calculated, basically breaking all options down in to "good", "bad", and "neutral". I can give three steps right now that would immediately improve the morality system however.
1) Mix up the dialogue tree. Basically, don't place the "good" option in the top right and the "bad" option in the bottom right all the time. Mix it up. Force to player to listen to the conversation, absorb the situation, and read through their options so they can determine what action they would like to take. And while we're at it, don't highlight the dialogue options either. I don't wanna know if I'm picking the Renegade or Paragon option, I wanna know that I'm just picking an option.
2) Morality isn't a game where you can keep score. I can understand why it's necessary for developers to break down what morality choices numerically outweigh another, but that doesn't mean that you should show the player.
3) Stop making morality so superficial. If you go all Paragon options, your scars heal up quite nicely. Go all Renegade however, and your face looks like a glowing checkerboard. A superficial morality system like this works best in games like the Fable series, but not in ME.
When I play a WRPG, I wanna play through the game as myself making my own choices, rather than playing as an avatar that can choose from a variey of "good and bad" dialogue options. Yet I find myself playing through Mass Effect 2 simply clicking all the good options, because I wanna be the "good" guy rather than the "bad" guy. But I don't want either. I wanna be myself.
ME2 is far to calculated, basically breaking all options down in to "good", "bad", and "neutral". I can give three steps right now that would immediately improve the morality system however.
1) Mix up the dialogue tree. Basically, don't place the "good" option in the top right and the "bad" option in the bottom right all the time. Mix it up. Force to player to listen to the conversation, absorb the situation, and read through their options so they can determine what action they would like to take. And while we're at it, don't highlight the dialogue options either. I don't wanna know if I'm picking the Renegade or Paragon option, I wanna know that I'm just picking an option.
2) Morality isn't a game where you can keep score. I can understand why it's necessary for developers to break down what morality choices numerically outweigh another, but that doesn't mean that you should show the player.
3) Stop making morality so superficial. If you go all Paragon options, your scars heal up quite nicely. Go all Renegade however, and your face looks like a glowing checkerboard. A superficial morality system like this works best in games like the Fable series, but not in ME.