I don't play games like ME or Kotor much, but I have played them. so I don't know if they have already done this:
Has there been a game where you are given 2 options: 1 good, 1 less good? or 1 bad, 1 less bad?
I guess an example would be:
You are the leader of a group and are going to be met with opposition from rebel forces. a typical game would give you:
attempt negotiations
complete annihilation of the rebels
obvious good and bad (well, they would never be THAT obvious), but what if we had something like:
attempt negotiations
increase troop firepower
increase guard defenses
complete annihilation of the rebels
now we still have the obvious good and bad, but the two in the middle are not as obvious. Is it a simple best, good, bad, worst situation or could it be best, bad, good, worst?
Or say you are a leader of an army and you encounter an enemy stronghold. They do not stand a chance, but their position is strategic. You are given 2 options:
attack them and take the stronghold.
place them under siege and wait for them to surrender.
both options are technically evil, but both are good for your cause. one is less evil and one is less good, but they are necessary.
has there been a game where they give you an option of 2 "evil" options (rather than 1 "good" and 1 "evil") and either of those choices will give you "negative points" (or however they scale it)?
Has there been a game where you are given 2 options: 1 good, 1 less good? or 1 bad, 1 less bad?
I guess an example would be:
You are the leader of a group and are going to be met with opposition from rebel forces. a typical game would give you:
attempt negotiations
complete annihilation of the rebels
obvious good and bad (well, they would never be THAT obvious), but what if we had something like:
attempt negotiations
increase troop firepower
increase guard defenses
complete annihilation of the rebels
now we still have the obvious good and bad, but the two in the middle are not as obvious. Is it a simple best, good, bad, worst situation or could it be best, bad, good, worst?
Or say you are a leader of an army and you encounter an enemy stronghold. They do not stand a chance, but their position is strategic. You are given 2 options:
attack them and take the stronghold.
place them under siege and wait for them to surrender.
both options are technically evil, but both are good for your cause. one is less evil and one is less good, but they are necessary.
has there been a game where they give you an option of 2 "evil" options (rather than 1 "good" and 1 "evil") and either of those choices will give you "negative points" (or however they scale it)?