StriderShinryu said:
SageRuffin said:
Dragon Age Origins has something akin to that. You're not good, but you're not evil instead. Your morality is only slightly reflected in your companions, but they won't immediately dislike you for, say, killing a person or giving someone a free lunch.
Well, it depends on the party member and the choice involved. There are some choices in the game where if you choose counter to what a party member agrees to they will either straight up leave the party or attack you.
Oh believe me, I know, Leliana was
pissed when I did that one story branch involving the urn. But I had to learn the Reaver specialization so I could spec my future warrior character! The fuck else was I supposed to do?! D:
And then I made a throw away character, left Leliana in Lothering (poor girl), cut the game on Casual, did the quest, and I got the specialization that way. I dunno why I didn't think of that the first time. :/
Ahem.
Seriously though, even then it's not a matter of "good" or "evil". Instead, in the case of Dragon Age at least, it's the fact that you chose a specific direction and the party member in question didn't agree with it, sometimes to the point of physical violence. Not to mention that there's no "good" way to resolve the political issues of the dwarves, at least according to the Dragon Age wiki in regards to the epilogue.
I still say that Jade Empire had the best morality system, at least for a BioWare game. I just wish it stuck to its philosophies within the game itself. But alas. Maybe if BioWare makes a Jade Empire 2 they'll get it right.
