Morality of banning based on skill.

Recommended Videos

thesilentman

What this
Jun 14, 2012
4,513
0
0
Um no. If people are playing too good, there should be a better system for them in the game implemented, or to match up the experts with appropriate experts. DOTA 2 has been cited already, so I can't use that. Just implement an experts' only mode or something like that, shouldn't be that difficult.
 

Samurai Silhouette

New member
Nov 16, 2009
491
0
0
If the people that are getting owned don't like that game with other legitly higher skilled players domination the game, then can leave. If we start banning the skilled players from games, then they might as well be prohibited from playing the game entirely.
 

Scrubiii

New member
Apr 19, 2011
244
0
0
At the end of the day, it probably wasn't much fun for him either, unless he was the kind of asshole who enjoys tormenting players of lesser skill. If that was the case they would be perfectly justified in kicking him and if it wasn't then he would probably leave anyway after that game, so I don't really see a problem.
 

ThriKreen

New member
May 26, 2006
803
0
0
Kopikatsu said:
To use an earlier example, do you feel that using scripts (which artificially raise the skill of the player) in TF2 is acceptable? If so, how do you justify that viewpoint? If someone is being beaten by script-users, is their only recourse to also use scripts in order to match them? If not, then...technically it's possible to reach the level of skill that an aimbot provides. But it's not feasible for 99.9% of people, right? So if someone with aimbot-level skill joins a game and wipes the floor with anyone, what are the other people supposed to learn? 'Aim better'?
As someone who has some crazy alias setups in my TF2 config, I have to address this: Scripts do not help you gain an advantage.

It's general purpose is to chain and rebind keys for you, such as setting some keys as general purpose actions and reconfigure them based on the class you are playing. i.e. use the F1-F9 keys for spy instant disguise, F10 to toggle between BLU or RED classes. If you switch to an engineer, F1-F4 is rebound to instant build the various engie buildings F5-F8 is destroy them.

Sure, you can chain some actions like a pyro flamethrower -> airblast -> switch to axtinguisher -> swing to get the crit attack as long as you hold the mouse1 down. But you still have to utilize your skill to get up close to the opponent AND score a hit in the first place AND hope he gets airblasted in the right direction AND hope he doesn't fly too far from your swing AND survive him or his team shooting at you in return AND hope the crit axe swing is enough to kill him in the first hit. And I've found that over 60ms ping causes the delay from changing from flamethrower to axe pretty much negates the whole action entirely (even degreaser with its swap speed bonus doesn't benefit), unless I've airblasted them into a wall.

There is no condition system in place, so you can't have it query what's under the crosshairs to fire on opponents. Or have it move the aim around to focus on a target, or auto dodge attacks or know when to airblast a projectile.

So while it can automate some repetitive actions, it has no context for what situation you are in, so it's still up to the player to utilize their skill to judge when and where.

In short, it's not as powerful as you think it is and does nothing to improve player skill.
 

Xan Krieger

Completely insane
Feb 11, 2009
2,918
0
0
Not punished but put with people his own skill level. Put him with teams of other people who are crazy good and then all will be fine.
 

Vegosiux

New member
May 18, 2011
4,381
0
0
klasbo said:
It's like banning a football player from a league because they're "too good".
I'd prefer, instead, telling them to go play in the big leagues instead. "So you have the skills to play football on the Bundesliga level? Why the hell are you still kicking the ball around with the random kids in some backyard in Stuttgart?"

I suppose that would be more of an idea of a matchmaking system. I have not yet come across a case where a player would have to be actively banned from the lower leagues so that they would go play in a league on their own level.
 

Soxafloppin

Coxa no longer floppin'
Jun 22, 2009
7,918
0
0
Being really good isn't cheating lol. Though I think all games should have hooks to match you up with players with a similar skills (where possible), W/L, K/D etc.
 

Exius Xavarus

Casually hardcore. :}
May 19, 2010
2,064
0
0
If someone's immensely capable at a game and they're wiping the floor with everyone with little effort, then I don't believe that person should be playing on that server. Play with people your own level. Someone with an aimbot level of skill shouldn't be fighting people that are nowhere near that capable. It ruins everyone's fun and the one with that level of ability is doing nothing more than boasting about it.

I don't think it's a matter of being punished for being good. I think it's more a matter of deliberately playing MUCH less skilled players for the sake of stroking their e-penis and boasting. They should be fighting people more along their own skill level. They can still have fun being good at the game, but not at the expense of players much less skilled than they.
 

SecondPrize

New member
Mar 12, 2012
1,436
0
0
I think your premise is flawed. I don't have my fun drained away because someone is cheating, I'm pissed because they're cheating. If they're using an aim bot and wallhacks I'll never stand a chance. If they're just playing the game then I theoretically could. What's possible for one legitimate player is possible for any player.
 

flarty

New member
Apr 26, 2012
632
0
0
If you pay the server subs, then you should be allowed to kick and ban anyone you want. There are plenty of other servers out there, or you could host your own.
 

Dryk

New member
Dec 4, 2011
981
0
0
WanderingFool said:
Gamers are not saiyans, they do not magically get better at a game by getting pounded into the ground.
You do improve by playing someone better than you, but yes there is a very hard limit to it. Beyond a certain point you die too fast or too helplessly to learn a damn thing. Not to mention how quickly it can kill servers.
 

fwiffo

New member
Sep 12, 2011
113
0
0
Like others have said, ranking systems and private servers/games tend to solve this problem. Smurfs will always exist.

OT: Its funny you mention COD. I always thought the main point of COD multiplayer was pub stomping.
 

Maximum Bert

New member
Feb 3, 2013
2,149
0
0
No if they are that good they have put the time and effort in and shouldnt be punished for it FPS, RTS and Fighting games and such are competitive games mostly and should be played as such if you are getting curb stomped im afraid its because you are not good enough.

Its highly annoying Ill admit and you learn minimally from getting absolutely thrashed because you dont even get to do anything or see what the other person is doing to be so good its just a slaughter but thems the breaks.

The only time they should be banned or kicked is if you set up a beginners lobby and they join purely to kill everyone as obviously they are not a beginner they ahve joined just to flex their E penis and ruin peoples fun or if they create a new character or account to do the same thats just being a complete dick and they should be kicked and reported for deliberatley sabotaging peoples games. But yeah free games and all that they shouldnt be punished for being good.

Personally if I ever get good at a game I try and play people who are as good if not slightly better than me as thrasing someone is only just preferable to being thrashed at least to me anyway I prefer close run things. If I ever got so good that no one posed a challenge (never going to happen) I would stop playing.
 

klasbo

New member
Nov 17, 2009
217
0
0
Vegosiux said:
klasbo said:
It's like banning a football player from a league because they're "too good".
I'd prefer, instead, telling them to go play in the big leagues instead. "So you have the skills to play football on the Bundesliga level? Why the hell are you still kicking the ball around with the random kids in some backyard in Stuttgart?"

I suppose that would be more of an idea of a matchmaking system. I have not yet come across a case where a player would have to be actively banned from the lower leagues so that they would go play in a league on their own level.
There aren't always ESL games going, and sometimes you just want a night of fun, and not a 2-hour coordinated event. Now you're not letting the football player play with his/her non-professional friends.
So it boils down to matchmaking or skill matching, but then you have the problem above where two friends of different skill aren't matched together. And in a 4v4/5v5 situation, that One Guy will still be annoying.

It's a problem that is solvable only with dedicated servers, where those servers clearly state that this is a noob-friendly environment. Yes, "there will be butthurt", but at least you were warned. Too bad most servers just ban you for "cheating" when they actually mean "stop killing me".
 

Lieju

New member
Jan 4, 2009
3,044
0
0
klasbo said:
Too bad most servers just ban you for "cheating" when they actually mean "stop killing me".
I don't play games online, so I don't know, but can the person running the server tell if the person indeed IS cheating, or do they have to rely on the gut-feeling of 'S/he is just way too good NOT to cheat...'
 

ninjaRiv

New member
Aug 25, 2010
986
0
0
My dad is actually so skilled he's called a cheater all the time. he laughs it off and plays a different server when they boot him.

Different leagues seems like a good idea, I think. Sometimes I think the really skilled ones just want to shoot fish in a barrel rather than test their skills. But I guess those more advanced groups would have less players, right? So maybe we just have to put up with it; quit the game and find a new one.
 

DanteLives

New member
Sep 1, 2011
267
0
0
klasbo said:
Too bad most servers just ban you for "cheating" when they actually mean "stop killing me".
This is so true. It's either you ruining the admin's KD or the admin adding a bullshit rule to the server. (Example, no RPG on infantry, no vehicle stealing, no jet ramming etc.)
 

burningdragoon

Warrior without Weapons
Jul 27, 2009
1,935
0
0
If you are frequently, consistently, and severely wiping the floor with everyone you play against, then, assuming no cheating, you are playing against opponents far, far, far below your skill level. At that point, there is very little the weaker players are going to learn. It's not exactly a hard concept to swallow.

Should they be banned? I dunno. Probably not. If it was some official competition maybe. But if you're going out of your way to play with people who have zero chance against you, you're probably some kind of an asshole.
 

Therumancer

Citation Needed
Nov 28, 2007
9,909
0
0
Kopikatsu said:
The 'The line between cheating and playing really, really well' thread made me think of something. When someone cheats, most people are not upset over the fact that the other person is cheating (For example, few people get upset over scripts in Team Fortress 2 despite the fact that they are artificially enhancing skill), but that they drain the fun away from other people. Being locked in your spawn because someone is flying around with an infinite ammo rocket launcher minigun is very...anti-fun.

But what of people who are simply immensely skilled compared to their enemies? I watched a video a long while ago about someone going 108-0 in Black Ops 2.(He died once, but it was a suicide via Lodestar by accident) Now, if BO2 had this functionality, would the other players have been justified in kicking him from the game? He wasn't cheating, but he was actively ruining the fun of at least six people, maybe as many as eleven. Arguing that it's fair because the people on the other team could have killed him is like saying that telling someone they can starve in the street or join the military is a choice. Technically yes, but practically no.

It's a bit harsh to say that someone can't play in certain servers because they're too good, but is there a point where it's necessary?
Well actually yes, Starving in the street or joining the military is a practical choice. At the end if the day people should generally at least try and do something to support themselves assuming they are capable. Unless the guy is disabled then yes, joining the military is a viable choice and nothing unfair about it, you give the goverment providing for you something in return for your support. If you wind up going to war and dying, at least you lived longer than you probably would if you just died right there.

That bad analogy which we could argue aside, I think the issue is that there is a point at which no amount of skill allows for something to happen, no matter how it might appear. Like it or not game code only allows for certain things or makes them practical. Just because someone is cheating does not mean it's always obvious, and someone producing defense videos after being banned or getting a ton of complaints proving their innocence generally means as little as a general photoshop as they have an obvious motive to produce elaborate fakes, especially if they were invested enough in the game to piss off that many people and learn how to cheat that well.

Typically when it comes down to questions of "skill" it's a matter of putting a bunch of pugging Newbies into the same queues with veterans using pre-made groups. When you see games where this kind of thing happens again and again it largely occurs because there is so much routine steamrolling that the newbies generally can't ever learn anything, and if they just want to do PVP or whatever part time, and don't want to get into a group that queues constsntly there is an issue. This applies in one form or another to both shooters (with solitary players who want to play online) and MMO-type PVP.

Another issue is of course that automated queues and matchmaking don't always work as there are ways of cheating on them, and you DO see people that are skilled doing things like making new accounts just so they can terorize newbies. In spirit some guy who is capable of in theory getting a 108-1 kill/death ration should never be fighting opponents capable of giving him that kind of success if matchmaking works. Ditto premade groups, guilds, clans, should never, ever be going up against anything but more of the same.

One way or another the guy cheated when this kind of thing happens, either by hacking the game in some unexpcted way, the more incredible a success is the more likely (ie the game code just makes certain things impossible, even in a shooter Noobs spraying bullets everywhere are going to take out a skilled player occasionally), or exploited, or in many cases both since they DO tend to go together with the same players.

Of course on some levels I will say the game companies can be blamed. In cases as extreme as your example hardcore bans are in order (I mean it's obvious just by the numbers), in other cases it's because companies design things badly, and in many cases set things up intentionally so the good/organized players can frag and terorize newbs "because it's fun" and thus wind up shooting themselves in the foot. This is especially true in MMOs where PVP oftentimes becomes a token grind and the big PVP guilds and such don't want constanty series of nail biting matches against equally skilled opponents, they want tokens as fast as possible to gear up, and game companies stupidly cater to this, giving rewards to what amount to the biggest bullies more than anything.

What's more an attitude of dominance is also the problem, there is a point at which people in shooters and MMO PVP tend to become entitled. The idea that "I'm going to win easily, so why not just speed up the process" convincing people involved that for them it's not really cheating because they are just that good to begin with. Not to mention arguements that cheating this way is justified by game mechanics intended to balance things, or weapons like the infamous "Noob Tube" which were pretty much designed so even a complete incompetant to get some kills by firing it in the right general direction... which has caused massive complaints by people claiming it robs them of their "kill death ratio" unfairly, and has in the past caused arguements that it makes cheating justified. Weapons like that in a lot of current shooters are also incidently why a 108-1 K/D ratio in a match is pretty much impossible to do without cheating. The code and design means that simple dumb luck is going to ruin your day if nothing else.

It's sort of like "script hacking" in MMOs. Computers are incapable of true randomness, and instead tend to run a script of numbers in a specific order to emulate it (which can be hard to follow). In a stat based game there are numbers being generated in coordination with your stats that dictate hits/resists/evades/crits/damage rolls, etc... While allegedly impossible, there are people who have basically been able to cheat by getting into the code one way or another and pretty much adjusting the numbers that are going to come up for them to give a far better ratio of results. Better damage rolls on average, more crits than their stats allow, better resists, etc... which isn't as overt as many forms of cheating, but has a huge effect, and is justified by the people doing it by simply "removing/reducing the chance of being screwed by the RNG" while keeping it intact for others. There have been recurring rumors of gaming companies pretty much giving favorable scripts to their own characters, friends, or people selling them since almost the beginning of the game. Right up there with the old Everquest rumor (that turned out to be true) that one of the Devs put a banker into the then-semi-abandoned newbie dungeon "Befallen" that would spawn only at very specific times and which he could generate money by using a special script attached to it whereby it would covert money to higher denominations (ie copper to Platinum) which he would then sell for real money. It was a big scandal at the time, and kind of illustrates exactly the kind of garbage that goes on with Devs (behind the company's back) despite assistance that
it doesn't happen. Chances are if you meet the right guy and have a few hundred bucks handy you can get secret cheats insalled into just about any online game you want for your own benefit.