I don't think I saw anyone link this when I looked through this forum... The amount of information given isn't exactly substantial, but it's still information, right?
http://www.dsogaming.com/news/borderlands-2-first-details-unveiled/
http://www.justpushstart.com/2011/08/08/more-borderlands-2-details-makes-their-way-out/
http://www.dsogaming.com/news/borderlands-2-first-details-unveiled/
More information.- Co-op will probably be 4 players
- Vehicles will have variety
- One vehicle: Bandit Technical
- One vehicle will have four seats
- Eridium ¨C enhance weapons
- Eridium is a form of currency
- Salvador: Gunzerker, can dual-wield with any weapon
- Vault Hunters from the first game will be NPCs
- Bandits can access their own type of weaponry
- Unique styling, color, personality for each manufacturer
- Custom decals/enhancements for weapons
- More responsive enemies, more varied, better AI, improvement so that they interact with each other better
- NPCs will also be improved, will move around more
- Interacting dialogue for players
- Skill tree will be similar to the first game (3 branch system)
- Claptrap seems to be returning
- Apparently there won¡¯t be any old weapons
- Story missions won¡¯t be static
- Some pickups will provide temporary buffs
http://www.justpushstart.com/2011/08/08/more-borderlands-2-details-makes-their-way-out/
-The players will also have interacting dialogues, similar to those in Left 4 Dead.
-Each manufacturer will have their own visual styling/theme. The purpose of this is to be able to easily identify a weapon¡¯s manufacturer and quality by simple looking at it. No manufacturers will have the same looking gun
-NPC¡¯s will be fully animated and move around their locations, interacting with objects within their locations
-Gearbox wants to make 4 seating standard on each vehicle
-Class mods and Artifacts will be returning
-BL2¡äs skill tree will maintain the 3 Branch system and have more defined abilities rather than simple stat boosts. It is unknown how many skills will occupy each branch.
-2 Gunzerker Skills were mentioned. One, increases the fire rate of any weapon the longer the trigger is held down. A second, while Dual-wielding, increases accuracy with same class weapons, or doubles damage for different class weapons.