seriously, bunny hopping? its so easy to counter, its called aiming. would you rather people sit still going poot poot poot at each other?SaunaKalja said:One word: bunnyhopping. Especially in games where it's not actually a "feature" and you have to use some lame scripts and stuff to pull it off.
Well, I've yet to have it happen to me, but I hear people are using it just about every game.ItsAPaul said:I'd say the Javelin glitch because its hilarious, yet people won't shut up about it.
Yeah, that makes sense; although like I said, I'm not familiar with the game engine, so I'm not really sure. The 'code mistaking 00 from the random number generator as registering a miss' does seem plausible, though.Flour said:TASVideos calls it a programming oversight, so it'll probably be the RNG hitting 00 and the game assuming it means 0 damage/miss but it's never explained in a submission or in the forum.(the resources page simply says it's a programming oversight, nothing more)MGlBlaze said:Sounds like that would be a quirk in the hexadecimal code. I'm guessing a randomly generated 00 or FF would probably cause that, but it could easily be anything else. (I'm not really familiar with the engine)
So that's what was happening, what a cheap and cowardly way to win.Cargando said:There is one extremely annoying one on CoD5, on castle. Going under the map, where you can still fire on people, but they can't fire back. Extremely annoying.
Yeah, climbing rocks requires Quicksave and Quickload binded to the left and right mouse keys.Greyfox105 said:As for cheat, any time someone uses noclip on a console game. somehow.
as for bug, for me it would be falling through things. The accused: Fallout 3.
This and personally I don't find the Javelin glitch funny at all, just really annoying. Wonder if IW will soon patch the giltch.ItsAPaul said:I'd say the Javelin glitch because its hilarious, yet people won't shut up about it.
You're deluded and/or a scriptkiddie if you think bunnyhopping is the only way to maneuver in games. It's also funny that you mention twitchy shooter games where, I think, bunnyhopping IS a "feature".Jazzyluv2 said:seriously, bunny hopping? its so easy to counter, its called aiming. would you rather people sit still going poot poot poot at each other?SaunaKalja said:One word: bunnyhopping. Especially in games where it's not actually a "feature" and you have to use some lame scripts and stuff to pull it off.
Bunny hopping is a good thing in games, it makes it so that you actually have to aim
And to the other poster who said that it makes you move faster, yes, many games make you move faster with bunny jumping. Quakeworld requires a complex action of mouse and strafe to accelerate. Quake 3 requires that you you do quick 90 degree snaps at the start and slowly narrow it down as you go faster, while pressing the forward key and the strafe key(called strafe jumping). Circle jumping is also employed for very starting accel. It allows for a complex decision between speed and surprise, you make alot of sound during jumping and thus allows you to get to armor or weapons faster, but you also show your position.
It also takes skill...
Yesterday, actually.knight of some random number said:This and personally I don't find the Javelin glitch funny at all, just really annoying. Wonder if IW will soon patch the giltch.ItsAPaul said:I'd say the Javelin glitch because its hilarious, yet people won't shut up about it.
I was going to say this one. Though I think it got patched a while back. Still, unbelievably annoying.Cargando said:There is one extremely annoying one on CoD5, on castle. Going under the map, where you can still fire on people, but they can't fire back. Extremely annoying.
SaunaKalja said:You're deluded and/or a scriptkiddie if you think bunnyhopping is the only way to maneuver in games. It's also funny that you mention twitchy shooter games where, I think, bunnyhopping IS a "feature".Jazzyluv2 said:seriously, bunny hopping? its so easy to counter, its called aiming. would you rather people sit still going poot poot poot at each other?SaunaKalja said:One word: bunnyhopping. Especially in games where it's not actually a "feature" and you have to use some lame scripts and stuff to pull it off.
Bunny hopping is a good thing in games, it makes it so that you actually have to aim
And to the other poster who said that it makes you move faster, yes, many games make you move faster with bunny jumping. Quakeworld requires a complex action of mouse and strafe to accelerate. Quake 3 requires that you you do quick 90 degree snaps at the start and slowly narrow it down as you go faster, while pressing the forward key and the strafe key(called strafe jumping). Circle jumping is also employed for very starting accel. It allows for a complex decision between speed and surprise, you make alot of sound during jumping and thus allows you to get to armor or weapons faster, but you also show your position.
It also takes skill...
What I was talking about were games where bunnyhopping is not intended as a part of the game, and the player movement speed is a part of the game balance. Like for example long vs short range classes. One class wins the other one at long range, and the other wins the first one in short range. If you (as a short range class) could then use a glitch in the game engine to bring yourself close to the long range class, you'd gain an unfair advantage. Or as a long range class you could keep yourself out of the short range classes reach.