Most annoying bug/glitch/cheat in a video game

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Jazzyluv2

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Nov 20, 2009
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SaunaKalja said:
One word: bunnyhopping. Especially in games where it's not actually a "feature" and you have to use some lame scripts and stuff to pull it off.
seriously, bunny hopping? its so easy to counter, its called aiming. would you rather people sit still going poot poot poot at each other?

Bunny hopping is a good thing in games, it makes it so that you actually have to aim

And to the other poster who said that it makes you move faster, yes, many games make you move faster with bunny jumping. Quakeworld requires a complex action of mouse and strafe to accelerate. Quake 3 requires that you you do quick 90 degree snaps at the start and slowly narrow it down as you go faster, while pressing the forward key and the strafe key(called strafe jumping). Circle jumping is also employed for very starting accel. It allows for a complex decision between speed and surprise, you make alot of sound during jumping and thus allows you to get to armor or weapons faster, but you also show your position.

It also takes skill...
 

HaloHappy

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The one cheat I hate is using bots in a game. I can't remember how many times I'd be playing UT2004, be kicking ass in a CTF, and then a bot shows up, running well over 1000 mph from base to base.
 

HaloHappy

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ItsAPaul said:
I'd say the Javelin glitch because its hilarious, yet people won't shut up about it.
Well, I've yet to have it happen to me, but I hear people are using it just about every game.
 

MGlBlaze

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Flour said:
MGlBlaze said:
Sounds like that would be a quirk in the hexadecimal code. I'm guessing a randomly generated 00 or FF would probably cause that, but it could easily be anything else. (I'm not really familiar with the engine)
TASVideos calls it a programming oversight, so it'll probably be the RNG hitting 00 and the game assuming it means 0 damage/miss but it's never explained in a submission or in the forum.(the resources page simply says it's a programming oversight, nothing more)
Yeah, that makes sense; although like I said, I'm not familiar with the game engine, so I'm not really sure. The 'code mistaking 00 from the random number generator as registering a miss' does seem plausible, though.
 

HaloHappy

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Cargando said:
There is one extremely annoying one on CoD5, on castle. Going under the map, where you can still fire on people, but they can't fire back. Extremely annoying.
So that's what was happening, what a cheap and cowardly way to win.
 

FallenJellyDoughnut

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Greyfox105 said:
As for cheat, any time someone uses noclip on a console game. somehow.
as for bug, for me it would be falling through things. The accused: Fallout 3.
Yeah, climbing rocks requires Quicksave and Quickload binded to the left and right mouse keys.
 

GodofDisaster

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Sep 10, 2009
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ItsAPaul said:
I'd say the Javelin glitch because its hilarious, yet people won't shut up about it.
This and personally I don't find the Javelin glitch funny at all, just really annoying. Wonder if IW will soon patch the giltch.
 

SaunaKalja

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Jazzyluv2 said:
SaunaKalja said:
One word: bunnyhopping. Especially in games where it's not actually a "feature" and you have to use some lame scripts and stuff to pull it off.
seriously, bunny hopping? its so easy to counter, its called aiming. would you rather people sit still going poot poot poot at each other?

Bunny hopping is a good thing in games, it makes it so that you actually have to aim

And to the other poster who said that it makes you move faster, yes, many games make you move faster with bunny jumping. Quakeworld requires a complex action of mouse and strafe to accelerate. Quake 3 requires that you you do quick 90 degree snaps at the start and slowly narrow it down as you go faster, while pressing the forward key and the strafe key(called strafe jumping). Circle jumping is also employed for very starting accel. It allows for a complex decision between speed and surprise, you make alot of sound during jumping and thus allows you to get to armor or weapons faster, but you also show your position.

It also takes skill...
You're deluded and/or a scriptkiddie if you think bunnyhopping is the only way to maneuver in games. It's also funny that you mention twitchy shooter games where, I think, bunnyhopping IS a "feature".
What I was talking about were games where bunnyhopping is not intended as a part of the game, and the player movement speed is a part of the game balance. Like for example long vs short range classes. One class wins the other one at long range, and the other wins the first one in short range. If you (as a short range class) could then use a glitch in the game engine to bring yourself close to the long range class, you'd gain an unfair advantage. Or as a long range class you could keep yourself out of the short range classes reach.
 

koeniginator

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Jul 29, 2009
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I know this really is'int a glitch, but any game without shooting the pistol automatically at the max rate really annoys me.
 

MrSnugglesworth

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Jan 15, 2009
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I once got stuck playing the last Thieves Guild level on Oblivion.


This glitch cost me 12 hours of play and 7 levels (Also Alchemy from 74 to 100, along with Security from 67 to 100)


I was like "Fuck this game"
 

MrSnugglesworth

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knight of some random number said:
ItsAPaul said:
I'd say the Javelin glitch because its hilarious, yet people won't shut up about it.
This and personally I don't find the Javelin glitch funny at all, just really annoying. Wonder if IW will soon patch the giltch.
Yesterday, actually.
 

zauxz

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The moonwalking in Oblivion/ Fallout 3. Breaks immertion faster then an error message.

Altho I doubt thats a bug, its just bethesda being lazy.
 

knight56

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Aug 12, 2009
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The most annoying glitch for me is in the Medieval: Total War game (the latest one) where sometimes the ai spazzes and I can't order my f*cking units, or the enemy freezes in one place until I'm right up at them and they overwhelm my ass.

While I'm on topic, the same game also cheats horribly. How I love it is beyond me.

But my favorite glitch is when playing Fallout 3 a few months ago, I was in the middle of a wasteland and a molerat was attacking me. I shot and killed it with a hunting rifle AS it was charging me. Its ragdoll latched on to me so I had this freaking giant molerat bouncing around wherever I went. It creeped me out something fierce and I just shut the game off but looking back on it, it was funny.
 

Jharry5

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Cargando said:
There is one extremely annoying one on CoD5, on castle. Going under the map, where you can still fire on people, but they can't fire back. Extremely annoying.
I was going to say this one. Though I think it got patched a while back. Still, unbelievably annoying.

MW2's Javelin glitch has to be one the worst I've seen in an online game...
 

Jazzyluv2

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Nov 20, 2009
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SaunaKalja said:
Jazzyluv2 said:
SaunaKalja said:
One word: bunnyhopping. Especially in games where it's not actually a "feature" and you have to use some lame scripts and stuff to pull it off.
seriously, bunny hopping? its so easy to counter, its called aiming. would you rather people sit still going poot poot poot at each other?

Bunny hopping is a good thing in games, it makes it so that you actually have to aim

And to the other poster who said that it makes you move faster, yes, many games make you move faster with bunny jumping. Quakeworld requires a complex action of mouse and strafe to accelerate. Quake 3 requires that you you do quick 90 degree snaps at the start and slowly narrow it down as you go faster, while pressing the forward key and the strafe key(called strafe jumping). Circle jumping is also employed for very starting accel. It allows for a complex decision between speed and surprise, you make alot of sound during jumping and thus allows you to get to armor or weapons faster, but you also show your position.

It also takes skill...
You're deluded and/or a scriptkiddie if you think bunnyhopping is the only way to maneuver in games. It's also funny that you mention twitchy shooter games where, I think, bunnyhopping IS a "feature".
What I was talking about were games where bunnyhopping is not intended as a part of the game, and the player movement speed is a part of the game balance. Like for example long vs short range classes. One class wins the other one at long range, and the other wins the first one in short range. If you (as a short range class) could then use a glitch in the game engine to bring yourself close to the long range class, you'd gain an unfair advantage. Or as a long range class you could keep yourself out of the short range classes reach.

There are very few glitches that require scripts in games. Bunny jumping in CS 1.6 and Source can be done by jumping very fast and moving your mouse at a speed depending on speed. Bf2 had dolphin diving that could easily be done without a script... ive actually never used a script in a game to move faster, or more efficiently.

And actually, if you didn't know, strafejumping, and bunnyjumping(in q3, and qw respectively), are unintended glitches and were never "features".

The "class" thing you spoke of has been done before and it created some unique and more importantly deep gameplay, even the slow classes became amazingly fast, and more importantly, amazingly deep.

Its called QWTF, made BEFORE the glitches were found, and it became something very unique
 

SomeBoredGuy

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Nov 18, 2009
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I'm gonna have to say KotOR 2 here. I can't remember the amount of times HK-47 walked right through the camera. One time, I actually had a situation when my character and Atton occupied the same space during a bit of dialogue with another character who didn't bat an eye-lid at the grotesque monster in front of him.

Other than that, I love/hate any game where I am able to position the camera inside an NPC model. This happened countless times in KotOR 2 but, for some reason, I found it strangely ironic when I did this in Halo 3 on those guys with the long heads (no, I am not going to bother looking up their names, because most people would know who I'm talking about anyway) by sticking my face inside their face because, no matter how eye-throbbingly realistic video games get, they're still made the same way with they were made back in the (relatively) early 2000s.