Su.zaku said:
Controllers from S.T.A.L.K.E.R fucking blur your vision, hit you with telekinetic powers that are difficult to dodge and draw you closer to them with each hit, resurrect dead soldiers to fight as zombies that can STILL USE THEIR FUCKING GUNS! also the first one you fight is in an extremely tight sewer and appears behind you at the end of the level. So expect to suddenly be pulled away from the exit and start bleeding heavily whilst emptying basically ever fucking round you have into them to kill them. It's even worse when they randomly attack the freedom and duty bases, these FUCKERS possess roughly a third of the soldiers to gun down all your allies there AND the controller is hidden in the base meaning you and the other troops have to slowly move from building to building hoping not to be jumped from these things.
Interesting you say that. I can see what you mean, their abilities are huge. And the first one you meet in the Cave in Call of pripyat sounds like a seedy hippie when he says "get out of here, man" - but for me its actually all those things that make me LIKE that enemy

It scares the bejeezers outta me when one shows up, or just the screen turns blueish to suggest he's around, his 'pull' attack makes my brain feel funny, and he's one of the few enemies I will either run away from, go tactical with grenades or get a huge satisfaction out of mowing down with a scoped Tunder

Its also good when they cheese grater a load of Duty guys, because they always drop good equipment

If you want their guns without killing them, its a good method. I've never seen a controller occupying a base though - which game was that (SOC, COP, CS?), and did you have any mods running? That could be annoying if they kill story-specific NPC's.
The dwarf things really get up my nose with the ability to flatten your energy and take away your weapon though. I find I have to just use 'peek and spray' so they cant nick my energy too much.