Most annoying enemy.

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Josh Kurber

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rium125 said:
do lepers in AC count?
Bahahah, they did act like some pesky antagonists. But the bards in AC2 were worst. They would run up at the WORST possible time. I remember sneaking behind this one man, when suddenly the bard runs in front of me, blocking my movement. Then more joined him. Bastards....
 

Omikron009

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Fuel rod grunts from Halo Reach, especially on legendary. Also creepers in minecraft. They don't burn in daylight like all other monsters, they love to sneak up on you, they're completely silent, and they can potentially kill you in one hit. I've actually managed to survive two of them exploding very close to me, thanks to my wonderful trusty set of iron plate armour.
 

SuperNashwan

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Su.zaku said:
Controllers from S.T.A.L.K.E.R fucking blur your vision, hit you with telekinetic powers that are difficult to dodge and draw you closer to them with each hit, resurrect dead soldiers to fight as zombies that can STILL USE THEIR FUCKING GUNS! also the first one you fight is in an extremely tight sewer and appears behind you at the end of the level. So expect to suddenly be pulled away from the exit and start bleeding heavily whilst emptying basically ever fucking round you have into them to kill them. It's even worse when they randomly attack the freedom and duty bases, these FUCKERS possess roughly a third of the soldiers to gun down all your allies there AND the controller is hidden in the base meaning you and the other troops have to slowly move from building to building hoping not to be jumped from these things.
Interesting you say that. I can see what you mean, their abilities are huge. And the first one you meet in the Cave in Call of pripyat sounds like a seedy hippie when he says "get out of here, man" - but for me its actually all those things that make me LIKE that enemy :) It scares the bejeezers outta me when one shows up, or just the screen turns blueish to suggest he's around, his 'pull' attack makes my brain feel funny, and he's one of the few enemies I will either run away from, go tactical with grenades or get a huge satisfaction out of mowing down with a scoped Tunder :D Its also good when they cheese grater a load of Duty guys, because they always drop good equipment :D If you want their guns without killing them, its a good method. I've never seen a controller occupying a base though - which game was that (SOC, COP, CS?), and did you have any mods running? That could be annoying if they kill story-specific NPC's.

The dwarf things really get up my nose with the ability to flatten your energy and take away your weapon though. I find I have to just use 'peek and spray' so they cant nick my energy too much.
 

Nexus4

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SuperNashwan said:
Su.zaku said:
Controllers from S.T.A.L.K.E.R fucking blur your vision, hit you with telekinetic powers that are difficult to dodge and draw you closer to them with each hit, resurrect dead soldiers to fight as zombies that can STILL USE THEIR FUCKING GUNS! also the first one you fight is in an extremely tight sewer and appears behind you at the end of the level. So expect to suddenly be pulled away from the exit and start bleeding heavily whilst emptying basically ever fucking round you have into them to kill them. It's even worse when they randomly attack the freedom and duty bases, these FUCKERS possess roughly a third of the soldiers to gun down all your allies there AND the controller is hidden in the base meaning you and the other troops have to slowly move from building to building hoping not to be jumped from these things.
Interesting you say that. I can see what you mean, their abilities are huge. And the first one you meet in the Cave in Call of pripyat sounds like a seedy hippie when he says "get out of here, man" - but for me its actually all those things that make me LIKE that enemy :) It scares the bejeezers outta me when one shows up, or just the screen turns blueish to suggest he's around, his 'pull' attack makes my brain feel funny, and he's one of the few enemies I will either run away from, go tactical with grenades or get a huge satisfaction out of mowing down with a scoped Tunder :D Its also good when they cheese grater a load of Duty guys, because they always drop good equipment :D If you want their guns without killing them, its a good method. I've never seen a controller occupying a base though - which game was that (SOC, COP, CS?), and did you have any mods running? That could be annoying if they kill story-specific NPC's.

The dwarf things really get up my nose with the ability to flatten your energy and take away your weapon though. I find I have to just use 'peek and spray' so they cant nick my energy too much.
I was on Shadow of Chenobyl running the Oblivion Lost mod. I agree with you in that they are a tense and engaging enemy to fight, but given how your bottlenecked in the environment fighting the first one and you generally have really shit weapons (I had a makarov and a fairly rusted AK47 from the army dudes you fight previously) it can be annoying to fight. Once you fight them in the open, their not too bad as there is usually cover to avoid their telekinesis and a bit more room to maneuver and think
 

SuperNashwan

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Su.zaku said:
SuperNashwan said:
I was on Shadow of Chenobyl running the Oblivion Lost mod. I agree with you in that they are a tense and engaging enemy to fight, but given how your bottlenecked in the environment fighting the first one and you generally have really shit weapons (I had a makarov and a fairly rusted AK47 from the army dudes you fight previously) it can be annoying to fight. Once you fight them in the open, their not too bad as there is usually cover to avoid their telekinesis and a bit more room to maneuver and think
Ahhh yes - is it that tunnel under Agroprom / The Army base? You're trying to get to the ladder and then its "whooosh .. BANG ... ARGH". Yeah I think I only had a crappy AK at that point too! Probably with minimal bullets due to those two bloodsuckers that live down there as well.

You've made me want to play it again now :D
 

Ultress

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Bats and Hawks from Castlevania and Ninja Gaiden respectively, both are put in positions designed to bug the ever loving fuck of you.


Also Seth from Digital Devil Saga ,Hell this could apply to any enemy from the Karma Temple dungeon, but Seth is the worst :annoyingly hard and appears it every other fucking encounter forcing me to flee like a wuss.
 

GloatingSwine

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Medusa Heads and Bats. Annoying pattern, no actual threat except when they fly across and knock you down a hole to your instadeath and/or frustration depending on the game.
 

Mikazuki

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Oct 9, 2008
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SODAssault said:
Daystar Clarion said:
Annoying enemies are the ones that say the same thi - Assuming Direct Control.
I see your harbinger and raise you one praetorian.


"Fuck you and your cover, brah."
I actually liked fighting the Praetorians, shame there weren't more in the game. Then again, I also liked ME1's Mako levels...

My vote is on the Harvester for Dragon Age: Origins GoA DLC. He was such a pain on Nightmare...
 

CrazyDave DC

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Omniponent said:
Gamereon guards(Piggies) from Star wars battlefront 1. They Kinda blended in with the back ground, especially during an epic fight, and then would kill you in one hit.
Were they involved in a particular level or were they a particular class you could choose for every level, I can't remember. I was thinking Jabba's Palace for some reason, but isn't that in Battlefront 2?
 

captaincabbage

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Apr 8, 2010
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MasterOfWorlds said:
Cliff Racers from Marrowind. >.>

They're not really all that threatening, but they attack you and make this aweful "CAW" noise, and they can give you diseases and when you run, they follow you FOREVER. I once had a group of about 20-30 of them after me and ran to one of the cities in the middle of nowhere. They killed the guards and we all tried to fight them off, but they killed like 90% of the guards.

I hate those little bastards. I hate them good.
GAH! Those dirty, diseased little fuckers was the breaking element of Morrowind for me. I just couldn't be fucked completing the game with a combination of cliff racers and the pain in the arse combat system.
 

captaincabbage

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LivingInTheSixties said:
The imperial guard in Oblivion, they annoy the hell out of me.
They always get it wrong and try to kill me ¬¬
And they wont let me rob houses in peace ¬¬
"STOP RIGHT THERE CRIMINAL SCUM!!"
 

Randomologist

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Aug 6, 2008
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Nieroshai said:
Venomous headcrabs. COMPLETELY harmless if you meet one alone, but if you're in a room with 15 Zombines, one prick from a venomous is all it takes to doom you.
Half-seconded. I would jointly award this to the quick zombies/headcrabs, who usually come in packs of half a dozen at a time and are damned hard to wipe out entirely. Worse when you have to reload.

Apart from these two excellent candidates, I would say any enemy that infinately respawns. I don't have infinite ammo and infinite health, so stop making the bastards pop out the ground when Ive only just killed their comrades...
 

Delock

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DuplicateValue said:
Fucking Creepers.

Even if they can't get to you, they can leave massive gaping holes in the side of your house.
That'SSSSSSSSSSSSSSSSSSSSS just awful. How could they do SSSSSSSSSSSomething like that?

Mine goes for anything small, often with the ability to fly.

God among these creatures is the FUCKING BIRD from Ninja Gaiden.