Revenants and Chaingunners in Doom 2 - Especially in the Plutonia mod in Final Doom, where they are everywhere, and you have to rote learn a level's enemy pattern. I did manage to beat it on UltraViolence, and somehow seem to have developed a sixth sense for dodging fireballs now.
Minion Factories in non RPG games, where there is no reward for killing the minions.
Boss fights which start with a scripted conversation - I cannot count how many time i have been behind an evil wizard with my knife raised, when he suddenly goes on a rant about how evil he is, THEN i lose my stealth-kill opportunity, and get served with a glass of ownage.
Magic-resistant enemies, especially those whose resistance is 'natural' and cannot be reduced.
Shooter stacks which block your exits in HOMM.
Ghosts in HOMM, or other undead which convert your soldiers into more of them - Especially when you have peasants in your army.
Generic rats/goblins/spiders/bats which waste your spells/mana/ammo.
AI-enemies who can see through bushes, or other non-solid obstacles.
Pyros/Demomen/Heavies who spend the ENTIRE round being an engineer's ***** and killing spies who enter the base.
Finally, players who (on either team) set up on the final objective from the start of the game.
Minion Factories in non RPG games, where there is no reward for killing the minions.
Boss fights which start with a scripted conversation - I cannot count how many time i have been behind an evil wizard with my knife raised, when he suddenly goes on a rant about how evil he is, THEN i lose my stealth-kill opportunity, and get served with a glass of ownage.
Magic-resistant enemies, especially those whose resistance is 'natural' and cannot be reduced.
Shooter stacks which block your exits in HOMM.
Ghosts in HOMM, or other undead which convert your soldiers into more of them - Especially when you have peasants in your army.
Generic rats/goblins/spiders/bats which waste your spells/mana/ammo.
AI-enemies who can see through bushes, or other non-solid obstacles.
Pyros/Demomen/Heavies who spend the ENTIRE round being an engineer's ***** and killing spies who enter the base.
Finally, players who (on either team) set up on the final objective from the start of the game.