Most Difficult FF boss.

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Atmos Duality

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mikey7339 said:
Do ya got a roadmap where you take a small detour to steal all of Elmdore's shit before dropping him off in hell?
As a matter of fact, I do!

-Character 1
Class: Female Monk (yes, Monk)
Secondary: Steal (secondary, all relevant abilities)
Support: Attack UP (yes, this impacts steal's success rate)

Equips: Things that block Blood Suck and Confusion first and foremost. Survivability for your thief.
Ribbon, Chantage (Chantage is justified here. Elmdore is cheating too...though I have actually done this without Chantage or Threaten and just got really really damned lucky.)

Why: Monks have innate Martial Arts, which, for some reason, also increases the accuracy of steal. You could give Martial Arts to a Thief, but then you lose out on the FURTHER accuracy bonus that Attack Up grants (I also don't get it, but it does apply).

-Character 2:
Someone with decent MA and Talk Skill (Mediator command) with 'Threaten' learned.
Can be any class. Their sole initial job, is to run around and yell harsh things at Elmdore until his self is esteem is so low, he can be bothered to block.

Why: Blade Grasp assists Elmdore in blocking Steal.
Blade Grasp is directly tied to Brave. Each point of Brave lowered is 1% less evasion from Blade Grasp. Thus, lowering Elmdore's Brave with Threaten, also lowers his evasion vs theft. Protip: ALWAYS steal the Genji Shield first; it helps future thefts by lowering his evade even further.

You may also want someone to play bait/punching bag for Elmdore, who won't just be standing idly by while you pilfer all his stuff. Preferably someone with good Movement so you can avoid bunching everyone up vs Muramasa (confusion is at its worst here), and still not isolate anyone (Elmdore, cheating asshole that he is, has Teleport 2 and is therefore omnipresent).

For convenience sake, just make sure EVERYONE you bring is immune to Blood Suck. NEVER trust the CT to play nice. Someone getting Blood Sucked just before their turn can start a chain reaction that ends the fight; once everyone is a vampire and/or dead/petrified, it's Game Over.
And remember: Elmdore can teleport ANYWHERE. NOBODY is safe, unless they're surrounded by 4 other people/walls, which just means Elmdore is going to Draw Out Muramasa on you anyway.

OPTIONAL: You can also opt to create...

-Character 3
Class: Ninja
Secondary Ability: Battle Skill (with Speed Break learned)
Support Skill: Concentrate

Once Elmdore is Threatened enough (or if you equipped Concentrate, to negate Blade Grasp), you can start Speed Breaking Elmdore; thoroughly ruining his day.
Speed Break is an amazingly powerful skill; far moreso than any other "break" ability.
It's totally amazing for any stalling tactic, and this is the grand-daddy of all stalling battles (second one being learning Zodiak, but there's an easy way to do that too).

And since all the "break" abilities are based on your regular attack, a Ninja will always Speed Break TWICE, as long as you didn't do something retarded like give him Equip Shield, and occupy his second hand.

Of course, you can't lift Elmdore's equipment anymore in War of the Lions; you get the Genji Set from other, optional story battles...you still need a thief though, and this same setup works there.
 

boag

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dimensional said:
The third sephiroth fight? isnt that the one where you cant lose didnt find that hard at all also think it was Osma in FFIX who was the strongest in the game way harder than Necron anyway.

Any FF fight is easy once you get the set up down and strategy set (unless youre strategy relies on a hefty amount of luck ofc due to self made restrictions) but the most epic fights I have had were Yiazmat in FFXII (took me about 4 hours of game time to take this swine down) not hard as such but certainly a battle of attrition while the other would be the one in FFX who flys up out of the trench after you defeat all the dark aeons cant remember his name but he was bloody annoying if you dont spam quick hit or use Yojimbo.
Ozma, damn Ozma, you get exactly 1 turn to kill it if you are geared correctly if not you are dead before its even your turn.
 

LittleBlondeGoth

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Somonah said:
Insta killing undead bosses with heals is cheating imo. Sure we've all done it (who hasn't 1 shot yu yevon in X) but it's still cheating imo.
I never knew about it until after I'd finished the game and read it on a fansite somewhere. I prefer to kill bosses by kicking their arse, personally, but I do kind of appreciate the fact that the mechanic exists. Because undead are the opposite, heals will do damage rather than heal... Actually, didn't the Yunalesca fight in X use something similar? Inflicting some of you with Zombie.

One-shot kill might be taking it too far though. Mind you, it did mean you had to lose your only Megalixir (to that point). And I don't know about anyone else, but I was so paranoid that I might need one at some stage in an emergency, that I made it to the end of the game without ever using one. :p
 

mikey7339

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Jun 15, 2011
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Atmos Duality said:
mikey7339 said:
Do ya got a roadmap where you take a small detour to steal all of Elmdore's shit before dropping him off in hell?
As a matter of fact, I do!

-Character 1
Class: Female Monk (yes, Monk)
Secondary: Steal (secondary, all relevant abilities)
Support: Attack UP (yes, this impacts steal's success rate)

Equips: Things that block Blood Suck and Confusion first and foremost. Survivability for your thief.
Ribbon, Chantage (Chantage is justified here. Elmdore is cheating too...though I have actually done this without Chantage or Threaten and just got really really damned lucky.)

Why: Monks have innate Martial Arts, which, for some reason, also increases the accuracy of steal. You could give Martial Arts to a Thief, but then you lose out on the FURTHER accuracy bonus that Attack Up grants (I also don't get it, but it does apply).

-Character 2:
Someone with decent MA and Talk Skill (Mediator command) with 'Threaten' learned.
Can be any class. Their sole initial job, is to run around and yell harsh things at Elmdore until his self is esteem is so low, he can be bothered to block.

Why: Blade Grasp assists Elmdore in blocking Steal.
Blade Grasp is directly tied to Brave. Each point of Brave lowered is 1% less evasion from Blade Grasp. Thus, lowering Elmdore's Brave with Threaten, also lowers his evasion vs theft. Protip: ALWAYS steal the Genji Shield first; it helps future thefts by lowering his evade even further.

You may also want someone to play bait/punching bag for Elmdore, who won't just be standing idly by while you pilfer all his stuff. Preferably someone with good Movement so you can avoid bunching everyone up vs Muramasa (confusion is at its worst here), and still not isolate anyone (Elmdore, cheating asshole that he is, has Teleport 2 and is therefore omnipresent).

For convenience sake, just make sure EVERYONE you bring is immune to Blood Suck. NEVER trust the CT to play nice. Someone getting Blood Sucked just before their turn can start a chain reaction that ends the fight; once everyone is a vampire and/or dead/petrified, it's Game Over.
And remember: Elmdore can teleport ANYWHERE. NOBODY is safe, unless they're surrounded by 4 other people/walls, which just means Elmdore is going to Draw Out Muramasa on you anyway.

OPTIONAL: You can also opt to create...

-Character 3
Class: Ninja
Secondary Ability: Battle Skill (with Speed Break learned)
Support Skill: Concentrate

Once Elmdore is Threatened enough (or if you equipped Concentrate, to negate Blade Grasp), you can start Speed Breaking Elmdore; thoroughly ruining his day.
Speed Break is an amazingly powerful skill; far moreso than any other "break" ability.
It's totally amazing for any stalling tactic, and this is the grand-daddy of all stalling battles (second one being learning Zodiak, but there's an easy way to do that too).

And since all the "break" abilities are based on your regular attack, a Ninja will always Speed Break TWICE, as long as you didn't do something retarded like give him Equip Shield, and occupy his second hand.

Of course, you can't lift Elmdore's equipment anymore in War of the Lions; you get the Genji Set from other, optional story battles...you still need a thief though, and this same setup works there.
I tried almost exactly this and still got my ass handed to me. Every time Celia and Lede just kill Rafa. And when they don't, after a few turns Elmdore just says fuck it and does it himself.
 

Atmos Duality

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mikey7339 said:
I tried almost exactly this and still got my ass handed to me. Every time Celia and Lede just kill Rafa. And when they don't, after a few turns Elmdore just says fuck it and does it himself.
Oh, you mean the FIRST battle with the Broken Trio.
Don't bother stealing anything. Both Assassins have innate Maintenance, I believe and Elmdore's equipment is all store-bought for that fight anyway.

Keeping stupid ol' Rafa from dying is far more important.

PotluckBrigand said:
I was only able to beat Necron with a specific party set-up, and I hated that. I had to use Steiner, Eiko and Garnet and just double-heal and use uh.. Shock, I think? Whatever one of Steiner's moves does 9,999. I thought that was lousy...
Nearly everyone has a way to contribute to killing Necron in FF9.
Eiko has Holy, Garnet (if you gathered enough respective gems) always has Bahamut, Vivi has Flare, Steiner has Shock, but equally good (and more MP efficient) is Freya with Dragon's Crest.
Amarant gets by on supporting your team and attacking in between, though I admit that I didn't use him much. Same with Quina.

16 MP. Max damage. All day, every day. No Trance Required.
You just have to kill dragons to power it up, and lo' and behold, there are really easy enemies to kill that qualify.

If you're speed-running FF9 (For Excalibur 2, or for kicks) Steiner (and later, Freya with Dragon-Whisker) are the most efficient options for non-elemental damage. They just hit really damn hard.
 

mikey7339

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Atmos Duality said:
mikey7339 said:
I tried almost exactly this and still got my ass handed to me. Every time Celia and Lede just kill Rafa. And when they don't, after a few turns Elmdore just says fuck it and does it himself.
Oh, you mean the FIRST battle with the Broken Trio.
Don't bother stealing anything. Both Assassins have innate Maintenance, I believe and Elmdore's equipment is all store-bought for that fight anyway.

Keeping stupid ol' Rafa from dying is far more important.
I had always heard that was the only time and place you could nip the Genji Gear and Masamune from him. Both of those definately aren't found in the stores (I'm playing the original PS1 version, well the one released for the PSN now).
 

Atmos Duality

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mikey7339 said:
I had always heard that was the only time and place you could nip the Genji Gear and Masamune from him. Both of those definately aren't found in the stores (I'm playing the original PS1 version, well the one released for the PSN now).
You heard wrong then.
For the first fight (where you save Rafa), Elmdore always has a Muramasa equipped (Two-Hands-style), a Black Hood, a Black Robe, and an N-Kai Armlet.

The SECOND fight inside his own Limberry Castle, is where he's loaded out in full Genji gear + Masamune. (In addition, he has Blade Grasp instead of Hamedo, Blood Suck as his secondary ability. Oh, and Teleport 2 instead of Ignore Height. Total bullshit.)
 

mikey7339

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Atmos Duality said:
mikey7339 said:
I had always heard that was the only time and place you could nip the Genji Gear and Masamune from him. Both of those definately aren't found in the stores (I'm playing the original PS1 version, well the one released for the PSN now).
You heard wrong then.
For the first fight (where you save Rafa), Elmdore always has a Muramasa equipped (Two-Hands-style), a Black Hood, a Black Robe, and an N-Kai Armlet.

The SECOND fight inside his own Limberry Castle, is where he's loaded out in full Genji gear + Masamune. (In addition, he has Blade Grasp instead of Hamedo, Blood Suck as his secondary ability. Oh, and Teleport 2 instead of Ignore Height. Total bullshit.)
Thank you kind sir. I modified your setup a bit but I managed to mug all his equipment, first try. I made a lucky mistake and didn't make 1 person immune to bloodsuck. Beowulf was always one turn next and just kept chucking remedies at them so it kept Elmdore busy and never caused any trouble.



I just wish the Masamune didn't have a huge chance to break if you use its drawout ability.
 

CrimsonBlaze

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The third battle with Seymour on Mount Gagazet in Final Fantasy X. I wasn't a big fan of Tidus, so I neglected his speed and White Magic abilities, making this battle extremely hard. I literally ran into a brick wall; he could easily defeat me in 2 to 3 turns with his Zombie-afflicting staff and casting Life combo. I had to run up and down that Mountain, grinding like crazy, modifying and upgrading my equipment to negate the Zombie effect and give my characters more power to defeat him quickly. By the time I was able to defeat him, none of the bosses that came after Seymour could stand a chance against me (once I learned their attack patterns, of course).
 

GundamSentinel

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Aug 23, 2009
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Yiazmat wasn't that bad, to be honest. You can kill him in under two hours without even touching the controller. Gambits FTW! It's just that he has 50 million HP, but nothing more really.

For me, the Elder Wyrm from FFXII was the toughest boss I've beaten. It isn't at all powerful compared to the later bosses, but it was such a jump up in difficulty from the previous areas that it completely caught me off guard. And loads of nasty status effects *shudder*.

Of the bosses I just haven't managed to beat yet, FFXIII's Vercingetorix is really the most annoying. Healing itself, insane area effect damage and the ability to just end the fight by casting Death when it takes too long.