As a matter of fact, I do!mikey7339 said:Do ya got a roadmap where you take a small detour to steal all of Elmdore's shit before dropping him off in hell?
-Character 1
Class: Female Monk (yes, Monk)
Secondary: Steal (secondary, all relevant abilities)
Support: Attack UP (yes, this impacts steal's success rate)
Equips: Things that block Blood Suck and Confusion first and foremost. Survivability for your thief.
Ribbon, Chantage (Chantage is justified here. Elmdore is cheating too...though I have actually done this without Chantage or Threaten and just got really really damned lucky.)
Why: Monks have innate Martial Arts, which, for some reason, also increases the accuracy of steal. You could give Martial Arts to a Thief, but then you lose out on the FURTHER accuracy bonus that Attack Up grants (I also don't get it, but it does apply).
-Character 2:
Someone with decent MA and Talk Skill (Mediator command) with 'Threaten' learned.
Can be any class. Their sole initial job, is to run around and yell harsh things at Elmdore until his self is esteem is so low, he can be bothered to block.
Why: Blade Grasp assists Elmdore in blocking Steal.
Blade Grasp is directly tied to Brave. Each point of Brave lowered is 1% less evasion from Blade Grasp. Thus, lowering Elmdore's Brave with Threaten, also lowers his evasion vs theft. Protip: ALWAYS steal the Genji Shield first; it helps future thefts by lowering his evade even further.
You may also want someone to play bait/punching bag for Elmdore, who won't just be standing idly by while you pilfer all his stuff. Preferably someone with good Movement so you can avoid bunching everyone up vs Muramasa (confusion is at its worst here), and still not isolate anyone (Elmdore, cheating asshole that he is, has Teleport 2 and is therefore omnipresent).
For convenience sake, just make sure EVERYONE you bring is immune to Blood Suck. NEVER trust the CT to play nice. Someone getting Blood Sucked just before their turn can start a chain reaction that ends the fight; once everyone is a vampire and/or dead/petrified, it's Game Over.
And remember: Elmdore can teleport ANYWHERE. NOBODY is safe, unless they're surrounded by 4 other people/walls, which just means Elmdore is going to Draw Out Muramasa on you anyway.
OPTIONAL: You can also opt to create...
-Character 3
Class: Ninja
Secondary Ability: Battle Skill (with Speed Break learned)
Support Skill: Concentrate
Once Elmdore is Threatened enough (or if you equipped Concentrate, to negate Blade Grasp), you can start Speed Breaking Elmdore; thoroughly ruining his day.
Speed Break is an amazingly powerful skill; far moreso than any other "break" ability.
It's totally amazing for any stalling tactic, and this is the grand-daddy of all stalling battles (second one being learning Zodiak, but there's an easy way to do that too).
And since all the "break" abilities are based on your regular attack, a Ninja will always Speed Break TWICE, as long as you didn't do something retarded like give him Equip Shield, and occupy his second hand.
Class: Female Monk (yes, Monk)
Secondary: Steal (secondary, all relevant abilities)
Support: Attack UP (yes, this impacts steal's success rate)
Equips: Things that block Blood Suck and Confusion first and foremost. Survivability for your thief.
Ribbon, Chantage (Chantage is justified here. Elmdore is cheating too...though I have actually done this without Chantage or Threaten and just got really really damned lucky.)
Why: Monks have innate Martial Arts, which, for some reason, also increases the accuracy of steal. You could give Martial Arts to a Thief, but then you lose out on the FURTHER accuracy bonus that Attack Up grants (I also don't get it, but it does apply).
-Character 2:
Someone with decent MA and Talk Skill (Mediator command) with 'Threaten' learned.
Can be any class. Their sole initial job, is to run around and yell harsh things at Elmdore until his self is esteem is so low, he can be bothered to block.
Why: Blade Grasp assists Elmdore in blocking Steal.
Blade Grasp is directly tied to Brave. Each point of Brave lowered is 1% less evasion from Blade Grasp. Thus, lowering Elmdore's Brave with Threaten, also lowers his evasion vs theft. Protip: ALWAYS steal the Genji Shield first; it helps future thefts by lowering his evade even further.
You may also want someone to play bait/punching bag for Elmdore, who won't just be standing idly by while you pilfer all his stuff. Preferably someone with good Movement so you can avoid bunching everyone up vs Muramasa (confusion is at its worst here), and still not isolate anyone (Elmdore, cheating asshole that he is, has Teleport 2 and is therefore omnipresent).
For convenience sake, just make sure EVERYONE you bring is immune to Blood Suck. NEVER trust the CT to play nice. Someone getting Blood Sucked just before their turn can start a chain reaction that ends the fight; once everyone is a vampire and/or dead/petrified, it's Game Over.
And remember: Elmdore can teleport ANYWHERE. NOBODY is safe, unless they're surrounded by 4 other people/walls, which just means Elmdore is going to Draw Out Muramasa on you anyway.
OPTIONAL: You can also opt to create...
-Character 3
Class: Ninja
Secondary Ability: Battle Skill (with Speed Break learned)
Support Skill: Concentrate
Once Elmdore is Threatened enough (or if you equipped Concentrate, to negate Blade Grasp), you can start Speed Breaking Elmdore; thoroughly ruining his day.
Speed Break is an amazingly powerful skill; far moreso than any other "break" ability.
It's totally amazing for any stalling tactic, and this is the grand-daddy of all stalling battles (second one being learning Zodiak, but there's an easy way to do that too).
And since all the "break" abilities are based on your regular attack, a Ninja will always Speed Break TWICE, as long as you didn't do something retarded like give him Equip Shield, and occupy his second hand.
Of course, you can't lift Elmdore's equipment anymore in War of the Lions; you get the Genji Set from other, optional story battles...you still need a thief though, and this same setup works there.